Mercurial > sdl-ios-xcode
changeset 1977:754847f19490
David Hedbor is no longer maintaining the Qtopia code.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 10 Aug 2006 14:35:42 +0000 |
parents | b1620a317791 |
children | 542c78b6fb12 |
files | README.Qtopia configure.in include/SDL_config.h.in src/main/qtopia/SDL_qtopia_main.cc src/video/SDL_sysvideo.h src/video/SDL_video.c src/video/qtopia/SDL_QPEApp.cc src/video/qtopia/SDL_QPEApp.h src/video/qtopia/SDL_QWin.cc src/video/qtopia/SDL_QWin.h src/video/qtopia/SDL_lowvideo.h src/video/qtopia/SDL_sysevents.cc src/video/qtopia/SDL_sysevents_c.h src/video/qtopia/SDL_sysmouse.cc src/video/qtopia/SDL_sysmouse_c.h src/video/qtopia/SDL_sysvideo.cc src/video/qtopia/SDL_syswm.cc src/video/qtopia/SDL_syswm_c.h |
diffstat | 18 files changed, 0 insertions(+), 2051 deletions(-) [+] |
line wrap: on
line diff
--- a/README.Qtopia Mon Aug 07 05:25:13 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,84 +0,0 @@ - -============================================================================== -Using the Simple DirectMedia Layer with Qtopia/OPIE -============================================================================== - -============================================================================== -I. Setting up the Qtopia development environment. - - This document will not explain how to setup the Qtopia development - environment. That is outside the scope of the document. You can read - more on this subject in this excellent howto: - - http://www.zauruszone.com/howtos/linux_compiler_setup_howto.html - -============================================================================== -II. Building the Simple DirectMedia Layer libraries using the arm - cross-compiler - - This is somewhat tricky since the name of the compiler binaries - differ from the standard. Also you should disable features not - needed. The command below works for me. Note that it's all one - line. You can also set the NM, LD etc environment variables - separately. - - NM=arm-linux-nm LD=arm-linux-ld CC=arm-linux-gcc CXX=arm-linux-g++ RANLIB=arm-linux-ranlib AR=arm-linux-ar ./configure --enable-video-qtopia --disable-video-dummy --disable-video-fbcon --disable-video-dga --disable-arts --disable-esd --disable-alsa --disable-cdrom --disable-video-x11 --disable-nasm --prefix=/opt/Qtopia/sharp/ arm-unknown-linux-gnu - - One thing to note is that the above configure will include joystick - support, even though you can't have joysticks on the Zaurus. The - reason for this is to avoid link / compile / runtime errors with - applications that have joystick support. - -============================================================================== -III. Building the Simple DirectMedia Layer test programs: - - After installing, making sure the correct sdl-config is in your - path, run configure like this: - - NM=arm-linux-nm LD=arm-linux-ld CC=arm-linux-gcc CXX=arm-linux-g++ AR=arm-linux-ar ./configure arm-unknown-linux-gnu - -============================================================================== -IV. Application porting notes - - One thing I have noticed is that applications sometimes don't exit - correctly. Their icon remains in the taskbar and they tend to - relaunch themselves automatically. I believe this problem doesn't - occur if you exit your application using the exit() method. However, - if you end main() with 'return 0;' or so, this seems to happen. - - Also note that when running in landscape mode - i.e requesting a - window that is HEIGHT pixels wide and WIDTH pixels high, where WIDTH - and HEIGHT normally is 240 and 320 - the image is blitted so that - the hardware buttons are on the left side of the display. This might - not always be desirable but such is the code today. - - -============================================================================== -V. Enjoy! :) - - If you have a project you'd like me to know about, or want to ask questions, - go ahead and join the SDL developer's mailing list by sending e-mail to: - - sdl-request@libsdl.org - - and put "subscribe" into the subject of the message. Or alternatively you - can use the web interface: - - http://www.libsdl.org/mailman/listinfo/sdl - -============================================================================== -VI. What is supported: - -Keyboard (Sharp Zaurus) -Hardware buttons -Stylus input (mouse) -Video. Allows fullscreen both in portrait mode (up to WIDTHxHEIGHT -size window) and in landscape mode (up to HEIGHTxWIDTH). - -All other SDL functionality works like a normal Linux system (threads, -audio etc). - --- -David Hedbor <david@hedbor.org> -http://david.hedbor.org/ http://eongames.com/ -
--- a/configure.in Mon Aug 07 05:25:13 2006 +0000 +++ b/configure.in Thu Aug 10 14:35:42 2006 +0000 @@ -1268,40 +1268,6 @@ fi } -dnl Set up the QTopia video driver if enabled -CheckQtopia() -{ - AC_ARG_ENABLE(video-qtopia, -AC_HELP_STRING([--enable-video-qtopia], [use Qtopia video driver [[default=no]]]), - , enable_video_qtopia=no) - if test x$enable_video = xyes -a x$enable_video_qtopia = xyes; then - AC_MSG_CHECKING(for Qtopia support) - video_qtopia=no - QTOPIA_FLAGS="-DQT_QWS_EBX -DQT_QWS_CUSTOM -DQWS -I${QPEDIR}/include -I${QTDIR}/include/ -DNO_DEBUG -fno-rtti -fno-exceptions" - AC_LANG_CPLUSPLUS - OLD_CXX="$CXXFLAGS" - CXXFLAGS="$QTOPIA_FLAGS" - AC_TRY_COMPILE([ - #include <qpe/qpeapplication.h> - ],[ - ],[ - video_qtopia=yes - ]) - CXXFLAGS="$OLD_CXX" - AC_MSG_RESULT($video_qtopia) - if test x$video_qtopia = xyes; then - AC_DEFINE(SDL_VIDEO_DRIVER_QTOPIA) - SOURCES="$SOURCES $srcdir/src/video/qtopia/*.cc" - SDLMAIN_SOURCES="$srcdir/src/main/qtopia/*.cc" - EXTRA_CFLAGS="$EXTRA_CFLAGS $QTOPIA_FLAGS" - SDL_CFLAGS="$SDL_CFLAGS -DQWS -Dmain=SDL_main" - SDL_LIBS="-lSDLmain $SDL_LIBS -L${QPEDIR}/lib -L${QTDIR}/lib/ -lqpe -lqte" - have_video=yes - fi - AC_LANG_C - fi -} - dnl Set up the Atari Bios keyboard driver CheckAtariBiosEvent() { @@ -2045,7 +2011,6 @@ CheckSVGA CheckVGL CheckWscons - CheckQtopia CheckOpenGLX11 CheckInputEvents CheckTslib
--- a/include/SDL_config.h.in Mon Aug 07 05:25:13 2006 +0000 +++ b/include/SDL_config.h.in Thu Aug 10 14:35:42 2006 +0000 @@ -266,7 +266,6 @@ #undef SDL_VIDEO_DRIVER_OS2FS #undef SDL_VIDEO_DRIVER_PHOTON #undef SDL_VIDEO_DRIVER_PS2GS -#undef SDL_VIDEO_DRIVER_QTOPIA #undef SDL_VIDEO_DRIVER_RISCOS #undef SDL_VIDEO_DRIVER_SVGALIB #undef SDL_VIDEO_DRIVER_TOOLBOX
--- a/src/main/qtopia/SDL_qtopia_main.cc Mon Aug 07 05:25:13 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,56 +0,0 @@ - -/* Include the SDL main definition header */ -#include "SDL_main.h" -#include <stdlib.h> -#include <unistd.h> -#ifdef main -#undef main -#endif -#ifdef QWS -#include <qpe/qpeapplication.h> -#include <qapplication.h> -#include <qpe/qpeapplication.h> -#include <stdlib.h> - -// Workaround for OPIE to remove taskbar icon. Also fixes -// some issues in Qtopia where there are left-over qcop files in /tmp/. -// I'm guessing this will also clean up the taskbar in the Sharp version -// of Qtopia. -static inline void -cleanupQCop() -{ - QString appname(qApp->argv()[0]); - int slash = appname.findRev("/"); - if (slash != -1) { - appname = appname.mid(slash + 1); - } - QString cmd = - QPEApplication::qpeDir() + - "bin/qcop QPE/System 'closing(QString)' '" + appname + "'"; - system(cmd.latin1()); - cmd = "/tmp/qcop-msg-" + appname; - unlink(cmd.latin1()); -} - -static QPEApplication *app; -#endif - -extern int SDL_main(int argc, char *argv[]); - -int -main(int argc, char *argv[]) -{ -#ifdef QWS - // This initializes the Qtopia application. It needs to be done here - // because it parses command line options. - app = new QPEApplication(argc, argv); - QWidget dummy; - app->showMainWidget(&dummy); - atexit(cleanupQCop); -#endif - // Exit here because if return is used, the application - // doesn't seem to quit correctly. - exit(SDL_main(argc, argv)); -} - -/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/SDL_sysvideo.h Mon Aug 07 05:25:13 2006 +0000 +++ b/src/video/SDL_sysvideo.h Thu Aug 10 14:35:42 2006 +0000 @@ -306,9 +306,6 @@ #if SDL_VIDEO_DRIVER_IPOD extern VideoBootStrap iPod_bootstrap; #endif -#if SDL_VIDEO_DRIVER_QTOPIA -extern VideoBootStrap Qtopia_bootstrap; -#endif #if SDL_VIDEO_DRIVER_WSCONS extern VideoBootStrap WSCONS_bootstrap; #endif
--- a/src/video/SDL_video.c Mon Aug 07 05:25:13 2006 +0000 +++ b/src/video/SDL_video.c Thu Aug 10 14:35:42 2006 +0000 @@ -55,9 +55,6 @@ #if SDL_VIDEO_DRIVER_IPOD &iPod_bootstrap, #endif -#if SDL_VIDEO_DRIVER_QTOPIA - &Qtopia_bootstrap, -#endif #if SDL_VIDEO_DRIVER_WSCONS &WSCONS_bootstrap, #endif
--- a/src/video/qtopia/SDL_QPEApp.cc Mon Aug 07 05:25:13 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,68 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2004 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#include <qpe/qpeapplication.h> -#include <qapplication.h> -#include <qevent.h> - -#include "SDL_thread.h" -#include "SDL_timer.h" -#include "SDL_error.h" - -/* Flag to tell whether or not the Be application is active or not */ -int SDL_QPEAppActive = 0; -static QPEApplication *app; - -int -SDL_InitQPEApp() -{ - if (SDL_QPEAppActive <= 0) { - if (!qApp) { - int argc = 1; - char *argv[] = { {"SDLApp"} }; - app = new QPEApplication(argc, argv); - QWidget dummy; - app->showMainWidget(&dummy); - } else { - app = (QPEApplication *) qApp; - } - SDL_QPEAppActive++; - } - return 0; -} - -/* Quit the QPE Application, if there's nothing left to do */ -void -SDL_QuitQPEApp(void) -{ - /* Decrement the application reference count */ - SDL_QPEAppActive--; - /* If the reference count reached zero, clean up the app */ - if (SDL_QPEAppActive == 0 && app) { - delete app; - app = 0; - qApp = 0; - } -} - -/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/qtopia/SDL_QPEApp.h Mon Aug 07 05:25:13 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,34 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* Handle the QPE application loop */ - -/* Initialize the QPE Application, if it's not already started */ -extern int SDL_InitQPEApp(void); - -/* Quit the QPE Application, if there's nothing left to do */ -extern void SDL_QuitQPEApp(void); - -/* Flag to tell whether the app is active or not */ -extern int SDL_QPEAppActive; -/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/qtopia/SDL_QWin.cc Mon Aug 07 05:25:13 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,693 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#include "SDL_QWin.h" -#include <qapplication.h> -#include <qdirectpainter_qws.h> - -screenRotationT screenRotation = SDL_QT_NO_ROTATION; - -SDL_QWin::SDL_QWin(const QSize & size): -QWidget(0, "SDL_main"), -my_painter(0), -my_image(0), -my_inhibit_resize(false), -my_mouse_pos(-1, -1), -my_flags(0), -my_has_fullscreen(false), -my_locked(0) -{ - setBackgroundMode(NoBackground); -} - -SDL_QWin::~SDL_QWin() -{ - // Nothing to do yet. - if (my_image) { - delete my_image; - } -} - -void -SDL_QWin::setImage(QImage * image) -{ - if (my_image) { - delete my_image; - } - my_image = image; - // setFixedSize(image->size()); -} - -void -SDL_QWin::resizeEvent(QResizeEvent * e) -{ - if (size() != qApp->desktop()->size()) { - // Widget is not the correct size, so do the fullscreen magic - my_has_fullscreen = false; - enableFullscreen(); - } - if (my_inhibit_resize) { - my_inhibit_resize = false; - } else { - SDL_PrivateResize(e->size().width(), e->size().height()); - } -} - -void -SDL_QWin::focusInEvent(QFocusEvent *) -{ - // Always do it here, no matter the size. - enableFullscreen(); - SDL_PrivateAppActive(true, SDL_APPINPUTFOCUS); -} - -void -SDL_QWin::focusOutEvent(QFocusEvent *) -{ - my_has_fullscreen = false; - SDL_PrivateAppActive(false, SDL_APPINPUTFOCUS); -} - -void -SDL_QWin::closeEvent(QCloseEvent * e) -{ - SDL_PrivateQuit(); - e->ignore(); -} - -void -SDL_QWin::setMousePos(const QPoint & pos) -{ - if (my_image->width() == height()) { - if (screenRotation == SDL_QT_ROTATION_90) - my_mouse_pos = QPoint(height() - pos.y(), pos.x()); - else if (screenRotation == SDL_QT_ROTATION_270) - my_mouse_pos = QPoint(pos.y(), width() - pos.x()); - } else { - my_mouse_pos = pos; - } -} - -void -SDL_QWin::mouseMoveEvent(QMouseEvent * e) -{ - Qt::ButtonState button = e->button(); - int sdlstate = 0; - if ((button & Qt::LeftButton)) { - sdlstate |= SDL_BUTTON_LMASK; - } - if ((button & Qt::RightButton)) { - sdlstate |= SDL_BUTTON_RMASK; - } - if ((button & Qt::MidButton)) { - sdlstate |= SDL_BUTTON_MMASK; - } - setMousePos(e->pos()); - SDL_PrivateMouseMotion(sdlstate, 0, my_mouse_pos.x(), my_mouse_pos.y()); -} - -void -SDL_QWin::mousePressEvent(QMouseEvent * e) -{ - mouseMoveEvent(e); - Qt::ButtonState button = e->button(); - SDL_PrivateMouseButton(SDL_PRESSED, - (button & Qt::LeftButton) ? 1 : - ((button & Qt::RightButton) ? 2 : 3), - my_mouse_pos.x(), my_mouse_pos.y()); -} - -void -SDL_QWin::mouseReleaseEvent(QMouseEvent * e) -{ - setMousePos(e->pos()); - Qt::ButtonState button = e->button(); - SDL_PrivateMouseButton(SDL_RELEASED, - (button & Qt::LeftButton) ? 1 : - ((button & Qt::RightButton) ? 2 : 3), - my_mouse_pos.x(), my_mouse_pos.y()); - my_mouse_pos = QPoint(-1, -1); -} - -static inline void -gs_fastRotateBlit_3(unsigned short *fb, - unsigned short *bits, const QRect & rect) -{ - // FIXME: this only works correctly for 240x320 displays - int startx, starty; - int width, height; - - startx = rect.left() >> 1; - starty = rect.top() >> 1; - width = ((rect.right() - rect.left()) >> 1) + 2; - height = ((rect.bottom() - rect.top()) >> 1) + 2; - - if ((startx + width) > 120) { - width = 120 - startx; // avoid horizontal overflow - } - if ((starty + height) > 160) { - height = 160 - starty; // avoid vertical overflow - } - - ulong *sp1, *sp2, *dp1, *dp2; - ulong stop, sbot, dtop, dbot; - - sp1 = (ulong *) bits + startx + starty * 240; - sp2 = sp1 + 120; - dp1 = (ulong *) fb + (159 - starty) + startx * 320; - dp2 = dp1 + 160; - int rowadd = (-320 * width) - 1; - int rowadd2 = 240 - width; - // transfer in cells of 2x2 pixels in words - for (int y = 0; y < height; y++) { - for (int x = 0; x < width; x++) { - // read source pixels - stop = *sp1; - sbot = *sp2; - // rotate pixels - dtop = (sbot & 0xffff) + ((stop & 0xffff) << 16); - dbot = ((sbot & 0xffff0000) >> 16) + (stop & 0xffff0000); - // write to framebuffer - *dp1 = dtop; - *dp2 = dbot; - // update source ptrs - sp1++; - sp2++; - // update dest ptrs - 2 pix at a time - dp1 += 320; - dp2 += 320; - } - // adjust src ptrs - skip a row as we work in pairs - sp1 += rowadd2; - sp2 += rowadd2; - // adjust dest ptrs for rotation - dp1 += rowadd; - dp2 += rowadd; - } -} - -static inline void -gs_fastRotateBlit_1(unsigned short *fb, - unsigned short *bits, const QRect & rect) -{ - // FIXME: this only works correctly for 240x320 displays - int startx, starty; - int width, height; - - startx = rect.left() >> 1; - starty = rect.top() >> 1; - width = ((rect.right() - rect.left()) >> 1) + 2; - height = ((rect.bottom() - rect.top()) >> 1) + 2; - - if ((startx + width) > 120) { - width = 120 - startx; // avoid horizontal overflow - } - if ((starty + height) > 160) { - height = 160 - starty; // avoid vertical overflow - } - - ulong *sp1, *sp2, *dp1, *dp2; - ulong stop, sbot, dtop, dbot; - fb += 320 * 239; // Move "fb" to top left corner - sp1 = (ulong *) bits + startx + starty * 240; - sp2 = sp1 + 120; - dp1 = (ulong *) fb - startx * 320 - starty; - dp2 = dp1 - 160; - int rowadd = (320 * width) + 1; - int rowadd2 = 240 - width; - // transfer in cells of 2x2 pixels in words - for (int y = 0; y < height; y++) { - for (int x = 0; x < width; x++) { - // read - stop = *sp1; - sbot = *sp2; - // rotate - dtop = (stop & 0xffff) + ((sbot & 0xffff) << 16); - dbot = ((stop & 0xffff0000) >> 16) + (sbot & 0xffff0000); - // write - *dp1 = dtop; - *dp2 = dbot; - // update source ptrs - sp1++; - sp2++; - // update dest ptrs - 2 pix at a time - dp1 -= 320; - dp2 -= 320; - } - // adjust src ptrs - skip a row as we work in pairs - sp1 += rowadd2; - sp2 += rowadd2; - // adjust dest ptrs for rotation - dp1 += rowadd; - dp2 += rowadd; - } -} - -// desktop, SL-A300 etc -/* *INDENT-OFF* */ -bool SDL_QWin::repaintRotation0 (const QRect & rect) -{ - if (my_image->width () == width ()) { - uchar * fb = (uchar *) my_painter->frameBuffer (); - uchar * buf = (uchar *) my_image->bits (); - if (rect == my_image->rect ()) { - SDL_memcpy (fb, buf, width () * height () * 2); - } else { - int h = rect.height (); - int wd = rect.width () << 1; - int fblineadd = my_painter->lineStep (); - int buflineadd = my_image->bytesPerLine (); - fb += (rect.left () << 1) + rect.top () * my_painter->lineStep (); - buf += (rect.left () << 1) + rect.top () * my_image->bytesPerLine (); - while (h--) { - SDL_memcpy (fb, buf, wd); - fb += fblineadd; - buf += buflineadd; - } - } - } else { - return false; // FIXME: Landscape - } -#ifdef __i386__ - my_painter->fillRect (rect, QBrush (Qt::NoBrush)); -#endif - return true; -} -/* *INDENT-ON* */ - - -// Sharp Zaurus SL-5500 etc -/* *INDENT-OFF* */ -bool SDL_QWin::repaintRotation3 (const QRect & rect) -{ - if (my_image->width () == width ()) { - ushort * fb = (ushort *) my_painter->frameBuffer (); - ushort * buf = (ushort *) my_image->bits (); - gs_fastRotateBlit_3 (fb, buf, rect); - } else { - // landscape mode - if (screenRotation == SDL_QT_ROTATION_90) { - uchar * fb = (uchar *) my_painter->frameBuffer (); - uchar * buf = (uchar *) my_image->bits (); - if (rect == my_image->rect ()) { - SDL_memcpy (fb, buf, width () * height () * 2); - } else { - int h = rect.height (); - int wd = rect.width () << 1; - int fblineadd = my_painter->lineStep (); - int buflineadd = my_image->bytesPerLine (); - fb += - (rect.left () << 1) + - rect.top () * my_painter->lineStep (); - buf += - (rect.left () << 1) + - rect.top () * my_image->bytesPerLine (); - while (h--) { - SDL_memcpy (fb, buf, wd); - fb += fblineadd; - buf += buflineadd; - } - } - } else if (screenRotation == SDL_QT_ROTATION_270) { - int h = rect.height (); - int wd = rect.width (); - int fblineadd = my_painter->lineStep () - (rect.width () << 1); - int buflineadd = my_image->bytesPerLine () - (rect.width () << 1); - int w; - - uchar * fb = (uchar *) my_painter->frameBuffer (); - uchar * buf = (uchar *) my_image->bits (); - - fb += - ((my_painter->width () - - (rect.top () + - rect.height ())) * my_painter->lineStep ()) + - ((my_painter->height () - - ((rect.left () + rect.width ()))) << 1); - - buf += - my_image->bytesPerLine () * (rect.top () + - rect.height ()) - - (((my_image->width () - - (rect.left () + rect.width ())) << 1) + 2); - - while (h--) { - w = wd; - while (w--) - *((unsigned short *) fb)++ = *((unsigned short *) buf)--; - fb += fblineadd; - buf -= buflineadd; - } - } - } - return true; -} -/* *INDENT-ON* */ - -// ipaq 3800... -/* *INDENT-OFF* */ -bool SDL_QWin::repaintRotation1 (const QRect & rect) -{ - if (my_image->width () == width ()) { - ushort *fb = (ushort *) my_painter->frameBuffer (); - ushort *buf = (ushort *) my_image->bits (); - gs_fastRotateBlit_1 (fb, buf, rect); - } else { - return false; // FIXME: landscape mode - } - return true; -} -/* *INDENT-ON* */ - -void -SDL_QWin::repaintRect(const QRect & rect) -{ - if (!my_painter || !rect.width() || !rect.height()) { - return; - } - - if (QPixmap::defaultDepth() == 16) { - switch (my_painter->transformOrientation()) { - case 3: - if (repaintRotation3(rect)) { - return; - } - break; - case 1: - if (repaintRotation1(rect)) { - return; - } - break; - case 0: - if (repaintRotation0(rect)) { - return; - } - break; - } - } - my_painter->drawImage(rect.topLeft(), *my_image, rect); -} - -// This paints the current buffer to the screen, when desired. -void -SDL_QWin::paintEvent(QPaintEvent * ev) -{ - if (my_image) { - lockScreen(true); - repaintRect(ev->rect()); - unlockScreen(); - } -} - -/* Function to translate a keyboard transition and queue the key event - * This should probably be a table although this method isn't exactly - * slow. - */ -void -SDL_QWin::QueueKey(QKeyEvent * e, int pressed) -{ - SDL_keysym keysym; - int scancode = e->key(); - /* Set the keysym information */ - if (scancode >= 'A' && scancode <= 'Z') { - // Qt sends uppercase, SDL wants lowercase - keysym.sym = static_cast < SDLKey > (scancode + 32); - } else if (scancode >= 0x1000) { - // Special keys - switch (scancode) { - case Qt::Key_Escape: - scancode = SDLK_ESCAPE; - break; - case Qt::Key_Tab: - scancode = SDLK_TAB; - break; - case Qt::Key_Backspace: - scancode = SDLK_BACKSPACE; - break; - case Qt::Key_Return: - scancode = SDLK_RETURN; - break; - case Qt::Key_Enter: - scancode = SDLK_KP_ENTER; - break; - case Qt::Key_Insert: - scancode = SDLK_INSERT; - break; - case Qt::Key_Delete: - scancode = SDLK_DELETE; - break; - case Qt::Key_Pause: - scancode = SDLK_PAUSE; - break; - case Qt::Key_Print: - scancode = SDLK_PRINT; - break; - case Qt::Key_SysReq: - scancode = SDLK_SYSREQ; - break; - case Qt::Key_Home: - scancode = SDLK_HOME; - break; - case Qt::Key_End: - scancode = SDLK_END; - break; - // We want the control keys to rotate with the screen - case Qt::Key_Left: - if (screenRotation == SDL_QT_ROTATION_90) - scancode = SDLK_UP; - else if (screenRotation == SDL_QT_ROTATION_270) - scancode = SDLK_DOWN; - else - scancode = SDLK_LEFT; - break; - case Qt::Key_Up: - if (screenRotation == SDL_QT_ROTATION_90) - scancode = SDLK_RIGHT; - else if (screenRotation == SDL_QT_ROTATION_270) - scancode = SDLK_LEFT; - else - scancode = SDLK_UP; - break; - case Qt::Key_Right: - if (screenRotation == SDL_QT_ROTATION_90) - scancode = SDLK_DOWN; - else if (screenRotation == SDL_QT_ROTATION_270) - scancode = SDLK_UP; - else - scancode = SDLK_RIGHT; - break; - case Qt::Key_Down: - if (screenRotation == SDL_QT_ROTATION_90) - scancode = SDLK_LEFT; - else if (screenRotation == SDL_QT_ROTATION_270) - scancode = SDLK_RIGHT; - else - scancode = SDLK_DOWN; - break; - case Qt::Key_Prior: - scancode = SDLK_PAGEUP; - break; - case Qt::Key_Next: - scancode = SDLK_PAGEDOWN; - break; - case Qt::Key_Shift: - scancode = SDLK_LSHIFT; - break; - case Qt::Key_Control: - scancode = SDLK_LCTRL; - break; - case Qt::Key_Meta: - scancode = SDLK_LMETA; - break; - case Qt::Key_Alt: - scancode = SDLK_LALT; - break; - case Qt::Key_CapsLock: - scancode = SDLK_CAPSLOCK; - break; - case Qt::Key_NumLock: - scancode = SDLK_NUMLOCK; - break; - case Qt::Key_ScrollLock: - scancode = SDLK_SCROLLOCK; - break; - case Qt::Key_F1: - scancode = SDLK_F1; - break; - case Qt::Key_F2: - scancode = SDLK_F2; - break; - case Qt::Key_F3: - scancode = SDLK_F3; - break; - case Qt::Key_F4: - scancode = SDLK_F4; - break; - case Qt::Key_F5: - scancode = SDLK_F5; - break; - case Qt::Key_F6: - scancode = SDLK_F6; - break; - case Qt::Key_F7: - scancode = SDLK_F7; - break; - case Qt::Key_F8: - scancode = SDLK_F8; - break; - case Qt::Key_F9: - scancode = SDLK_F9; - break; - case Qt::Key_F10: - scancode = SDLK_F10; - break; - case Qt::Key_F11: - scancode = SDLK_F11; - break; - case Qt::Key_F12: - scancode = SDLK_F12; - break; - case Qt::Key_F13: - scancode = SDLK_F13; - break; - case Qt::Key_F14: - scancode = SDLK_F14; - break; - case Qt::Key_F15: - scancode = SDLK_F15; - break; - case Qt::Key_Super_L: - scancode = SDLK_LSUPER; - break; - case Qt::Key_Super_R: - scancode = SDLK_RSUPER; - break; - case Qt::Key_Menu: - scancode = SDLK_MENU; - break; - case Qt::Key_Help: - scancode = SDLK_HELP; - break; - - case Qt::Key_F33: - // FIXME: This is a hack to enable the OK key on - // Zaurii devices. SDLK_RETURN is a suitable key to use - // since it often is used as such. - // david@hedbor.org - scancode = SDLK_RETURN; - break; - default: - scancode = SDLK_UNKNOWN; - break; - } - keysym.sym = static_cast < SDLKey > (scancode); - } else { - keysym.sym = static_cast < SDLKey > (scancode); - } - keysym.scancode = scancode; - keysym.mod = KMOD_NONE; - ButtonState st = e->state(); - if ((st & ShiftButton)) { - keysym.mod = static_cast < SDLMod > (keysym.mod | KMOD_LSHIFT); - } - if ((st & ControlButton)) { - keysym.mod = static_cast < SDLMod > (keysym.mod | KMOD_LCTRL); - } - if ((st & AltButton)) { - keysym.mod = static_cast < SDLMod > (keysym.mod | KMOD_LALT); - } - if (SDL_TranslateUNICODE) { - QChar qchar = e->text()[0]; - keysym.unicode = qchar.unicode(); - } else { - keysym.unicode = 0; - } - - /* NUMLOCK and CAPSLOCK are implemented as double-presses in reality */ - // if ( (keysym.sym == SDLK_NUMLOCK) || (keysym.sym == SDLK_CAPSLOCK) ) { - // pressed = 1; - // } - - /* Queue the key event */ - if (pressed) { - SDL_PrivateKeyboard(SDL_PRESSED, &keysym); - } else { - SDL_PrivateKeyboard(SDL_RELEASED, &keysym); - } -} - -void -SDL_QWin::setFullscreen(bool fs_on) -{ - my_has_fullscreen = false; - enableFullscreen(); -} - -void -SDL_QWin::enableFullscreen() -{ - // Make sure size is correct - if (!my_has_fullscreen) { - setFixedSize(qApp->desktop()->size()); - // This call is needed because showFullScreen won't work - // correctly if the widget already considers itself to be fullscreen. - showNormal(); - // This is needed because showNormal() forcefully changes the window - // style to WSTyle_TopLevel. - setWFlags(WStyle_Customize | WStyle_NoBorder); - // Enable fullscreen. - showFullScreen(); - my_has_fullscreen = true; - } -} - -/* *INDENT-OFF* */ -bool -SDL_QWin::lockScreen (bool force) -{ - if (!my_painter) { - if (force || (isVisible () && isActiveWindow ())) { - my_painter = new QDirectPainter (this); - } else { - return false; - } - } - my_locked++; // Increate lock refcount - return true; -} -/* *INDENT-ON* */ - -void -SDL_QWin::unlockScreen() -{ - if (my_locked > 0) { - my_locked--; // decrease lock refcount; - } - if (!my_locked && my_painter) { - my_painter->end(); - delete my_painter; - my_painter = 0; - } -} - -/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/qtopia/SDL_QWin.h Mon Aug 07 05:25:13 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,130 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _SDL_QWin_h -#define _SDL_QWin_h - -#include <stdio.h> - -#include <qimage.h> -#include <qpixmap.h> -#include <qwidget.h> -#include <qpainter.h> -#include <qdirectpainter_qws.h> - -#include "SDL_events.h" - -extern "C" -{ -#include "../../events/SDL_events_c.h" -}; - -typedef enum -{ - SDL_QT_NO_ROTATION = 0, - SDL_QT_ROTATION_90, - SDL_QT_ROTATION_270 -} screenRotationT; - -extern screenRotationT screenRotation; - -class SDL_QWin:public QWidget -{ - void QueueKey(QKeyEvent * e, int pressed); - public: - SDL_QWin(const QSize & size); - virtual ~ SDL_QWin(); - virtual bool shown(void) - { - return isVisible(); - } - /* If called, the next resize event will not be forwarded to SDL. */ - virtual void inhibitResize(void) - { - my_inhibit_resize = true; - } - void setImage(QImage * image); - void setOffset(int x, int y) - { - my_offset = QPoint(x, y); - } - void GetXYOffset(int &x, int &y) - { - x = my_offset.x(); - y = my_offset.y(); - } - QImage *image(void) - { - return my_image; - } - - void setWFlags(WFlags flags) - { - QWidget::setWFlags(flags); - my_flags = flags; - } - const QPoint & mousePos() const - { - return my_mouse_pos; - } - void setMousePos(const QPoint & newpos); - void setFullscreen(bool); - - bool lockScreen(bool force = false); - void unlockScreen(); - void repaintRect(const QRect & rect); - protected: - /* Handle resizing of the window */ - virtual void resizeEvent(QResizeEvent * e); - void focusInEvent(QFocusEvent *); - void focusOutEvent(QFocusEvent *); - void closeEvent(QCloseEvent * e); - void mouseMoveEvent(QMouseEvent * e); - void mousePressEvent(QMouseEvent * e); - void mouseReleaseEvent(QMouseEvent * e); - void paintEvent(QPaintEvent * ev); - void keyPressEvent(QKeyEvent * e) - { - QueueKey(e, 1); - } - void keyReleaseEvent(QKeyEvent * e) - { - QueueKey(e, 0); - } - private: - bool repaintRotation0(const QRect & rect); - bool repaintRotation1(const QRect & rect); - bool repaintRotation3(const QRect & rect); - void enableFullscreen(); - QDirectPainter *my_painter; - QImage *my_image; - bool my_inhibit_resize; - QPoint my_offset; - QPoint my_mouse_pos; - WFlags my_flags; - WFlags my_has_fullscreen; - unsigned int my_locked; -}; - -#endif /* _SDL_QWin_h */ -/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/qtopia/SDL_lowvideo.h Mon Aug 07 05:25:13 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,67 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#ifndef _SDL_lowvideo_h -#define _SDL_lowvideo_h - -#include "SDL_mouse.h" -#include "../SDL_sysvideo.h" - -/* Hidden "this" pointer for the video functions */ -#define _THIS SDL_VideoDevice *_this - -/* Private display data */ -struct SDL_PrivateVideoData -{ - /* The main window */ - SDL_QWin *SDL_Win; - - /* The fullscreen mode list */ -#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ - int SDL_nummodes[NUM_MODELISTS]; - SDL_Rect **SDL_modelist[NUM_MODELISTS]; - - /* A completely clear cursor */ - WMcursor *BlankCursor; - - /* Mouse state variables */ - Uint32 last_buttons; - QPoint last_point; - - /* Keyboard state variables */ - int key_flip; - //struct key_info keyinfo[2]; -}; -/* Old variable names */ -#define SDL_Win (_this->hidden->SDL_Win) -#define saved_mode (_this->hidden->saved_mode) -#define SDL_nummodes (_this->hidden->SDL_nummodes) -#define SDL_modelist (_this->hidden->SDL_modelist) -#define SDL_BlankCursor (_this->hidden->BlankCursor) -#define last_buttons (_this->hidden->last_buttons) -#define last_point (_this->hidden->last_point) -#define key_flip (_this->hidden->key_flip) -#define keyinfo (_this->hidden->keyinfo) - -#endif /* _SDL_lowvideo_h */ -/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/qtopia/SDL_sysevents.cc Mon Aug 07 05:25:13 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,272 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#include <qpe/qpeapplication.h> - -#include <stdio.h> -#include <string.h> -#include "SDL_error.h" -#include "SDL_events.h" -#include "SDL_QWin.h" -#include "SDL_lowvideo.h" -#include "SDL_timer.h" - -extern "C" -{ -#include "../../events/SDL_sysevents.h" -#include "../../events/SDL_events_c.h" -#include "SDL_sysevents_c.h" - - // static SDLKey keymap[128]; -/* This is special because we know it will be run in a loop in a separate - thread. Normally this function should loop as long as there are input - states changing, i.e. new events arriving. -*/ - void QT_PumpEvents(_THIS) - { - if (!qApp) { - return; - } - // printf("processing events: %p\n", qApp); - //qApp->processOneEvent(); // wait for a event - qApp->processEvents(); // and process all outstanding ones -#if 0 - BView *view; - BRect bounds; - BPoint point; - uint32 buttons; - const uint32 button_masks[3] = { - B_PRIMARY_MOUSE_BUTTON, - B_TERTIARY_MOUSE_BUTTON, - B_SECONDARY_MOUSE_BUTTON, - }; - unsigned int i, j; - - /* Check out the mouse buttons and position (slight race condition) */ - if (SDL_Win->Lock()) { - /* Don't do anything if we have no view */ - view = SDL_Win->View(); - if (!view) { - SDL_Win->Unlock(); - return; - } - bounds = view->Bounds(); - /* Get new input state, if still active */ - if (SDL_Win->IsActive()) { - key_flip = !key_flip; - get_key_info(&keyinfo[key_flip]); - view->GetMouse(&point, &buttons, true); - } else { - key_flip = key_flip; - point = last_point; - buttons = last_buttons; - } - SDL_Win->Unlock(); - } else { - return; - } - - /* If our view is active, we'll find key changes here */ - if (SDL_memcmp(keyinfo[0].key_states, keyinfo[1].key_states, 16) != 0) { - for (i = 0; i < 16; ++i) { - Uint8 new_state, transition; - - new_state = keyinfo[key_flip].key_states[i]; - transition = keyinfo[!key_flip].key_states[i] ^ - keyinfo[key_flip].key_states[i]; - for (j = 0; j < 8; ++j) { - if (transition & 0x80) - QueueKey(i * 8 + j, new_state & 0x80); - transition <<= 1; - new_state <<= 1; - } - } - } - - /* We check keyboard, but not mouse if mouse isn't in window */ - if (!bounds.Contains(point)) { - /* Mouse moved outside our view? */ - if (SDL_GetAppState() & SDL_APPMOUSEFOCUS) { - SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); - be_app->SetCursor(B_HAND_CURSOR); - } - return; - } - /* Has the mouse moved back into our view? */ - if (!(SDL_GetAppState() & SDL_APPMOUSEFOCUS)) { - /* Reset the B_HAND_CURSOR to our own */ - SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); - SDL_SetCursor(NULL); - } - - /* Check for mouse motion */ - if (point != last_point) { - int x, y; - - SDL_Win->GetXYOffset(x, y); - x = (int) point.x - x; - y = (int) point.y - y; - SDL_PrivateMouseMotion(0, 0, x, y); - } - last_point = point; - - /* Add any mouse button events */ - for (i = 0; i < SDL_TABLESIZE(button_masks); ++i) { - if ((buttons ^ last_buttons) & button_masks[i]) { - if (buttons & button_masks[i]) { - SDL_PrivateMouseButton(SDL_PRESSED, 1 + i, 0, 0); - } else { - SDL_PrivateMouseButton(SDL_RELEASED, 1 + i, 0, 0); - } - } - } - last_buttons = buttons; -#endif - } - - void QT_InitOSKeymap(_THIS) - { -#if 0 - unsigned int i; - - /* Initialize all the key states as "up" */ - key_flip = 0; - SDL_memset(keyinfo[key_flip].key_states, 0, 16); - - /* Initialize the key translation table */ - for (i = 0; i < SDL_TABLESIZE(keymap); ++i) - keymap[i] = SDLK_UNKNOWN; - - // keymap[0x01] = SDLK_ESCAPE; - // keymap[B_F1_KEY] = SDLK_F1; - // keymap[B_F2_KEY] = SDLK_F2; - // keymap[B_F3_KEY] = SDLK_F3; - // keymap[B_F4_KEY] = SDLK_F4; - // keymap[B_F5_KEY] = SDLK_F5; - // keymap[B_F6_KEY] = SDLK_F6; - // keymap[B_F7_KEY] = SDLK_F7; - // keymap[B_F8_KEY] = SDLK_F8; - // keymap[B_F9_KEY] = SDLK_F9; - // keymap[B_F10_KEY] = SDLK_F10; - // keymap[B_F11_KEY] = SDLK_F11; - // keymap[B_F12_KEY] = SDLK_F12; - // keymap[B_PRINT_KEY] = SDLK_PRINT; - //keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK; - // keymap[B_PAUSE_KEY] = SDLK_PAUSE; - keymap[0x11] = SDLK_BACKQUOTE; - keymap[0x12] = SDLK_1; - keymap[0x13] = SDLK_2; - keymap[0x14] = SDLK_3; - keymap[0x15] = SDLK_4; - keymap[0x16] = SDLK_5; - keymap[0x17] = SDLK_6; - keymap[0x18] = SDLK_7; - keymap[0x19] = SDLK_8; - keymap[0x1a] = SDLK_9; - keymap[0x1b] = SDLK_0; - keymap[0x1c] = SDLK_MINUS; - keymap[0x1d] = SDLK_EQUALS; - keymap[0x1e] = SDLK_BACKSPACE; - keymap[0x1f] = SDLK_INSERT; - keymap[0x20] = SDLK_HOME; - keymap[0x21] = SDLK_PAGEUP; - //keymap[0x22] = SDLK_NUMLOCK; - keymap[0x23] = SDLK_KP_DIVIDE; - keymap[0x24] = SDLK_KP_MULTIPLY; - keymap[0x25] = SDLK_KP_MINUS; - keymap[0x26] = SDLK_TAB; - keymap[0x27] = SDLK_q; - keymap[0x28] = SDLK_w; - keymap[0x29] = SDLK_e; - keymap[0x2a] = SDLK_r; - keymap[0x2b] = SDLK_t; - keymap[0x2c] = SDLK_y; - keymap[0x2d] = SDLK_u; - keymap[0x2e] = SDLK_i; - keymap[0x2f] = SDLK_o; - keymap[0x30] = SDLK_p; - keymap[0x31] = SDLK_LEFTBRACKET; - keymap[0x32] = SDLK_RIGHTBRACKET; - keymap[0x33] = SDLK_BACKSLASH; - keymap[0x34] = SDLK_DELETE; - keymap[0x35] = SDLK_END; - keymap[0x36] = SDLK_PAGEDOWN; - keymap[0x37] = SDLK_KP7; - keymap[0x38] = SDLK_KP8; - keymap[0x39] = SDLK_KP9; - keymap[0x3a] = SDLK_KP_PLUS; - //keymap[0x3b] = SDLK_CAPSLOCK; - keymap[0x3c] = SDLK_a; - keymap[0x3d] = SDLK_s; - keymap[0x3e] = SDLK_d; - keymap[0x3f] = SDLK_f; - keymap[0x40] = SDLK_g; - keymap[0x41] = SDLK_h; - keymap[0x42] = SDLK_j; - keymap[0x43] = SDLK_k; - keymap[0x44] = SDLK_l; - keymap[0x45] = SDLK_SEMICOLON; - keymap[0x46] = SDLK_QUOTE; - keymap[0x47] = SDLK_RETURN; - keymap[0x48] = SDLK_KP4; - keymap[0x49] = SDLK_KP5; - keymap[0x4a] = SDLK_KP6; - keymap[0x4b] = SDLK_LSHIFT; - keymap[0x4c] = SDLK_z; - keymap[0x4d] = SDLK_x; - keymap[0x4e] = SDLK_c; - keymap[0x4f] = SDLK_v; - keymap[0x50] = SDLK_b; - keymap[0x51] = SDLK_n; - keymap[0x52] = SDLK_m; - keymap[0x53] = SDLK_COMMA; - keymap[0x54] = SDLK_PERIOD; - keymap[0x55] = SDLK_SLASH; - keymap[0x56] = SDLK_RSHIFT; - keymap[0x57] = SDLK_UP; - keymap[0x58] = SDLK_KP1; - keymap[0x59] = SDLK_KP2; - keymap[0x5a] = SDLK_KP3; - keymap[0x5b] = SDLK_KP_ENTER; - //keymap[0x5c] = SDLK_LCTRL; - //keymap[0x5d] = SDLK_LALT; - keymap[0x5e] = SDLK_SPACE; - //keymap[0x5f] = SDLK_RALT; - //keymap[0x60] = SDLK_RCTRL; - keymap[0x61] = SDLK_LEFT; - keymap[0x62] = SDLK_DOWN; - keymap[0x63] = SDLK_RIGHT; - keymap[0x64] = SDLK_KP0; - keymap[0x65] = SDLK_KP_PERIOD; - //keymap[0x66] = SDLK_LMETA; - //keymap[0x67] = SDLK_RMETA; - //keymap[0x68] = SDLK_MENU; - keymap[0x69] = SDLK_EURO; - keymap[0x6a] = SDLK_KP_EQUALS; - keymap[0x6b] = SDLK_POWER; -#endif - } - -}; /* Extern C */ - -/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/qtopia/SDL_sysevents_c.h Mon Aug 07 05:25:13 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,32 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#include "SDL_lowvideo.h" - -/* Variables and functions exported by SDL_sysevents.c to other parts - of the native video subsystem (SDL_sysvideo.c) -*/ - -extern void QT_InitOSKeymap(_THIS); -extern void QT_PumpEvents(_THIS); -/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/qtopia/SDL_sysmouse.cc Mon Aug 07 05:25:13 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,61 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#include "SDL_QWin.h" - -extern "C" -{ - -#include "SDL_sysmouse_c.h" - -/* The implementation dependent data for the window manager cursor */ - struct WMcursor - { - char *bits; - }; - WMcursor *QT_CreateWMCursor(_THIS, - Uint8 * data, Uint8 * mask, int w, int h, - int hot_x, int hot_y) - { - static WMcursor dummy; - dummy.bits = 0; - return &dummy; - } - - int QT_ShowWMCursor(_THIS, WMcursor * cursor) - { - return 1; - } - - void QT_FreeWMCursor(_THIS, WMcursor * cursor) - { - } - - void QT_WarpWMCursor(_THIS, Uint16 x, Uint16 y) - { - SDL_Win->setMousePos(QPoint(x, y)); - } - -}; /* Extern C */ - -/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/qtopia/SDL_sysmouse_c.h Mon Aug 07 05:25:13 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,33 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#include "SDL_lowvideo.h" - -/* Functions to be exported */ -extern void QT_FreeWMCursor(_THIS, WMcursor * cursor); -extern WMcursor *QT_CreateWMCursor(_THIS, - Uint8 * data, Uint8 * mask, int w, int h, - int hot_x, int hot_y); -extern int QT_ShowWMCursor(_THIS, WMcursor * cursor); -extern void QT_WarpWMCursor(_THIS, Uint16 x, Uint16 y); -/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/qtopia/SDL_sysvideo.cc Mon Aug 07 05:25:13 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,414 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* Qtopia based framebuffer implementation */ - -#include <unistd.h> - -#include <qapplication.h> -#include <qpe/qpeapplication.h> - -#include "SDL_timer.h" - -#include "SDL_QWin.h" - -extern "C" -{ - -#include "../SDL_sysvideo.h" -#include "../../events/SDL_events_c.h" -#include "SDL_sysevents_c.h" -#include "SDL_sysmouse_c.h" -#include "SDL_syswm_c.h" -#include "SDL_lowvideo.h" - - //#define QTOPIA_DEBUG -#define QT_HIDDEN_SIZE 32 /* starting hidden window size */ - - /* Name of the environment variable used to invert the screen rotation or not: - Possible values: - !=0 : Screen is 270° rotated - 0: Screen is 90° rotated */ -#define SDL_QT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION" - - /* Initialization/Query functions */ - static int QT_VideoInit(_THIS, SDL_PixelFormat * vformat); - static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat * format, - Uint32 flags); - static SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface * current, - int width, int height, int bpp, - Uint32 flags); - static void QT_UpdateMouse(_THIS); - static int QT_SetColors(_THIS, int firstcolor, int ncolors, - SDL_Color * colors); - static void QT_VideoQuit(_THIS); - - /* Hardware surface functions */ - static int QT_AllocHWSurface(_THIS, SDL_Surface * surface); - static int QT_LockHWSurface(_THIS, SDL_Surface * surface); - static void QT_UnlockHWSurface(_THIS, SDL_Surface * surface); - static void QT_FreeHWSurface(_THIS, SDL_Surface * surface); - - static int QT_ToggleFullScreen(_THIS, int fullscreen); - - static int QT_IconifyWindow(_THIS); - static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode); - - /* FB driver bootstrap functions */ - - static int QT_Available(void) - { - return (1); - } - - static void QT_DeleteDevice(SDL_VideoDevice * device) - { - SDL_free(device->hidden); - SDL_free(device); - } - - static SDL_VideoDevice *QT_CreateDevice(int devindex) - { - SDL_VideoDevice *device; - - /* Initialize all variables that we clean on shutdown */ - device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice)); - if (device) { - SDL_memset(device, 0, (sizeof *device)); - device->hidden = (struct SDL_PrivateVideoData *) - SDL_malloc((sizeof *device->hidden)); - } - if ((device == NULL) || (device->hidden == NULL)) { - SDL_OutOfMemory(); - if (device) { - SDL_free(device); - } - return (0); - } - SDL_memset(device->hidden, 0, (sizeof *device->hidden)); - - /* Set the function pointers */ - device->VideoInit = QT_VideoInit; - device->ListModes = QT_ListModes; - device->SetVideoMode = QT_SetVideoMode; - device->UpdateMouse = QT_UpdateMouse; - device->SetColors = QT_SetColors; - device->UpdateRects = NULL; - device->VideoQuit = QT_VideoQuit; - device->AllocHWSurface = QT_AllocHWSurface; - device->CheckHWBlit = NULL; - device->FillHWRect = NULL; - device->SetHWColorKey = NULL; - device->SetHWAlpha = NULL; - device->LockHWSurface = QT_LockHWSurface; - device->UnlockHWSurface = QT_UnlockHWSurface; - device->FlipHWSurface = NULL; - device->FreeHWSurface = QT_FreeHWSurface; - device->SetIcon = NULL; - device->SetCaption = QT_SetWMCaption; - device->IconifyWindow = QT_IconifyWindow; - device->GrabInput = QT_GrabInput; - device->GetWMInfo = NULL; - device->FreeWMCursor = QT_FreeWMCursor; - device->CreateWMCursor = QT_CreateWMCursor; - device->ShowWMCursor = QT_ShowWMCursor; - device->WarpWMCursor = QT_WarpWMCursor; - device->InitOSKeymap = QT_InitOSKeymap; - device->PumpEvents = QT_PumpEvents; - - device->free = QT_DeleteDevice; - device->ToggleFullScreen = QT_ToggleFullScreen; - - /* Set the driver flags */ - device->handles_any_size = 0; - - return device; - } - - VideoBootStrap Qtopia_bootstrap = { - "qtopia", "Qtopia / QPE graphics", - QT_Available, QT_CreateDevice - }; - - /* Function to sort the display_list */ - static int CompareModes(const void *A, const void *B) - { -#if 0 - const display_mode *a = (display_mode *) A; - const display_mode *b = (display_mode *) B; - - if (a->space == b->space) { - return ((b->virtual_width * b->virtual_height) - - (a->virtual_width * a->virtual_height)); - } else { - return (ColorSpaceToBitsPerPixel(b->space) - - ColorSpaceToBitsPerPixel(a->space)); - } -#endif - return 0; - } - - /* Yes, this isn't the fastest it could be, but it works nicely */ - static int QT_AddMode(_THIS, int index, unsigned int w, unsigned int h) - { - SDL_Rect *mode; - int i; - int next_mode; - - /* Check to see if we already have this mode */ - if (SDL_nummodes[index] > 0) { - for (i = SDL_nummodes[index] - 1; i >= 0; --i) { - mode = SDL_modelist[index][i]; - if ((mode->w == w) && (mode->h == h)) { - return (0); - } - } - } - - /* Set up the new video mode rectangle */ - mode = (SDL_Rect *) SDL_malloc(sizeof *mode); - if (mode == NULL) { - SDL_OutOfMemory(); - return (-1); - } - mode->x = 0; - mode->y = 0; - mode->w = w; - mode->h = h; -#ifdef QTOPIA_DEBUG - fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, - index + 1); -#endif - - /* Allocate the new list of modes, and fill in the new mode */ - next_mode = SDL_nummodes[index]; - SDL_modelist[index] = (SDL_Rect **) - SDL_realloc(SDL_modelist[index], - (1 + next_mode + 1) * sizeof(SDL_Rect *)); - if (SDL_modelist[index] == NULL) { - SDL_OutOfMemory(); - SDL_nummodes[index] = 0; - SDL_free(mode); - return (-1); - } - SDL_modelist[index][next_mode] = mode; - SDL_modelist[index][next_mode + 1] = NULL; - SDL_nummodes[index]++; - - return (0); - } - - int QT_VideoInit(_THIS, SDL_PixelFormat * vformat) - { - /* Initialize the QPE Application */ - /* Determine the screen depth */ - vformat->BitsPerPixel = QPixmap::defaultDepth(); - - // For now we hardcode the current depth because anything else - // might as well be emulated by SDL rather than by Qtopia. - - QSize desktop_size = qApp->desktop()->size(); - QT_AddMode(_this, ((vformat->BitsPerPixel + 7) / 8) - 1, - desktop_size.width(), desktop_size.height()); - QT_AddMode(_this, ((vformat->BitsPerPixel + 7) / 8) - 1, - desktop_size.height(), desktop_size.width()); - - /* Determine the current screen size */ - _this->info.current_w = desktop_size.width(); - _this->info.current_h = desktop_size.height(); - - /* Create the window / widget */ - SDL_Win = new SDL_QWin(QSize(QT_HIDDEN_SIZE, QT_HIDDEN_SIZE)); - ((QPEApplication *) qApp)->showMainWidget(SDL_Win); - /* Fill in some window manager capabilities */ - _this->info.wm_available = 0; - - /* We're done! */ - return (0); - } - - /* We support any dimension at our bit-depth */ - SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags) - { - SDL_Rect **modes; - - modes = ((SDL_Rect **) 0); - if ((flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) { - modes = SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1]; - } else { - if (format->BitsPerPixel == _this->screen->format->BitsPerPixel) { - modes = ((SDL_Rect **) - 1); - } - } - return (modes); - } - - /* Various screen update functions available */ - static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect * rects); - - - static int QT_SetFullScreen(_THIS, SDL_Surface * screen, int fullscreen) - { - return -1; - } - - static int QT_ToggleFullScreen(_THIS, int fullscreen) - { - return -1; - } - - /* FIXME: check return values and cleanup here */ - SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface * current, - int width, int height, int bpp, Uint32 flags) - { - - QImage *qimage; - QSize desktop_size = qApp->desktop()->size(); - - - current->flags = 0; //SDL_FULLSCREEN; // We always run fullscreen. - - if (width <= desktop_size.width() - && height <= desktop_size.height()) { - current->w = desktop_size.width(); - current->h = desktop_size.height(); - } else if (width <= desktop_size.height() - && height <= desktop_size.width()) { - // Landscape mode - char *envString = SDL_getenv(SDL_QT_ROTATION_ENV_NAME); - int envValue = envString ? atoi(envString) : 0; - screenRotation = - envValue ? SDL_QT_ROTATION_270 : SDL_QT_ROTATION_90; - current->h = desktop_size.width(); - current->w = desktop_size.height(); - } else { - SDL_SetError("Unsupported resolution, %dx%d\n", width, height); - } - if (flags & SDL_INTERNALOPENGL) { - SDL_SetError("OpenGL not supported"); - return (NULL); - } - /* Create the QImage framebuffer */ - qimage = new QImage(current->w, current->h, bpp); - if (qimage->isNull()) { - SDL_SetError("Couldn't create screen bitmap"); - delete qimage; - return (NULL); - } - current->pitch = qimage->bytesPerLine(); - current->pixels = (void *) qimage->bits(); - SDL_Win->setImage(qimage); - _this->UpdateRects = QT_NormalUpdate; - SDL_Win->setFullscreen(true); - /* We're done */ - return (current); - } - - /* Update the current mouse state and position */ - void QT_UpdateMouse(_THIS) - { - QPoint point(-1, -1); - if (SDL_Win->isActiveWindow()) { - point = SDL_Win->mousePos(); - } - - if ((point.x() >= 0) && (point.x() < SDL_VideoSurface->w) && - (point.y() >= 0) && (point.y() < SDL_VideoSurface->h)) { - SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); - SDL_PrivateMouseMotion(0, 0, - (Sint16) point.x(), (Sint16) point.y()); - } else { - SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); - } - } - - /* We don't actually allow hardware surfaces other than the main one */ - static int QT_AllocHWSurface(_THIS, SDL_Surface * surface) - { - return (-1); - } - static void QT_FreeHWSurface(_THIS, SDL_Surface * surface) - { - return; - } - static int QT_LockHWSurface(_THIS, SDL_Surface * surface) - { - return (0); - } - static void QT_UnlockHWSurface(_THIS, SDL_Surface * surface) - { - return; - } - - static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect * rects) - { - if (SDL_Win->lockScreen()) { - for (int i = 0; i < numrects; ++i) { - QRect rect(rects[i].x, rects[i].y, rects[i].w, rects[i].h); - SDL_Win->repaintRect(rect); - } - SDL_Win->unlockScreen(); - } - } - /* Is the system palette settable? */ - int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors) - { - return -1; - } - - void QT_VideoQuit(_THIS) - { - // This is dumb, but if I free this, the app doesn't exit correctly. - // Of course, this will leak memory if init video is done more than once. - // Sucks but such is life. - - // -- David Hedbor - // delete SDL_Win; - // SDL_Win = 0; - _this->screen->pixels = NULL; - QT_GrabInput(_this, SDL_GRAB_OFF); - } - - static int QT_IconifyWindow(_THIS) - { - SDL_Win->hide(); - - return true; - } - - static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode) - { - if (mode == SDL_GRAB_OFF) { - QPEApplication::grabKeyboard(); - qApp->processEvents(); - QPEApplication::ungrabKeyboard(); - } else { - QPEApplication::grabKeyboard(); - } - qApp->processEvents(); - return mode; - } - -}; /* Extern C */ - -/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/qtopia/SDL_syswm.cc Mon Aug 07 05:25:13 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,37 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#include "SDL_QWin.h" - -extern "C" -{ - -#include "SDL_syswm_c.h" - - void QT_SetWMCaption(_THIS, const char *title, const char *icon) - { - SDL_Win->setCaption(title); - } - -}; /* Extern C */ -/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/qtopia/SDL_syswm_c.h Mon Aug 07 05:25:13 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,28 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#include "SDL_lowvideo.h" - -/* Functions to be exported */ -extern void QT_SetWMCaption(_THIS, const char *title, const char *icon); -/* vi: set ts=4 sw=4 expandtab: */