Mercurial > sdl-ios-xcode
changeset 660:73440ac574a2
You can't create a YUV overlay in OpenGL mode
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 26 Jul 2003 20:02:00 +0000 |
parents | e3d0517bf67e |
children | 04028d47b1ea |
files | src/video/SDL_yuv.c |
diffstat | 1 files changed, 6 insertions(+), 1 deletions(-) [+] |
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--- a/src/video/SDL_yuv.c Sat Jul 26 19:50:00 2003 +0000 +++ b/src/video/SDL_yuv.c Sat Jul 26 20:02:00 2003 +0000 @@ -32,6 +32,7 @@ #include "SDL_getenv.h" #include "SDL_video.h" +#include "SDL_error.h" #include "SDL_sysvideo.h" #include "SDL_yuvfuncs.h" #include "SDL_yuv_sw_c.h" @@ -45,7 +46,10 @@ const char *yuv_hwaccel; SDL_Overlay *overlay; - overlay = NULL; + if ( (SDL_VideoSurface->flags & SDL_OPENGL) == SDL_OPENGL ) { + SDL_SetError("YUV overlays are not supported in OpenGL mode"); + return NULL; + } /* Display directly on video surface, if possible */ if ( getenv("SDL_VIDEO_YUV_DIRECT") ) { @@ -55,6 +59,7 @@ display = SDL_VideoSurface; } } + overlay = NULL; yuv_hwaccel = getenv("SDL_VIDEO_YUV_HWACCEL"); if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) && (!yuv_hwaccel || (atoi(yuv_hwaccel) > 0)) ) {