changeset 1160:72c6c3e5bb85

Closed a memory leak caused when quitting video subsystem on Quartz target.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 13 Oct 2005 09:47:06 +0000
parents 787b8d2c23e4
children 05d4b93b911e
files src/video/quartz/SDL_QuartzGL.m src/video/quartz/SDL_QuartzVideo.m
diffstat 2 files changed, 4 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/src/video/quartz/SDL_QuartzGL.m	Tue Oct 11 23:57:04 2005 +0000
+++ b/src/video/quartz/SDL_QuartzGL.m	Thu Oct 13 09:47:06 2005 +0000
@@ -119,6 +119,8 @@
     gl_context = [ [ NSOpenGLContext alloc ] initWithFormat:fmt
                                                shareContext:nil];
 
+    [ fmt release ];
+
     if (gl_context == nil) {
         SDL_SetError ("Failed creating OpenGL context");
         return 0;
@@ -152,8 +154,6 @@
     /* Convince SDL that the GL "driver" is loaded */
     this->gl_config.driver_loaded = 1;
 
-    [ fmt release ];
-
     return 1;
 }
 
--- a/src/video/quartz/SDL_QuartzVideo.m	Tue Oct 11 23:57:04 2005 +0000
+++ b/src/video/quartz/SDL_QuartzVideo.m	Thu Oct 13 09:47:06 2005 +0000
@@ -487,9 +487,10 @@
     else {
         
         [ qz_window close ];
+        [ qz_window release ];
         qz_window = nil;
         window_view = nil;
-        
+
         /* Release the OpenGL context */
         if ( mode_flags & SDL_OPENGL )
             QZ_TearDownOpenGL (this);