Mercurial > sdl-ios-xcode
changeset 24:71bf2ad74dfa
Fixed endian detection on IA64 architectures (thanks Bill!)
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 10 May 2001 20:25:51 +0000 |
parents | 6d1025a73e69 |
children | 3fbf86244fd2 |
files | docs.html include/SDL_byteorder.h |
diffstat | 2 files changed, 3 insertions(+), 2 deletions(-) [+] |
line wrap: on
line diff
--- a/docs.html Thu May 10 20:20:50 2001 +0000 +++ b/docs.html Thu May 10 20:25:51 2001 +0000 @@ -16,7 +16,8 @@ Major changes since SDL 1.0.0: </H2> <UL> - <LI> 1.2.1: Added --disable-dga configure option to disable DGA entirely + <LI> 1.2.1: Fixed endian detection on IA64 architectures (thanks Bill!) + <LI> 1.2.1: Added --disable-dga configure option to disable DGA <LI> 1.2.1: Fixed stuck keys when changing the video mode <LI> 1.2.1: Fixed double-mouse event bug on Windows using OpenGL <LI> 1.2.1: Fixed 320x200 video mode on framebuffer console
--- a/include/SDL_byteorder.h Thu May 10 20:20:50 2001 +0000 +++ b/include/SDL_byteorder.h Thu May 10 20:25:51 2001 +0000 @@ -39,7 +39,7 @@ script so that application code can use this too. The "right" way would be to dynamically generate this file on install, but that's a lot of work. */ -#if defined(__i386__) || defined(WIN32) || \ +#if defined(__i386__) || defined(__ia64__) || defined(WIN32) || \ (defined(__alpha__) || defined(__alpha)) || \ defined(__arm__) || \ (defined(__mips__) && defined(__MIPSEL__)) || \