Mercurial > sdl-ios-xcode
changeset 2831:7173fc5c7ef6
Fixed crashes when resizing video modes
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 05 Dec 2008 06:19:49 +0000 |
parents | af3dd02cf043 |
children | 0379769e8caa |
files | src/SDL_compat.c |
diffstat | 1 files changed, 3 insertions(+), 2 deletions(-) [+] |
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--- a/src/SDL_compat.c Fri Dec 05 06:19:09 2008 +0000 +++ b/src/SDL_compat.c Fri Dec 05 06:19:49 2008 +0000 @@ -38,7 +38,6 @@ static SDL_Surface *SDL_PublicSurface = NULL; static SDL_GLContext *SDL_VideoContext = NULL; static Uint32 SDL_VideoFlags = 0; -static int SDL_VideoBPP = 0; static char *wm_title = NULL; char * @@ -431,15 +430,17 @@ SDL_VideoSurface->h * SDL_VideoSurface->pitch); } SDL_SetClipRect(SDL_VideoSurface, NULL); + SDL_InvalidateMap(SDL_VideoSurface->map); if (SDL_ShadowSurface) { SDL_ShadowSurface->w = width; SDL_ShadowSurface->h = height; - SDL_CalculatePitch(SDL_ShadowSurface); + SDL_ShadowSurface->pitch = SDL_CalculatePitch(SDL_ShadowSurface); SDL_ShadowSurface->pixels = SDL_realloc(SDL_ShadowSurface->pixels, SDL_ShadowSurface->h * SDL_ShadowSurface->pitch); SDL_SetClipRect(SDL_ShadowSurface, NULL); + SDL_InvalidateMap(SDL_ShadowSurface->map); } ClearVideoSurface();