Mercurial > sdl-ios-xcode
changeset 1974:70deaf574153
Added paletted OpenGL texture support.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 06 Aug 2006 23:34:59 +0000 |
parents | 81255f93dfcd |
children | ccef0d0c40c6 |
files | src/SDL_compat.c src/video/SDL_renderer_gl.c |
diffstat | 2 files changed, 88 insertions(+), 4 deletions(-) [+] |
line wrap: on
line diff
--- a/src/SDL_compat.c Sun Aug 06 08:55:37 2006 +0000 +++ b/src/SDL_compat.c Sun Aug 06 23:34:59 2006 +0000 @@ -286,7 +286,13 @@ } } if (userdata == SDL_VideoSurface) { - return SDL_SetDisplayPalette(palette->colors, 0, palette->ncolors); + if (SDL_SetDisplayPalette(palette->colors, 0, palette->ncolors) < 0) { + return -1; + } + if (SDL_SetTexturePalette + (SDL_VideoTexture, palette->colors, 0, palette->ncolors) < 0) { + return -1; + } } return 0; }
--- a/src/video/SDL_renderer_gl.c Sun Aug 06 08:55:37 2006 +0000 +++ b/src/video/SDL_renderer_gl.c Sun Aug 06 23:34:59 2006 +0000 @@ -66,8 +66,8 @@ GL_CreateRenderer, { "opengl", - (SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC | - SDL_RENDERER_ACCELERATED), + (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD | + SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED), (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), @@ -99,6 +99,7 @@ { SDL_GLContext context; SDL_bool updateSize; + SDL_bool GL_EXT_paletted_texture_supported; SDL_bool GL_ARB_texture_rectangle_supported; int blendMode; int scaleMode; @@ -107,6 +108,8 @@ #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; #include "SDL_glfuncs.h" #undef SDL_PROC + + PFNGLCOLORTABLEEXTPROC glColorTableEXT; } GL_RenderData; typedef struct @@ -117,6 +120,7 @@ GLfloat texh; GLenum format; GLenum formattype; + Uint8 *palette; void *pixels; int pitch; SDL_DirtyRectList dirty; @@ -200,7 +204,14 @@ SDL_Renderer *renderer; GL_RenderData *data; GLint value; + int doublebuffer; + /* Render directly to the window, unless we're compositing */ +#ifndef __MACOSX__ + if (flags & SDL_RENDERER_SINGLEBUFFER) { + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0); + } +#endif if (!(window->flags & SDL_WINDOW_OPENGL)) { if (SDL_RecreateWindow(window, window->flags | SDL_WINDOW_OPENGL) < 0) { return NULL; @@ -265,6 +276,12 @@ renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; } + if (SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &doublebuffer) == 0) { + if (!doublebuffer) { + renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER; + } + } + data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); renderer->info.max_texture_width = value; data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); @@ -274,6 +291,21 @@ || SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) { data->GL_ARB_texture_rectangle_supported = SDL_TRUE; } + if (SDL_GL_ExtensionSupported("GL_EXT_paletted_texture")) { + data->GL_EXT_paletted_texture_supported = SDL_TRUE; + data->glColorTableEXT = + (PFNGLCOLORTABLEEXTPROC) SDL_GL_GetProcAddress("glColorTableEXT"); + } else { + /* Don't advertise support for 8-bit indexed texture format */ + Uint32 i, j; + SDL_RendererInfo *info = &renderer->info; + for (i = 0, j = 0; i < info->num_texture_formats; ++i) { + if (info->texture_formats[i] != SDL_PIXELFORMAT_INDEX8) { + info->texture_formats[j++] = info->texture_formats[i]; + } + } + --info->num_texture_formats; + } /* Set up parameters for rendering */ data->blendMode = -1; @@ -351,7 +383,11 @@ type = GL_BITMAP; break; case SDL_PIXELFORMAT_INDEX8: - internalFormat = GL_RGB; + if (!renderdata->GL_EXT_paletted_texture_supported) { + SDL_SetError("Unsupported texture format"); + return -1; + } + internalFormat = GL_COLOR_INDEX8_EXT; format = GL_COLOR_INDEX; type = GL_UNSIGNED_BYTE; break; @@ -431,6 +467,16 @@ return -1; } + if (texture->format == SDL_PIXELFORMAT_INDEX8) { + data->palette = (Uint8 *) SDL_malloc(3 * 256 * sizeof(Uint8)); + if (!data->palette) { + SDL_OutOfMemory(); + SDL_free(data); + return -1; + } + SDL_memset(data->palette, 0xFF, 3 * 256 * sizeof(Uint8)); + } + texture->driverdata = data; renderdata->glGetError(); @@ -467,7 +513,22 @@ { GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata; GL_TextureData *data = (GL_TextureData *) texture->driverdata; + Uint8 *palette; + if (!data->palette) { + SDL_SetError("Texture doesn't have a palette"); + return -1; + } + palette = data->palette + firstcolor * 3; + while (ncolors--) { + *palette++ = colors->r; + *palette++ = colors->g; + *palette++ = colors->b; + ++colors; + } + renderdata->glBindTexture(data->type, data->texture); + renderdata->glColorTableEXT(data->type, GL_RGB8, 256, GL_RGB, + GL_UNSIGNED_BYTE, data->palette); return 0; } @@ -475,8 +536,22 @@ GL_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors) { + GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata; GL_TextureData *data = (GL_TextureData *) texture->driverdata; + Uint8 *palette; + if (!data->palette) { + SDL_SetError("Texture doesn't have a palette"); + return -1; + } + palette = data->palette + firstcolor * 3; + while (ncolors--) { + colors->r = *palette++; + colors->g = *palette++; + colors->b = *palette++; + colors->unused = SDL_ALPHA_OPAQUE; + ++colors; + } return 0; } @@ -703,6 +778,9 @@ if (data->texture) { renderdata->glDeleteTextures(1, &data->texture); } + if (data->palette) { + SDL_free(data->palette); + } if (data->pixels) { SDL_free(data->pixels); }