Mercurial > sdl-ios-xcode
changeset 3479:6f887204fa7a
Whoops, actually set the SDL error, don't just print the error.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 22 Nov 2009 06:34:45 +0000 |
parents | f7541260e89c |
children | cd763d104465 |
files | src/video/SDL_renderer_gl.c |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/SDL_renderer_gl.c Sat Nov 21 08:42:42 2009 +0000 +++ b/src/video/SDL_renderer_gl.c Sun Nov 22 06:34:45 2009 +0000 @@ -492,7 +492,7 @@ const GLubyte *errstr; data->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos); errstr = data->glGetString(GL_PROGRAM_ERROR_STRING_ARB); - printf("%s: shader compile error at position %d: %s", + SDL_SetError("%s: shader compile error at position %d: %s", prefix, (int) pos, (const char *) errstr); }