Mercurial > sdl-ios-xcode
changeset 777:6f4fe7f2063b
*** empty log message ***
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 06 Jan 2004 17:16:02 +0000 |
parents | 18922ae3ee07 |
children | 8ac3f46f9d09 |
files | BUGS configure.in src/video/quartz/SDL_QuartzVideo.h |
diffstat | 3 files changed, 0 insertions(+), 8 deletions(-) [+] |
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--- a/BUGS Tue Jan 06 04:07:12 2004 +0000 +++ b/BUGS Tue Jan 06 17:16:02 2004 +0000 @@ -68,12 +68,6 @@ Not all of the keys are properly recognized on the keyboard. MacOS X: - CD-ROM functions are not implemented yet. - - Joystick code is not extensively tested yet. - - Resizeable windows aren't implemented yet. - Depth switching for windowed mode isn't implemented yet. Palette handling isn't implemented in windowed mode yet.
--- a/configure.in Tue Jan 06 04:07:12 2004 +0000 +++ b/configure.in Tue Jan 06 17:16:02 2004 +0000 @@ -2429,7 +2429,6 @@ fi # Set up files for the cdrom library if test x$enable_cdrom = xyes; then - # The CD-ROM code won't work on old versions of MacOS X yet... CDROM_SUBDIRS="$CDROM_SUBDIRS macosx" CDROM_DRIVERS="$CDROM_DRIVERS macosx/libcdrom_macosx.la" SYSTEM_LIBS="$SYSTEM_LIBS -framework AudioToolbox -framework AudioUnit -lstdc++"
--- a/src/video/quartz/SDL_QuartzVideo.h Tue Jan 06 04:07:12 2004 +0000 +++ b/src/video/quartz/SDL_QuartzVideo.h Tue Jan 06 17:16:02 2004 +0000 @@ -36,7 +36,6 @@ - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2) - Find out what events should be sent/ignored if window is minimized - Find a way to deal with external resolution/depth switch while app is running - - Resizeable windows (done) - Check accuracy of QZ_SetGamma() Problems: - OGL not working in full screen with software renderer