changeset 3638:6e70cf55a368

Removed incorrect SDL_GetAudioDeviceName() call from loopwave.c. SDL_GetAudioDeviceName(1, 0) does not mean "name of the default output device."
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 11 Jan 2010 07:58:55 +0000
parents 8a46b3eab813
children 6f4c5b0aba7c
files test/loopwave.c
diffstat 1 files changed, 0 insertions(+), 4 deletions(-) [+]
line wrap: on
line diff
--- a/test/loopwave.c	Mon Jan 11 07:45:34 2010 +0000
+++ b/test/loopwave.c	Mon Jan 11 07:58:55 2010 +0000
@@ -102,11 +102,7 @@
         quit(2);
     }
 
-    /* Right now we're using the 1.2 SDL_OpenAudio(), but if we move to the
-       1.3 device enumeration version, we shouldn't hardcore device id #1 for
-       SDL_GetAudioDeviceName(), below. */
     printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
-    printf("Using audio device: %s\n", SDL_GetAudioDeviceName(1, 0));
 
     /* Let the audio run */
     SDL_PauseAudio(0);