Mercurial > sdl-ios-xcode
changeset 4855:6d4d6605a0d3
Set flag bits *exactly* as Andreas showed me in his screenshot. This shouldn't be different, but what do I know about C's order of operations?
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Sun, 15 Aug 2010 23:57:50 -0400 |
parents | 661cb2f7c22a |
children | 1ff5dfaafdc8 |
files | src/video/SDL_shape.c |
diffstat | 1 files changed, 6 insertions(+), 1 deletions(-) [+] |
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--- a/src/video/SDL_shape.c Sun Aug 15 22:03:38 2010 -0400 +++ b/src/video/SDL_shape.c Sun Aug 15 23:57:50 2010 -0400 @@ -32,7 +32,12 @@ SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { - SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,flags | SDL_WINDOW_BORDERLESS & ~SDL_WINDOW_FULLSCREEN & ~SDL_WINDOW_RESIZABLE); + SDL_Window *result = NULL; + flags |= SDL_WINDOW_BORDERLESS; + flags &= (~SDL_WINDOW_RESIZABLE); + flags &= (~SDL_WINDOW_FULLSCREEN); + //flags &= (~SDL_WINDOW_SHOWN); + result = SDL_CreateWindow(title,x,y,w,h,flags | SDL_WINDOW_BORDERLESS & ~SDL_WINDOW_FULLSCREEN & ~SDL_WINDOW_RESIZABLE); if(result != NULL) { result->shaper = result->display->device->shape_driver.CreateShaper(result); if(result->shaper != NULL) {