Mercurial > sdl-ios-xcode
changeset 3122:6c98826d88b0
OpenGL ES renderer state fixes. Now GL_TEXTURE_2D is not enabled by default.
author | Mike Gorchak <lestat@i.com.ua> |
---|---|
date | Thu, 14 May 2009 10:54:34 +0000 |
parents | 4a28c7c985b2 |
children | 60301ed80050 |
files | src/video/SDL_renderer_gles.c |
diffstat | 1 files changed, 35 insertions(+), 36 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/SDL_renderer_gles.c Thu May 07 12:50:55 2009 +0000 +++ b/src/video/SDL_renderer_gles.c Thu May 14 10:54:34 2009 +0000 @@ -103,9 +103,10 @@ (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST | SDL_TEXTURESCALEMODE_SLOW), 2, { - SDL_PIXELFORMAT_RGB24, - SDL_PIXELFORMAT_ABGR8888, - }, + /* OpenGL ES 1.x supported formats list */ + SDL_PIXELFORMAT_BGR24, + SDL_PIXELFORMAT_ABGR8888 + }, 0, 0} }; @@ -182,7 +183,7 @@ { #define SDL_PROC(ret,func,params) \ - data->func = func; + data->func = func; #include "SDL_glesfuncs.h" #undef SDL_PROC @@ -301,7 +302,6 @@ data->blendMode = -1; data->glDisable(GL_DEPTH_TEST); data->glDisable(GL_CULL_FACE); - data->glEnable(GL_TEXTURE_2D); data->updateSize = SDL_TRUE; return renderer; @@ -351,7 +351,7 @@ } static int -GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) +GLES_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) { GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); @@ -362,30 +362,16 @@ GLenum result; switch (texture->format) { - case SDL_PIXELFORMAT_INDEX1LSB: - case SDL_PIXELFORMAT_INDEX1MSB: - case SDL_PIXELFORMAT_INDEX8: - case SDL_PIXELFORMAT_RGB332: - case SDL_PIXELFORMAT_RGB444: - case SDL_PIXELFORMAT_RGB555: - case SDL_PIXELFORMAT_ARGB4444: - case SDL_PIXELFORMAT_ARGB1555: case SDL_PIXELFORMAT_BGR24: - case SDL_PIXELFORMAT_BGR888: - case SDL_PIXELFORMAT_RGB888: - case SDL_PIXELFORMAT_RGBA8888: - case SDL_PIXELFORMAT_ARGB2101010: - case SDL_PIXELFORMAT_ARGB8888: - case SDL_PIXELFORMAT_RGB24: - internalFormat = GL_RGB; - format = GL_RGB; - type = GL_UNSIGNED_BYTE; - break; + internalFormat = GL_RGB; + format = GL_RGB; + type = GL_UNSIGNED_BYTE; + break; case SDL_PIXELFORMAT_ABGR8888: - internalFormat = GL_RGBA; - format = GL_RGBA; - type = GL_UNSIGNED_BYTE; - break; + internalFormat = GL_RGBA; + format = GL_RGBA; + type = GL_UNSIGNED_BYTE; + break; /* These formats would be supported if SDL had the necessary pixel formats case SDL_PIXELFORMAT_BGR565: @@ -403,7 +389,7 @@ format = GL_RGBA; type = GL_UNSIGNED_SHORT_4_4_4_4; break; - */ + */ default: SDL_SetError("Unsupported texture format"); return -1; @@ -428,6 +414,7 @@ texture->driverdata = data; renderdata->glGetError(); + renderdata->glEnable(GL_TEXTURE_2D); renderdata->glGenTextures(1, &data->texture); data->type = GL_TEXTURE_2D; @@ -451,6 +438,7 @@ renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w, texture_h, 0, format, type, NULL); + renderdata->glDisable(GL_TEXTURE_2D); result = renderdata->glGetError(); if (result != GL_NO_ERROR) { @@ -545,18 +533,20 @@ } static int -GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * rect, const void *pixels, int pitch) +GLES_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, + const SDL_Rect *rect, const void *pixels, int pitch) { GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata; GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; GLenum result; + renderdata->glGetError(); + renderdata->glEnable(data->type); SetupTextureUpdate(renderdata, texture, pitch); - renderdata->glGetError(); renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w, rect->h, data->format, data->formattype, pixels); + renderdata->glDisable(data->type); result = renderdata->glGetError(); if (result != GL_NO_ERROR) { GLES_SetError("glTexSubImage2D()", result); @@ -651,6 +641,8 @@ data->glDrawArrays(GL_POINTS, 0, 1); data->glDisableClientState(GL_VERTEX_ARRAY); + data->glDisable(GL_BLEND); + return 0; } @@ -677,6 +669,8 @@ data->glDrawArrays(GL_LINES, 0, 2); data->glDisableClientState(GL_VERTEX_ARRAY); + data->glDisable(GL_BLEND); + return 0; } @@ -712,6 +706,8 @@ data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); data->glDisableClientState(GL_VERTEX_ARRAY); + data->glDisable(GL_BLEND); + return 0; } @@ -728,6 +724,8 @@ void *temp_buffer; /* used for reformatting dirty rect pixels */ void *temp_ptr; + data->glEnable(GL_TEXTURE_2D); + if (texturedata->dirty.list) { SDL_DirtyRect *dirty; void *pixels; @@ -767,7 +765,6 @@ } data->glBindTexture(texturedata->type, texturedata->texture); - data->glEnable(GL_TEXTURE_2D); if (texture->modMode) { data->glColor4f((GLfloat) texture->r * inv255f, @@ -851,14 +848,17 @@ data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords); data->glEnableClientState(GL_TEXTURE_COORD_ARRAY); data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + data->glDisableClientState(GL_TEXTURE_COORD_ARRAY); + data->glDisableClientState(GL_VERTEX_ARRAY); + } - } + data->glDisable(GL_TEXTURE_2D); return 0; } static void -GLES_RenderPresent(SDL_Renderer * renderer) +GLES_RenderPresent(SDL_Renderer *renderer) { SDL_GL_SwapWindow(renderer->window); } @@ -890,7 +890,6 @@ if (data) { if (data->context) { - /* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */ SDL_GL_DeleteContext(data->context); } SDL_free(data);