Mercurial > sdl-ios-xcode
changeset 705:6ae8eacccc7c
*** empty log message ***
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 30 Aug 2003 20:55:38 +0000 |
parents | c4803992e09c |
children | a33b7819b917 |
files | docs.html |
diffstat | 1 files changed, 42 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/docs.html Sat Aug 30 20:00:11 2003 +0000 +++ b/docs.html Sat Aug 30 20:55:38 2003 +0000 @@ -20,11 +20,52 @@ Major changes since SDL 1.0.0: </H2> <UL> + <LI> 1.2.6: Fixed bugs in the Nano-X video driver + <LI> 1.2.6: Fixed use of SDL with XInitThreads() + <LI> 1.2.6: Added MMX and 3DNow! optimized alpha blitters (thanks Stephane!) + <LI> 1.2.6: Turned dynamic loading of ESD and aRts on by default + <LI> 1.2.6: Fixed fullscreen mouse click bug in Quartz events (thanks Max!) + <LI> 1.2.6: Added an environment variable SDL_VIDEO_WINDOW_POS for MacOS X + <LI> 1.2.6: Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA support (thanks Shawn and Ryan!) + <LI> 1.2.6: Added audio and CD-ROM support for OSF/Tru64 (thanks Hayashi!) + <LI> 1.2.6: Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() + <LI> 1.2.6: Added new Atari audio drivers (thanks Patrice!) + <LI> 1.2.6: Added more-than-three mouse button support for the Quartz target + <LI> 1.2.6: Fixed compile problem in SDL_stretch.c with gcc 3.3 + <LI> 1.2.6: Added initial support for RISC OS (thanks Peter and Alan!) + <LI> 1.2.6: Improved video mode selection under XFree86 (thanks Despair!) + <LI> 1.2.6: Added support for HID sliders wheels and dials on MacOS X + <LI> 1.2.6: Added m68k assembly routines for audio mixing (thanks Patrice!) + <LI> 1.2.6: Updated FreeBSD joystick USBHID support (thanks Matthew!) + <LI> 1.2.6: Fixed video intitialization problem on Qtopia (thanks David!) + <LI> 1.2.6: Fixed refresh rate issue with XFree86 4.3.0 (thanks Stephen!) + <LI> 1.2.6: Fixed lost cursor bug under MacOS X (thanks Darrell!) + <LI> 1.2.6: Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!) + <LI> 1.2.6: Darrell added support for emulated SDL_DOUBLEBUF on MacOSX + <LI> 1.2.6: Cth converted the MMX audio mixing routines to VC++ syntax + <LI> 1.2.6: David MacCormack fixed a bug in window sizing with Windows menus + <LI> 1.2.6: Enable the glXGetProcAddressARB code on X11 (fixes NVidia issues) + <LI> 1.2.6: Added support for SDL_WM_GrabInput and SDL_WM_IconifyWindow on Qtopia (thanks David!) + <LI> 1.2.6: Almost completely rewritten and improved QNX code (thanks Mike and Julian!) + <LI> 1.2.6: Fixed left/right shift detection on Windows (thanks Mike!) + <LI> 1.2.6: Fixed invalid memory access in DGA video driver (thanks ldb!) + <LI> 1.2.6: Generate an expose event on MacOS X after power save (thanks Darrell!) + <LI> 1.2.6: Updated Atari port for new system headers (thanks Patrice!) + <LI> 1.2.6: Linux joystick cleanups from Alan Swanson + <LI> 1.2.6: *BSD joystick cleanups from Wilbern Cobb + <LI> 1.2.6: Worked around Visual C++ 7 optimizer bug in blit code <LI> 1.2.6: Open ALSA devices in non-blocking mode (thanks Aleksey!) - <LI> 1.2.6: Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() + <LI> 1.2.6: Updated for DirectDB 0.9.15 (thanks Denis!) + <LI> 1.2.6: Fixed building SDL DLL with Watcom C++ (thanks Jean-Pierre) + <LI> 1.2.6: Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!) <LI> 1.2.6: Greatly improved X11 DGA video speed (thanks Cezary!) <LI> 1.2.6: Added MMX audio mixing code for gcc (thanks Stephane!) <LI> 1.2.6: Fixed potential dropped events under DirectInput + <LI> 1.2.6: Fixed alpha blending bug (thanks Glenn!) + <LI> 1.2.6: Fixed joystick detection on Windows XP (thanks Maciej!) + <LI> 1.2.6: Fixed a crash blitting RLE surfaces to RLE surfaces + <LI> 1.2.6: Fixed mouse warp position bug with offset video modes + <LI> 1.2.6: Fixed windows event handling for ActiveX controls <LI> 1.2.6: Added Visual C++ 7 (.NET) projects (thanks James!) <LI> 1.2.5: Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz <LI> 1.2.5: Added initial support for Dreamcast (thanks HERO!)