Mercurial > sdl-ios-xcode
changeset 4168:69bcba65c388 SDL-1.2
Fixed bug #526
Comment #1 From Simon Howard 2009-03-20 16:50:56
Hi,
I'm the author of Chocolate Doom, one of the other source ports that James
mentioned. This is a patch against the current SVN version of SDL 1.2 that
fixes the bug. It has been tested and hopefully should be obviously correct
from examining the changes. I'll give a brief explanation.
When the palette is set with SDL_SetPalette, the IDirectDrawPalette_SetEntries
DirectX function is invoked. However, when this happens, a WM_PALETTECHANGED
message is sent to the window.
A WM_PALETTECHANGED message can also be received if the palette is changed for
some other reason, like if the system palette is changed. Therefore, the
palette change handler (DX5_PaletteChanged) has code to deal with this case.
It distinguishes "expected" palette changes (set with SDL_SetPalette) from
"unexpected" palette changes using the colorchange_expected variable, which is
set before calling IDirectDrawPalette_SetEntries. However, the code to set
this variable is missing in the fullscreen code path. By setting this
variable, the palette change is handled properly and the freezes go away.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 00:53:12 +0000 |
parents | a6f635e5eaa6 |
children | 27c0db0fbfad |
files | src/video/windx5/SDL_dx5video.c |
diffstat | 1 files changed, 2 insertions(+), 0 deletions(-) [+] |
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--- a/src/video/windx5/SDL_dx5video.c Thu Apr 02 04:43:36 2009 +0000 +++ b/src/video/windx5/SDL_dx5video.c Mon Apr 13 00:53:12 2009 +0000 @@ -2266,6 +2266,8 @@ SDL_colors[j].peGreen = colors[i].g; SDL_colors[j].peBlue = colors[i].b; } + /* This sends an WM_PALETTECHANGED message to us */ + colorchange_expected = 1; IDirectDrawPalette_SetEntries(SDL_palette, 0, firstcolor, ncolors, &SDL_colors[firstcolor]); alloct_all = 1;