changeset 3878:678576473849 SDL-1.2

Fixed bug #286 Date: Thu, 9 Feb 2006 17:06:51 +0300 From: "Oleg K [BeSman]" Subject: BeOS SDL patches Hello all. My name is Oleg K. [BeSman], Im a BeOS user from Russia.This mail contain a BeOs-specific patches to SDL (implementation of InputGrabbing and mouse_relative mode). See the source in attached file for details.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 24 Sep 2006 15:31:42 +0000
parents 81f66f258d77
children c82c1870c77a
files src/video/bwindow/SDL_BView.h src/video/bwindow/SDL_BWin.h src/video/bwindow/SDL_sysevents.cc src/video/bwindow/SDL_sysmouse.cc src/video/bwindow/SDL_sysmouse_c.h src/video/bwindow/SDL_sysvideo.cc src/video/bwindow/SDL_syswm.cc src/video/bwindow/SDL_syswm_c.h
diffstat 8 files changed, 410 insertions(+), 357 deletions(-) [+]
line wrap: on
line diff
--- a/src/video/bwindow/SDL_BView.h	Sun Sep 24 01:27:40 2006 +0000
+++ b/src/video/bwindow/SDL_BView.h	Sun Sep 24 15:31:42 2006 +0000
@@ -37,22 +37,12 @@
 		BView(frame, "SDL View", B_FOLLOW_ALL_SIDES,
 					(B_WILL_DRAW|B_FRAME_EVENTS)) {
 		image = NULL;
-		xoff = yoff = 0;
 		SetViewColor(0,0,0,0);
 		SetHighColor(0,0,0,0);
 	}
 	virtual ~SDL_BView() {
 		SetBitmap(NULL);
 	}
-	/* Set drawing offsets for fullscreen mode */
-	virtual void SetXYOffset(int x, int y) {
-		xoff = x;
-		yoff = y;
-	}
-	virtual void GetXYOffset(int &x, int &y) {
-		x = xoff;
-		y = yoff;
-	}
 	/* The view changed size. If it means we're in fullscreen, we
 	 * draw a nice black box in the entire view to get black borders.
 	 */
@@ -62,14 +52,14 @@
 		bounds.right = width;
 		bounds.bottom = height;
 		/* Fill the entire view with black */ 
-		FillRect(bounds, B_SOLID_HIGH);
+//		FillRect(bounds, B_SOLID_HIGH);
 		/* And if there's an image, redraw it. */
 		if( image ) {
 			bounds = image->Bounds();
 			Draw(bounds);
 		}
 	}
-	
+
 	/* Drawing portion of this complete breakfast. :) */
 	virtual void SetBitmap(BBitmap *bitmap) {
 		if ( image ) {
@@ -79,34 +69,17 @@
 	}
 	virtual void Draw(BRect updateRect) {
 		if ( image ) {
-			if(xoff || yoff) {	
-				BRect dest;
-				dest.top    = updateRect.top + yoff;
-				dest.left   = updateRect.left + xoff;
-				dest.bottom = updateRect.bottom + yoff;
-				dest.right  = updateRect.right + xoff;
-				DrawBitmap(image, updateRect, dest);
-			} else {
-				DrawBitmap(image, updateRect, updateRect);
-			}
+			DrawBitmap(image, updateRect, updateRect);
 		}
 	}
 	virtual void DrawAsync(BRect updateRect) {
-		if(xoff || yoff) {	
-			BRect dest;
-			dest.top    = updateRect.top + yoff;
-			dest.left   = updateRect.left + xoff;
-			dest.bottom = updateRect.bottom + yoff;
-			dest.right  = updateRect.right + xoff;;
-			DrawBitmapAsync(image, updateRect, dest);
-		} else {
+		if ( image ) {
 			DrawBitmapAsync(image, updateRect, updateRect);
 		}
 	}
 
 private:
 	BBitmap *image;
-	int xoff, yoff;
 };
 
 #endif /* _SDL_BView_h */
--- a/src/video/bwindow/SDL_BWin.h	Sun Sep 24 01:27:40 2006 +0000
+++ b/src/video/bwindow/SDL_BWin.h	Sun Sep 24 15:31:42 2006 +0000
@@ -40,6 +40,8 @@
 
 extern "C" {
 #include "../../events/SDL_events_c.h"
+
+extern int mouse_relative;
 };
 
 class SDL_BWin : public BDirectWindow
@@ -47,9 +49,7 @@
 public:
 	SDL_BWin(BRect bounds) :
 			BDirectWindow(bounds, "Untitled", B_TITLED_WINDOW, 0) {
-		InitKeyboard();
 		last_buttons = 0;
-
 		the_view = NULL;
 #if SDL_VIDEO_OPENGL
 		SDL_GLView = NULL;
@@ -82,118 +82,6 @@
 		}
 	}
 	
-	virtual void InitKeyboard(void) {
-		for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i )
-			keymap[i] = SDLK_UNKNOWN;
-
-		keymap[0x01]		= SDLK_ESCAPE;
-		keymap[B_F1_KEY]	= SDLK_F1;
-		keymap[B_F2_KEY]	= SDLK_F2;
-		keymap[B_F3_KEY]	= SDLK_F3;
-		keymap[B_F4_KEY]	= SDLK_F4;
-		keymap[B_F5_KEY]	= SDLK_F5;
-		keymap[B_F6_KEY]	= SDLK_F6;
-		keymap[B_F7_KEY]	= SDLK_F7;
-		keymap[B_F8_KEY]	= SDLK_F8;
-		keymap[B_F9_KEY]	= SDLK_F9;
-		keymap[B_F10_KEY]	= SDLK_F10;
-		keymap[B_F11_KEY]	= SDLK_F11;
-		keymap[B_F12_KEY]	= SDLK_F12;
-		keymap[B_PRINT_KEY]	= SDLK_PRINT;
-		keymap[B_SCROLL_KEY]	= SDLK_SCROLLOCK;
-		keymap[B_PAUSE_KEY]	= SDLK_PAUSE;
-		keymap[0x11]		= SDLK_BACKQUOTE;
-		keymap[0x12]		= SDLK_1;
-		keymap[0x13]		= SDLK_2;
-		keymap[0x14]		= SDLK_3;
-		keymap[0x15]		= SDLK_4;
-		keymap[0x16]		= SDLK_5;
-		keymap[0x17]		= SDLK_6;
-		keymap[0x18]		= SDLK_7;
-		keymap[0x19]		= SDLK_8;
-		keymap[0x1a]		= SDLK_9;
-		keymap[0x1b]		= SDLK_0;
-		keymap[0x1c]		= SDLK_MINUS;
-		keymap[0x1d]		= SDLK_EQUALS;
-		keymap[0x1e]		= SDLK_BACKSPACE;
-		keymap[0x1f]		= SDLK_INSERT;
-		keymap[0x20]		= SDLK_HOME;
-		keymap[0x21]		= SDLK_PAGEUP;
-		keymap[0x22]		= SDLK_NUMLOCK;
-		keymap[0x23]		= SDLK_KP_DIVIDE;
-		keymap[0x24]		= SDLK_KP_MULTIPLY;
-		keymap[0x25]		= SDLK_KP_MINUS;
-		keymap[0x26]		= SDLK_TAB;
-		keymap[0x27]		= SDLK_q;
-		keymap[0x28]		= SDLK_w;
-		keymap[0x29]		= SDLK_e;
-		keymap[0x2a]		= SDLK_r;
-		keymap[0x2b]		= SDLK_t;
-		keymap[0x2c]		= SDLK_y;
-		keymap[0x2d]		= SDLK_u;
-		keymap[0x2e]		= SDLK_i;
-		keymap[0x2f]		= SDLK_o;
-		keymap[0x30]		= SDLK_p;
-		keymap[0x31]		= SDLK_LEFTBRACKET;
-		keymap[0x32]		= SDLK_RIGHTBRACKET;
-		keymap[0x33]		= SDLK_BACKSLASH;
-		keymap[0x34]		= SDLK_DELETE;
-		keymap[0x35]		= SDLK_END;
-		keymap[0x36]		= SDLK_PAGEDOWN;
-		keymap[0x37]		= SDLK_KP7;
-		keymap[0x38]		= SDLK_KP8;
-		keymap[0x39]		= SDLK_KP9;
-		keymap[0x3a]		= SDLK_KP_PLUS;
-		keymap[0x3b]		= SDLK_CAPSLOCK;
-		keymap[0x3c]		= SDLK_a;
-		keymap[0x3d]		= SDLK_s;
-		keymap[0x3e]		= SDLK_d;
-		keymap[0x3f]		= SDLK_f;
-		keymap[0x40]		= SDLK_g;
-		keymap[0x41]		= SDLK_h;
-		keymap[0x42]		= SDLK_j;
-		keymap[0x43]		= SDLK_k;
-		keymap[0x44]		= SDLK_l;
-		keymap[0x45]		= SDLK_SEMICOLON;
-		keymap[0x46]		= SDLK_QUOTE;
-		keymap[0x47]		= SDLK_RETURN;
-		keymap[0x48]		= SDLK_KP4;
-		keymap[0x49]		= SDLK_KP5;
-		keymap[0x4a]		= SDLK_KP6;
-		keymap[0x4b]		= SDLK_LSHIFT;
-		keymap[0x4c]		= SDLK_z;
-		keymap[0x4d]		= SDLK_x;
-		keymap[0x4e]		= SDLK_c;
-		keymap[0x4f]		= SDLK_v;
-		keymap[0x50]		= SDLK_b;
-		keymap[0x51]		= SDLK_n;
-		keymap[0x52]		= SDLK_m;
-		keymap[0x53]		= SDLK_COMMA;
-		keymap[0x54]		= SDLK_PERIOD;
-		keymap[0x55]		= SDLK_SLASH;
-		keymap[0x56]		= SDLK_RSHIFT;
-		keymap[0x57]		= SDLK_UP;
-		keymap[0x58]		= SDLK_KP1;
-		keymap[0x59]		= SDLK_KP2;
-		keymap[0x5a]		= SDLK_KP3;
-		keymap[0x5b]		= SDLK_KP_ENTER;
-		keymap[0x5c]		= SDLK_LCTRL;
-		keymap[0x5d]		= SDLK_LALT;
-		keymap[0x5e]		= SDLK_SPACE;
-		keymap[0x5f]		= SDLK_RALT;
-		keymap[0x60]		= SDLK_RCTRL;
-		keymap[0x61]		= SDLK_LEFT;
-		keymap[0x62]		= SDLK_DOWN;
-		keymap[0x63]		= SDLK_RIGHT;
-		keymap[0x64]		= SDLK_KP0;
-		keymap[0x65]		= SDLK_KP_PERIOD;
-		keymap[0x66]		= SDLK_LMETA;
-		keymap[0x67]		= SDLK_RMETA;
-		keymap[0x68]		= SDLK_MENU;
-		keymap[0x69]		= SDLK_EURO;
-		keymap[0x6a]		= SDLK_KP_EQUALS;
-		keymap[0x6b]		= SDLK_POWER;
-	}
 
 	/* Override the Show() method so we can tell when we've been shown */
 	virtual void Show(void) {
@@ -261,24 +149,6 @@
 	virtual void SetBitmap(BBitmap *bitmap) {
 		SDL_View->SetBitmap(bitmap);
 	}
-	virtual void SetXYOffset(int x, int y) {
-#if SDL_VIDEO_OPENGL
-		if ( the_view == SDL_GLView ) {
-			return;
-		}
-#endif
-		SDL_View->SetXYOffset(x, y);		
-	}
-	virtual void GetXYOffset(int &x, int &y) {
-#if SDL_VIDEO_OPENGL
-		if ( the_view == SDL_GLView ) {
-			x = 0;
-			y = 0;
-			return;
-		}
-#endif
-		SDL_View->GetXYOffset(x, y);
-	}
 	virtual bool BeginDraw(void) {
 		return(Lock());
 	}
@@ -367,179 +237,7 @@
 		return unicode;
 	}
 
-	virtual void DispatchMessage(BMessage *msg, BHandler *target) {
-		switch (msg->what) {
-			case B_MOUSE_MOVED:
-			{
-				BPoint where;
-				int32 transit;
-				if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) {
-					if (transit == B_EXITED_VIEW) {
-						if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
-							SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
-							be_app->SetCursor(B_HAND_CURSOR);
-						}
-					} else {
-						int x, y;
-						if ( ! (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
-							SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
-							SDL_SetCursor(NULL);
-						}
-						GetXYOffset(x, y);
-						x = (int)where.x - x;
-						y = (int)where.y - y;
-						SDL_PrivateMouseMotion(0, 0, x, y);
-					}
-				}
-				break;
-			}
-
-			case B_MOUSE_DOWN:
-			{
-				/*	it looks like mouse down is send only for first clicked
-					button, each next is not send while last one is holded */
-				int32 buttons;
-				int sdl_buttons = 0;
-				if (msg->FindInt32("buttons", &buttons) == B_OK) {
-					/* Add any mouse button events */
-					if (buttons & B_PRIMARY_MOUSE_BUTTON) {
-						sdl_buttons |= SDL_BUTTON_LEFT;
-					}
-					if (buttons & B_SECONDARY_MOUSE_BUTTON) {
-						sdl_buttons |= SDL_BUTTON_RIGHT;
-					}
-					if (buttons & B_TERTIARY_MOUSE_BUTTON) {
-						sdl_buttons |= SDL_BUTTON_MIDDLE;
-					}
-					SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);
-
-					last_buttons = buttons;
-				}
-				break;
-			}
-
-			case B_MOUSE_UP:
-			{
-				/*	mouse up doesn't give which button was released,
-					only state of buttons (after release, so it's always = 0),
-					which is not what we need ;]
-					So we need to store button in mouse down, and restore
-					in mouse up :(
-					mouse up is (similarly to mouse down) send only for
-					first button down (ie. it's no send if we click another button
-					without releasing previous one first) - but that's probably
-					because of how drivers are written?, not BeOS itself. */
-				int32 buttons;
-				int sdl_buttons = 0;
-				if (msg->FindInt32("buttons", &buttons) == B_OK) {
-					/* Add any mouse button events */
-					if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
-						sdl_buttons |= SDL_BUTTON_LEFT;
-					}
-					if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
-						sdl_buttons |= SDL_BUTTON_RIGHT;
-					}
-					if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
-						sdl_buttons |= SDL_BUTTON_MIDDLE;
-					}
-					SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);
-
-					last_buttons = buttons;
-				}
-				break;
-			}
-
-			case B_MOUSE_WHEEL_CHANGED:
-			{
-				float x, y;
-				x = y = 0;
-				if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
-					if (x < 0 || y < 0) {
-						SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0);
-						SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0);
-					} else if (x > 0 || y > 0) {
-						SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0);
-						SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0);
-					}
-				}
-				break;
-			}
-
-			case B_KEY_DOWN:
-			case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
-			{
-				int32 key;
-				int32 modifiers;
-				int32 key_repeat;
-				/* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */
-				if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK && key_repeat > 0)
-					break;
-
-				if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
-					SDL_keysym keysym;
-					keysym.scancode = key;
-					if ((key > 0) && (key < 128)) {
-						keysym.sym = keymap[key];
-					} else {
-						keysym.sym = SDLK_UNKNOWN;
-					}
-					/*	FIX THIS?
-						it seems SDL_PrivateKeyboard() changes mod value
-						anyway, and doesn't care about what we setup here */
-					keysym.mod = KMOD_NONE;
-					keysym.unicode = 0;
-					if (SDL_TranslateUNICODE) {
-						const char *bytes;
-						if (msg->FindString("bytes", &bytes) == B_OK) {
-							/*	FIX THIS?
-								this cares only about first "letter",
-								so if someone maps some key to print
-								"BeOS rulez!" only "B" will be used. */
-							keysym.unicode = Translate2Unicode(bytes);
-						}
-					}
-					SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
-				}
-				break;
-			}
-
-			case B_KEY_UP:
-			case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
-			{
-				int32 key;
-				int32 modifiers;
-				if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
-					SDL_keysym keysym;
-					keysym.scancode = key;
-					if ((key > 0) && (key < 128)) {
-						keysym.sym = keymap[key];
-					} else {
-						keysym.sym = SDLK_UNKNOWN;
-					}
-					keysym.mod = KMOD_NONE; /* FIX THIS? */
-					keysym.unicode = 0;
-					if (SDL_TranslateUNICODE) {
-						const char *bytes;
-						if (msg->FindString("bytes", &bytes) == B_OK) {
-							keysym.unicode = Translate2Unicode(bytes);
-						}
-					}
-					SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
-				}
-				break;
-			}
-
-			default:
-				/* move it after switch{} so it's always handled
-					that way we keep BeOS feautures like:
-					- CTRL+Q to close window (and other shortcuts)
-					- PrintScreen to make screenshot into /boot/home
-					- etc.. */
-				//BDirectWindow::DispatchMessage(msg, target);
-				break;
-		}
-		BDirectWindow::DispatchMessage(msg, target);
-	}
+	virtual void DispatchMessage(BMessage *msg, BHandler *target);
 
 private:
 #if SDL_VIDEO_OPENGL
@@ -547,12 +245,9 @@
 #endif
 	SDL_BView *SDL_View;
 	BView *the_view;
-
 	bool shown;
 	bool inhibit_resize;
-
 	int32 last_buttons;
-	SDLKey keymap[128];
 };
 
 #endif /* _SDL_BWin_h */
--- a/src/video/bwindow/SDL_sysevents.cc	Sun Sep 24 01:27:40 2006 +0000
+++ b/src/video/bwindow/SDL_sysevents.cc	Sun Sep 24 15:31:42 2006 +0000
@@ -29,6 +29,8 @@
 #include "SDL_BWin.h"
 #include "SDL_lowvideo.h"
 
+static SDLKey keymap[128];
+int mouse_relative = 0;
 extern "C" {
 
 #include "../../events/SDL_sysevents.h"
@@ -41,6 +43,340 @@
 
 void BE_InitOSKeymap(_THIS)
 {
+		for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i )
+			keymap[i] = SDLK_UNKNOWN;
+
+		keymap[0x01]		= SDLK_ESCAPE;
+		keymap[B_F1_KEY]	= SDLK_F1;
+		keymap[B_F2_KEY]	= SDLK_F2;
+		keymap[B_F3_KEY]	= SDLK_F3;
+		keymap[B_F4_KEY]	= SDLK_F4;
+		keymap[B_F5_KEY]	= SDLK_F5;
+		keymap[B_F6_KEY]	= SDLK_F6;
+		keymap[B_F7_KEY]	= SDLK_F7;
+		keymap[B_F8_KEY]	= SDLK_F8;
+		keymap[B_F9_KEY]	= SDLK_F9;
+		keymap[B_F10_KEY]	= SDLK_F10;
+		keymap[B_F11_KEY]	= SDLK_F11;
+		keymap[B_F12_KEY]	= SDLK_F12;
+		keymap[B_PRINT_KEY]	= SDLK_PRINT;
+		keymap[B_SCROLL_KEY]	= SDLK_SCROLLOCK;
+		keymap[B_PAUSE_KEY]	= SDLK_PAUSE;
+		keymap[0x11]		= SDLK_BACKQUOTE;
+		keymap[0x12]		= SDLK_1;
+		keymap[0x13]		= SDLK_2;
+		keymap[0x14]		= SDLK_3;
+		keymap[0x15]		= SDLK_4;
+		keymap[0x16]		= SDLK_5;
+		keymap[0x17]		= SDLK_6;
+		keymap[0x18]		= SDLK_7;
+		keymap[0x19]		= SDLK_8;
+		keymap[0x1a]		= SDLK_9;
+		keymap[0x1b]		= SDLK_0;
+		keymap[0x1c]		= SDLK_MINUS;
+		keymap[0x1d]		= SDLK_EQUALS;
+		keymap[0x1e]		= SDLK_BACKSPACE;
+		keymap[0x1f]		= SDLK_INSERT;
+		keymap[0x20]		= SDLK_HOME;
+		keymap[0x21]		= SDLK_PAGEUP;
+		keymap[0x22]		= SDLK_NUMLOCK;
+		keymap[0x23]		= SDLK_KP_DIVIDE;
+		keymap[0x24]		= SDLK_KP_MULTIPLY;
+		keymap[0x25]		= SDLK_KP_MINUS;
+		keymap[0x26]		= SDLK_TAB;
+		keymap[0x27]		= SDLK_q;
+		keymap[0x28]		= SDLK_w;
+		keymap[0x29]		= SDLK_e;
+		keymap[0x2a]		= SDLK_r;
+		keymap[0x2b]		= SDLK_t;
+		keymap[0x2c]		= SDLK_y;
+		keymap[0x2d]		= SDLK_u;
+		keymap[0x2e]		= SDLK_i;
+		keymap[0x2f]		= SDLK_o;
+		keymap[0x30]		= SDLK_p;
+		keymap[0x31]		= SDLK_LEFTBRACKET;
+		keymap[0x32]		= SDLK_RIGHTBRACKET;
+		keymap[0x33]		= SDLK_BACKSLASH;
+		keymap[0x34]		= SDLK_DELETE;
+		keymap[0x35]		= SDLK_END;
+		keymap[0x36]		= SDLK_PAGEDOWN;
+		keymap[0x37]		= SDLK_KP7;
+		keymap[0x38]		= SDLK_KP8;
+		keymap[0x39]		= SDLK_KP9;
+		keymap[0x3a]		= SDLK_KP_PLUS;
+		keymap[0x3b]		= SDLK_CAPSLOCK;
+		keymap[0x3c]		= SDLK_a;
+		keymap[0x3d]		= SDLK_s;
+		keymap[0x3e]		= SDLK_d;
+		keymap[0x3f]		= SDLK_f;
+		keymap[0x40]		= SDLK_g;
+		keymap[0x41]		= SDLK_h;
+		keymap[0x42]		= SDLK_j;
+		keymap[0x43]		= SDLK_k;
+		keymap[0x44]		= SDLK_l;
+		keymap[0x45]		= SDLK_SEMICOLON;
+		keymap[0x46]		= SDLK_QUOTE;
+		keymap[0x47]		= SDLK_RETURN;
+		keymap[0x48]		= SDLK_KP4;
+		keymap[0x49]		= SDLK_KP5;
+		keymap[0x4a]		= SDLK_KP6;
+		keymap[0x4b]		= SDLK_LSHIFT;
+		keymap[0x4c]		= SDLK_z;
+		keymap[0x4d]		= SDLK_x;
+		keymap[0x4e]		= SDLK_c;
+		keymap[0x4f]		= SDLK_v;
+		keymap[0x50]		= SDLK_b;
+		keymap[0x51]		= SDLK_n;
+		keymap[0x52]		= SDLK_m;
+		keymap[0x53]		= SDLK_COMMA;
+		keymap[0x54]		= SDLK_PERIOD;
+		keymap[0x55]		= SDLK_SLASH;
+		keymap[0x56]		= SDLK_RSHIFT;
+		keymap[0x57]		= SDLK_UP;
+		keymap[0x58]		= SDLK_KP1;
+		keymap[0x59]		= SDLK_KP2;
+		keymap[0x5a]		= SDLK_KP3;
+		keymap[0x5b]		= SDLK_KP_ENTER;
+		keymap[0x5c]		= SDLK_LCTRL;
+		keymap[0x5d]		= SDLK_LALT;
+		keymap[0x5e]		= SDLK_SPACE;
+		keymap[0x5f]		= SDLK_RALT;
+		keymap[0x60]		= SDLK_RCTRL;
+		keymap[0x61]		= SDLK_LEFT;
+		keymap[0x62]		= SDLK_DOWN;
+		keymap[0x63]		= SDLK_RIGHT;
+		keymap[0x64]		= SDLK_KP0;
+		keymap[0x65]		= SDLK_KP_PERIOD;
+		keymap[0x66]		= SDLK_LMETA;
+		keymap[0x67]		= SDLK_RMETA;
+		keymap[0x68]		= SDLK_MENU;
+		keymap[0x69]		= SDLK_EURO;
+		keymap[0x6a]		= SDLK_KP_EQUALS;
+		keymap[0x6b]		= SDLK_POWER;
 }
 
 }; /* Extern C */
+
+void SDL_BWin::DispatchMessage(BMessage *msg, BHandler *target)
+{
+	switch (msg->what) {
+		case B_MOUSE_MOVED:
+		{
+			SDL_VideoDevice *view = current_video;
+			BPoint where;
+			int32 transit;
+			if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) {
+
+//BeSman: I need another method for cursor catching !!!
+if(view->input_grab != SDL_GRAB_OFF)
+{			
+			BPoint center;
+			center.x = (SDL_VideoSurface->w/2);
+			center.y = (SDL_VideoSurface->h/2);
+			BPoint delta = where - center;
+if(delta.x > center.x)
+SDL_WarpMouse((int)center.x*2,(int)where.y);
+
+if(delta.x < -center.x)
+SDL_WarpMouse(0,(int)where.y);
+
+if(delta.y > center.y)
+SDL_WarpMouse((int)where.x,(int)center.y*2);
+
+if(delta.y < -center.y)
+SDL_WarpMouse((int)where.x,0);
+
+
+if((delta.x-1 < -center.x)&&(delta.y-1 < -center.y))
+SDL_WarpMouse(1,1);
+
+if((delta.x-1 < -center.x)&&(delta.y+1 > center.y))
+SDL_WarpMouse(1,(int)center.y*2-1);
+
+if((delta.x+1 > center.x)&&(delta.y-1 < -center.y))
+SDL_WarpMouse((int)center.x*2-1,1);
+
+if((delta.x+1 > center.x)&&(delta.y+1 > center.y))
+SDL_WarpMouse((int)center.x*2-1,(int)center.y*2-1);				
+
+}
+				if (transit == B_EXITED_VIEW) {
+					if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
+						SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
+				//		be_app->SetCursor(B_HAND_CURSOR);
+					}
+				} else {
+		
+					int x, y;
+					if ( ! (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
+						SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
+						SDL_SetCursor(NULL);
+					}
+					x = (int)where.x;
+					y = (int)where.y;
+
+					if ( mouse_relative ) {
+						BPoint center;
+						center.x = (SDL_VideoSurface->w/2);
+						center.y = (SDL_VideoSurface->h/2);
+						x -= (int)center.x;
+						y -= (int)center.y;
+						if ( x || y ) {
+							ConvertToScreen(&center);
+							set_mouse_position((int)center.x, (int)center.y);
+							SDL_PrivateMouseMotion(0, 1, x, y);
+						}
+					} else {
+						SDL_PrivateMouseMotion(0, 0, x, y);
+					}
+				}
+			}
+			break;
+		}
+
+		case B_MOUSE_DOWN:
+		{
+			/*	it looks like mouse down is send only for first clicked
+				button, each next is not send while last one is holded */
+			int32 buttons;
+			int sdl_buttons = 0;
+			if (msg->FindInt32("buttons", &buttons) == B_OK) {
+				/* Add any mouse button events */
+				if (buttons & B_PRIMARY_MOUSE_BUTTON) {
+					sdl_buttons |= SDL_BUTTON_LEFT;
+				}
+				if (buttons & B_SECONDARY_MOUSE_BUTTON) {
+					sdl_buttons |= SDL_BUTTON_RIGHT;
+				}
+				if (buttons & B_TERTIARY_MOUSE_BUTTON) {
+					sdl_buttons |= SDL_BUTTON_MIDDLE;
+				}
+				SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);
+
+				last_buttons = buttons;
+			}
+			break;
+		}
+
+		case B_MOUSE_UP:
+		{
+			/*	mouse up doesn't give which button was released,
+				only state of buttons (after release, so it's always = 0),
+				which is not what we need ;]
+				So we need to store button in mouse down, and restore
+				in mouse up :(
+				mouse up is (similarly to mouse down) send only for
+				first button down (ie. it's no send if we click another button
+				without releasing previous one first) - but that's probably
+				because of how drivers are written?, not BeOS itself. */
+			int32 buttons;
+			int sdl_buttons = 0;
+			if (msg->FindInt32("buttons", &buttons) == B_OK) {
+				/* Add any mouse button events */
+				if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
+					sdl_buttons |= SDL_BUTTON_LEFT;
+				}
+				if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
+					sdl_buttons |= SDL_BUTTON_RIGHT;
+				}
+				if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
+					sdl_buttons |= SDL_BUTTON_MIDDLE;
+				}
+				SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);
+
+				last_buttons = buttons;
+			}
+			break;
+		}
+
+		case B_MOUSE_WHEEL_CHANGED:
+		{
+			float x, y;
+			x = y = 0;
+			if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
+				if (x < 0 || y < 0) {
+					SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0);
+					SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0);
+				} else if (x > 0 || y > 0) {
+					SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0);
+					SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0);
+				}
+			}
+			break;
+		}
+
+		case B_KEY_DOWN:
+		case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
+		{
+			int32 key;
+			int32 modifiers;
+			int32 key_repeat;
+			/* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */
+			if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK && key_repeat > 0)
+				break;
+
+			if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
+				SDL_keysym keysym;
+				keysym.scancode = key;
+				if (key < 128) {
+					keysym.sym = keymap[key];
+				} else {
+					keysym.sym = SDLK_UNKNOWN;
+				}
+				/*	FIX THIS?
+					it seems SDL_PrivateKeyboard() changes mod value
+					anyway, and doesn't care about what we setup here */
+				keysym.mod = KMOD_NONE;
+				keysym.unicode = 0;
+				if (SDL_TranslateUNICODE) {
+					const char *bytes;
+					if (msg->FindString("bytes", &bytes) == B_OK) {
+						/*	FIX THIS?
+							this cares only about first "letter",
+							so if someone maps some key to print
+							"BeOS rulez!" only "B" will be used. */
+						keysym.unicode = Translate2Unicode(bytes);
+					}
+				}
+				SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
+			}
+			break;
+		}
+
+		case B_KEY_UP:
+		case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
+		{
+			int32 key;
+			int32 modifiers;
+			if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
+				SDL_keysym keysym;
+				keysym.scancode = key;
+				if (key < 128) {
+					keysym.sym = keymap[key];
+				} else {
+					keysym.sym = SDLK_UNKNOWN;
+				}
+				keysym.mod = KMOD_NONE; /* FIX THIS? */
+				keysym.unicode = 0;
+				if (SDL_TranslateUNICODE) {
+					const char *bytes;
+					if (msg->FindString("bytes", &bytes) == B_OK) {
+						keysym.unicode = Translate2Unicode(bytes);
+					}
+				}
+				SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
+			}
+			break;
+		}
+
+		default:
+			/* move it after switch{} so it's always handled
+				that way we keep BeOS feautures like:
+				- CTRL+Q to close window (and other shortcuts)
+				- PrintScreen to make screenshot into /boot/home
+				- etc.. */
+			//BDirectWindow::DispatchMessage(msg, target);
+			break;
+	}
+	BDirectWindow::DispatchMessage(msg, target);
+}
--- a/src/video/bwindow/SDL_sysmouse.cc	Sun Sep 24 01:27:40 2006 +0000
+++ b/src/video/bwindow/SDL_sysmouse.cc	Sun Sep 24 15:31:42 2006 +0000
@@ -27,7 +27,7 @@
 #include "SDL_BWin.h"
 
 extern "C" {
-
+#include "SDL_cursor_c.h"
 #include "SDL_sysmouse_c.h"
 
 /* Convert bits to padded bytes */
@@ -128,11 +128,26 @@
 /* Implementation by Christian Bauer <cbauer@student.physik.uni-mainz.de> */
 void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
 {
+	if (_this->screen && (_this->screen->flags & SDL_FULLSCREEN) ) {		
+		SDL_PrivateMouseMotion(0, 0, x, y);
+	} else {
 	BPoint pt(x, y);
 	SDL_Win->Lock();
 	SDL_Win->ConvertToScreen(&pt);
 	SDL_Win->Unlock();
 	set_mouse_position((int32)pt.x, (int32)pt.y);
+	}
+}
+/* Check to see if we need to enter or leave mouse relative mode */
+void BE_CheckMouseMode(_THIS)
+{
+        /* If the mouse is hidden and input is grabbed, we use relative mode */
+        if ( !(SDL_cursorstate & CURSOR_VISIBLE) &&
+             (_this->input_grab != SDL_GRAB_OFF) ) {
+                mouse_relative = 1;
+        } else {
+                mouse_relative = 0;
+        }
 }
 
 }; /* Extern C */
--- a/src/video/bwindow/SDL_sysmouse_c.h	Sun Sep 24 01:27:40 2006 +0000
+++ b/src/video/bwindow/SDL_sysmouse_c.h	Sun Sep 24 15:31:42 2006 +0000
@@ -29,4 +29,5 @@
 		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
 extern int BE_ShowWMCursor(_THIS, WMcursor *cursor);
 extern void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y);
+extern void BE_CheckMouseMode(_THIS);
 
--- a/src/video/bwindow/SDL_sysvideo.cc	Sun Sep 24 01:27:40 2006 +0000
+++ b/src/video/bwindow/SDL_sysvideo.cc	Sun Sep 24 15:31:42 2006 +0000
@@ -135,7 +135,7 @@
 	device->SetCaption = BE_SetWMCaption;
 	device->SetIcon = NULL;
 	device->IconifyWindow = BE_IconifyWindow;
-	device->GrabInput = NULL;
+	device->GrabInput = BE_GrabInput;
 	device->GetWMInfo = BE_GetWMInfo;
 	/* Cursor manager functions */
 	device->FreeWMCursor = BE_FreeWMCursor;
@@ -143,7 +143,7 @@
 	device->ShowWMCursor = BE_ShowWMCursor;
 	device->WarpWMCursor = BE_WarpWMCursor;
 	device->MoveWMCursor = NULL;
-	device->CheckMouseMode = NULL;
+	device->CheckMouseMode = BE_CheckMouseMode;
 	/* Event manager functions */
 	device->InitOSKeymap = BE_InitOSKeymap;
 	device->PumpEvents = BE_PumpEvents;
@@ -365,8 +365,11 @@
 	if ( ! modes[i] || (modes[i]->w < width) || (modes[i]->h < width) ) {
 		--i;	/* We went too far */
 	}
-	width = modes[i]->w;
-	height = modes[i]->h;      
+
+/*  BeSman::We dont want to use a Desktop resolution */
+//	width = modes[i]->w;
+//	height = modes[i]->h;      
+
 	bscreen.GetModeList(&dmodes, &nmodes);
 	for ( i = 0; i < nmodes; ++i ) {
 		if ( (bpp == ColorSpaceToBitsPerPixel(dmodes[i].space)) &&
@@ -433,7 +436,7 @@
 	}
 
 	if ( SDL_Win->Lock() ) {
-		int xoff, yoff;
+		int cx, cy;
 		if ( SDL_Win->Shown() ) {
 			needs_unlock = 1;
 			SDL_Win->Hide();
@@ -449,19 +452,12 @@
 		/* Calculate offsets - used either to center window
 		 * (windowed mode) or to set drawing offsets (fullscreen mode)
 		 */
-		xoff = (bounds.IntegerWidth() - width)/2;
-		yoff = (bounds.IntegerHeight() - height)/2;
-		if ( fullscreen ) {
-			/* Set offset for drawing */
-			SDL_Win->SetXYOffset(xoff, yoff);
-		} else {
-			/* Center window and reset the drawing offset */
-			SDL_Win->SetXYOffset(0, 0);
-		}
+		cx = (bounds.IntegerWidth() - width)/2;
+		cy = (bounds.IntegerHeight() - height)/2;
+
 		if ( ! needs_unlock || was_fullscreen ) {
 			/* Center the window the first time */
-			SDL_Win->MoveTo(xoff > 0 ? (float)xoff : 0.0f,
-					yoff > 0 ? (float)yoff : 0.0f);
+			SDL_Win->MoveTo(cx, cy);
 		}
 		SDL_Win->Show();
 		
--- a/src/video/bwindow/SDL_syswm.cc	Sun Sep 24 01:27:40 2006 +0000
+++ b/src/video/bwindow/SDL_syswm.cc	Sun Sep 24 15:31:42 2006 +0000
@@ -24,9 +24,9 @@
 #include "SDL_BWin.h"
 
 extern "C" {
-
 #include "SDL_syswm_c.h"
 #include "SDL_error.h"
+#include "../SDL_cursor_c.h"
 
 void BE_SetWMCaption(_THIS, const char *title, const char *icon)
 {
@@ -38,6 +38,42 @@
 	SDL_Win->Minimize(true);
 }
 
+SDL_GrabMode BE_GrabInput(_THIS, SDL_GrabMode mode)
+{
+	if ( mode == SDL_GRAB_OFF ) {
+//		be_app->ShowCursor();
+		if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
+		/*	BeSman: Jan 2, 2006
+			must be leaving relative mode, move mouse from
+			center of window to where it belongs ... */
+			BPoint pt;
+			int x, y;
+			SDL_GetMouseState(&x,&y);
+			pt.x = x;
+			pt.y = y;
+			SDL_Win->Lock();
+			SDL_Win->ConvertToScreen(&pt);
+			SDL_Win->Unlock();
+			set_mouse_position((int)pt.x, (int)pt.y);
+		}
+	} else {
+//		be_app->HideCursor();
+		if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
+		/*	BeSman: Jan 2, 2006
+			must be entering relative mode, get ready by
+			moving mouse to	center of window ... */
+			BPoint pt;
+			pt.x = (SDL_VideoSurface->w/2);
+			pt.y = (SDL_VideoSurface->h/2);
+			SDL_Win->Lock();
+			SDL_Win->ConvertToScreen(&pt);
+			SDL_Win->Unlock();
+			set_mouse_position((int)pt.x, (int)pt.y);
+		}
+	}
+	return(mode);
+}
+
 int BE_GetWMInfo(_THIS, SDL_SysWMinfo *info)
 {
     if (info->version.major <= SDL_MAJOR_VERSION)
--- a/src/video/bwindow/SDL_syswm_c.h	Sun Sep 24 01:27:40 2006 +0000
+++ b/src/video/bwindow/SDL_syswm_c.h	Sun Sep 24 15:31:42 2006 +0000
@@ -29,3 +29,4 @@
 extern void BE_SetWMCaption(_THIS, const char *title, const char *icon);
 extern int BE_IconifyWindow(_THIS);
 extern int BE_GetWMInfo(_THIS, SDL_SysWMinfo *info);
+extern SDL_GrabMode BE_GrabInput(_THIS, SDL_GrabMode mode);
\ No newline at end of file