changeset 2495:66c02abeef0e gsoc2008_force_feedback

Added SDL_HapticGetEffectStatus(). More comments.
author Edgar Simo <bobbens@gmail.com>
date Thu, 03 Jul 2008 09:58:27 +0000
parents a72a5f62d6b7
children 8f840a6cdf01
files include/SDL_haptic.h src/haptic/SDL_haptic.c src/haptic/SDL_syshaptic.h src/haptic/dummy/SDL_syshaptic.c src/haptic/linux/SDL_syshaptic.c
diffstat 5 files changed, 87 insertions(+), 17 deletions(-) [+]
line wrap: on
line diff
--- a/include/SDL_haptic.h	Thu Jul 03 09:13:22 2008 +0000
+++ b/include/SDL_haptic.h	Thu Jul 03 09:58:27 2008 +0000
@@ -46,22 +46,25 @@
 typedef struct _SDL_Haptic SDL_Haptic;
 
 
-/* Different effects that can be generated */
-#define SDL_HAPTIC_CONSTANT   (1<<0)
-#define SDL_HAPTIC_SINE       (1<<1)
-#define SDL_HAPTIC_SQUARE     (1<<2)
-#define SDL_HAPTIC_TRIANGLE   (1<<3)
-#define SDL_HAPTIC_SAWTOOTHUP (1<<4)
-#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
-#define SDL_HAPTIC_RAMP       (1<<6)
-#define SDL_HAPTIC_SPRING     (1<<7)
-#define SDL_HAPTIC_FRICTION   (1<<8)
-#define SDL_HAPTIC_DAMPER     (1<<9)
-#define SDL_HAPTIC_INERTIA    (1<<10)
-#define SDL_HAPTIC_CUSTOM     (1<<11)
+/*
+ * Different haptic features a device can have.
+ */
+#define SDL_HAPTIC_CONSTANT   (1<<0) /* Constant effect supported */
+#define SDL_HAPTIC_SINE       (1<<1) /* Sine wave effect supported */
+#define SDL_HAPTIC_SQUARE     (1<<2) /* Square wave effect supported */
+#define SDL_HAPTIC_TRIANGLE   (1<<3) /* Triangle wave effect supported */
+#define SDL_HAPTIC_SAWTOOTHUP (1<<4) /* Sawtoothup wave effect supported */
+#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) /* Sawtoothdown wave effect supported */
+#define SDL_HAPTIC_RAMP       (1<<6) /* Ramp effect supported */
+#define SDL_HAPTIC_SPRING     (1<<7) /* Spring effect supported - uses axes position */
+#define SDL_HAPTIC_DAMPER     (1<<8) /* Damper effect supported - uses axes velocity */
+#define SDL_HAPTIC_INERTIA    (1<<9) /* Inertia effect supported - uses axes acceleration */
+#define SDL_HAPTIC_FRICTION   (1<<10) /* Friction effect supported - uses axes movement */
+#define SDL_HAPTIC_CUSTOM     (1<<11) /* Custom effect is supported */
 /* These last two are features the device has, not effects */
-#define SDL_HAPTIC_GAIN       (1<<12)
-#define SDL_HAPTIC_AUTOCENTER (1<<13)
+#define SDL_HAPTIC_GAIN       (1<<12) /* Device can set global gain */
+#define SDL_HAPTIC_AUTOCENTER (1<<13) /* Device can set autocenter */
+#define SDL_HAPTIC_STATUS     (1<<14) /* Device can be queried for effect status */
 
 
 /*
@@ -166,8 +169,8 @@
    Uint16 interval;
 
    /* Ramp */
-   Sint16 start;
-   Sint16 end;
+   Sint16 start; /* Beginning strength level. */
+   Sint16 end; /* Ending strength level. */
 
    /* Envelope */
    Uint16 attack_length;
@@ -288,6 +291,14 @@
 extern DECLSPEC void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect);
 
 /*
+ * Gets the status of the current effect on the haptic device.
+ *
+ * Returns 0 if it isn't playing, SDL_HAPTIC_PLAYING if it is playing
+ * or -1 on failure.
+ */
+extern DECLSPEC int SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect);
+
+/*
  * Sets the global gain of the device.  Gain should be between 0 and 100.
  *
  * Returns 0 on success or -1 on failure.
--- a/src/haptic/SDL_haptic.c	Thu Jul 03 09:13:22 2008 +0000
+++ b/src/haptic/SDL_haptic.c	Thu Jul 03 09:58:27 2008 +0000
@@ -438,6 +438,24 @@
 }
 
 /*
+ * Gets the status of a haptic effect.
+ */
+int
+SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect)
+{
+   if (!ValidHaptic(&haptic) || !ValidEffect(haptic,effect)) {
+      return -1;
+   }
+
+   if ((haptic->supported & SDL_HAPTIC_STATUS) == 0) {
+      SDL_SetError("Haptic device does not support status queries.");
+      return -1;
+   }
+
+   return SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]);
+}
+
+/*
  * Sets the global gain of the device.
  */
 int
--- a/src/haptic/SDL_syshaptic.h	Thu Jul 03 09:13:22 2008 +0000
+++ b/src/haptic/SDL_syshaptic.h	Thu Jul 03 09:58:27 2008 +0000
@@ -145,6 +145,15 @@
                                         struct haptic_effect * effect);
 
 /*
+ * Queries the device for the status of effect.
+ *
+ * Returns 0 if device is stopped, >0 if device is playing and
+ * -1 on error.
+ */
+extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
+                                         struct haptic_effect * effect);
+
+/*
  * Sets the global gain of the haptic device.
  *
  * Returns 0 on success, -1 on error.
--- a/src/haptic/dummy/SDL_syshaptic.c	Thu Jul 03 09:13:22 2008 +0000
+++ b/src/haptic/dummy/SDL_syshaptic.c	Thu Jul 03 09:58:27 2008 +0000
@@ -132,6 +132,13 @@
 }
 
 
+int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect * effect)
+{
+   SDL_SetError("Logic error: No Haptic devices available.");
+   return -1;
+}
+
+
 int
 SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
 {
--- a/src/haptic/linux/SDL_syshaptic.c	Thu Jul 03 09:13:22 2008 +0000
+++ b/src/haptic/linux/SDL_syshaptic.c	Thu Jul 03 09:58:27 2008 +0000
@@ -612,6 +612,31 @@
 
 
 /*
+ * Gets the status of a haptic effect.
+ */
+int
+SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect * effect)
+{
+#if 0  /* Not supported atm. */
+   struct input_event ie;
+
+   ie.type = EV_FF;
+   ie.type = EV_FF_STATUS;
+   ie.code = effect->hweffect->effect.id;
+
+   if (write(haptic->hwdata->fd, &ie, sizeof(ie)) < 0) {
+      SDL_SetError("Error getting haptic device status.");
+      return -1;
+   }
+
+   return 0;
+#endif
+
+   return -1;
+}
+
+
+/*
  * Sets the gain.
  */
 int