Mercurial > sdl-ios-xcode
changeset 3546:65848493e08e
Allow points to be outside the window bounds, stress testing the clipping code.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Dec 2009 00:08:45 +0000 |
parents | 6d91cff0ec79 |
children | 8b18669c2663 |
files | test/testdraw2.c |
diffstat | 1 files changed, 6 insertions(+), 6 deletions(-) [+] |
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line diff
--- a/test/testdraw2.c Sat Dec 12 00:08:02 2009 +0000 +++ b/test/testdraw2.c Sat Dec 12 00:08:45 2009 +0000 @@ -107,10 +107,10 @@ SDL_RenderLine(0, window_h / 2, window_w - 1, window_h / 2); SDL_RenderLine(window_w / 2, 0, window_w / 2, window_h - 1); } else { - x1 = rand() % window_w; - x2 = rand() % window_w; - y1 = rand() % window_h; - y2 = rand() % window_h; + x1 = (rand() % (window_w*2)) - window_w; + x2 = (rand() % (window_w*2)) - window_w; + y1 = (rand() % (window_h*2)) - window_h; + y2 = (rand() % (window_h*2)) - window_h; SDL_RenderLine(x1, y1, x2, y2); } } @@ -157,8 +157,8 @@ rect.w = rand() % (window_h / 2); rect.h = rand() % (window_h / 2); - rect.x = (rand() % window_w) - (rect.w / 2); - rect.y = (rand() % window_w) - (rect.h / 2); + rect.x = (rand() % (window_w*2) - window_w) - (rect.w / 2); + rect.y = (rand() % (window_h*2) - window_h) - (rect.h / 2); SDL_RenderRect(&rect); } SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);