Mercurial > sdl-ios-xcode
changeset 4573:6399178be313
Completed work on X11_CreateTexture. Added lots of safety features.
These include support for drawing a texture using the core protocol
while other textures are drawn using Xrender if Xrender does not support
the color format of the said texture or any other fault with Xrender.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Fri, 28 May 2010 20:40:09 +0530 |
parents | 266ec93f49af |
children | bfb4933c0efa |
files | src/video/x11/SDL_x11render.c |
diffstat | 1 files changed, 72 insertions(+), 15 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/x11/SDL_x11render.c Wed May 26 20:11:56 2010 +0530 +++ b/src/video/x11/SDL_x11render.c Fri May 28 20:40:09 2010 +0530 @@ -122,6 +122,7 @@ XRenderPictFormat* picture_fmt; XRenderPictureAttributes picture_attr; unsigned int picture_attr_valuemask; + SDL_bool xrender_available; #endif XImage *image; #ifndef NO_SHARED_MEMORY @@ -218,10 +219,16 @@ if(XRenderQueryExtension(data->display, &event_basep, &error_basep) == True) { data->xrender_available = SDL_TRUE; data->xwindow_pict_fmt = XRenderFindVisualFormat(data->display, data->visual); + if(!xwindow_pict_fmt) { + data->xrender_available = SDL_FALSE; + } data->xwindow_pict_attr.graphics_exposures = False; data->xwindow_pict_attr_valuemask = CPGraphicsExposure; data->xwindow_pict = XRenderCreatePicture(data->display, data->xwindow, data->xwindow_pict_fmt, data->xwindow_pict_attr_valuemask, &data->xwindow_pict_attr); + if(!data->xwindow_pict) { + data->xrender_available = SDL_FALSE; + } } else { data->xrender_available = SDL_FALSE; @@ -275,9 +282,16 @@ SDL_SetError("XCreatePixmap() failed"); return NULL; } - data->pixmap_picts[i] = - XCreatePicture(data->display, data->pixmap[i], data->xwindow_pict_fmt, - data->xwindow_pict_attr_valuemask, &xwindow_pict_attr); +#ifdef SDL_VIDEO_DRIVER_X11_XRENDER + if(data->xrender_available == SDL_TRUE) { + data->pixmap_picts[i] = + XCreatePicture(data->display, data->pixmap[i], data->xwindow_pict_fmt, + data->xwindow_pict_attr_valuemask, &xwindow_pict_attr); + if(!data->pixmap_picts[i]) { + data->xrender_available = SDL_FALSE; + } + } +#endif } if (n > 0) { data->drawable = data->pixmaps[0]; @@ -353,9 +367,14 @@ return -1; } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER - data->pictures[i] = - XCreatePicture(data->display, data->pixmap[i], data->xwindow_pict_fmt, - data->xwindow_pict_attr_valuemask, &data->xwindow_pict_attr); + if(data->xrender_available == SDL_TRUE) { + data->pictures[i] = + XCreatePicture(data->display, data->pixmap[i], data->xwindow_pict_fmt, + data->xwindow_pict_attr_valuemask, &data->xwindow_pict_attr); + if(!data->pictures[i]) { + data->xrender_available = SDL_FALSE; + } + } #endif } if (n > 0) { @@ -378,6 +397,7 @@ X11_TextureData *data; int pitch_alignmask = ((renderdata->scanline_pad / 8) - 1); + data = (X11_TextureData *) SDL_calloc(1, sizeof(*data)); if (!data) { SDL_OutOfMemory(); @@ -393,10 +413,10 @@ } data->format = display->current_mode.format; } else { - /* The image/pixmap depth must be the same as the window or you - get a BadMatch error when trying to putimage or copyarea. - This BadMatch error - */ + /* If Xrender support is builtin we only need to check whether + Xrender is available at runtime. If it is available there + can be no BadMatch error since Xrender takes care of that. + */ #ifdef SDL_VIDEO_DRIVER_X11_XRENDER if(renderdata->xrender_available == SDL_False) { if (texture->format != display->current_mode.format) { @@ -405,6 +425,10 @@ } } #else + /* The image/pixmap depth must be the same as the window or you + get a BadMatch error when trying to putimage or copyarea. + This BadMatch error + */ if (texture->format != display->current_mode.format) { SDL_SetError("Texture format doesn't match window format"); return -1; @@ -491,11 +515,44 @@ } #ifdef SDL_VIDEO_DRIVER_X11_XRENDER - data->picture_fmt = - XRenderFindVisualFormat(renderdata->display, - data->picture = - XCreatePicture(renderdata->display, data->pixmap, - + if(renderdata->xrender_available) { + data->xrender_available = SDL_TRUE; + unsigned long x11_fmt_mask; // Format mask + XRenderPictFormat x11_templ_fmt; // Format template + x11_fmt_mask = + (PictFormatDepth | PictFormatRedMask | PictFormatGreenMask + | PictFormatBlueMask); + x11_templ_fmt.depth = (data->format).BitsPerPixel; + x11_temp_fmt.direct.redMask = (data->format).Rmask; + x11_temp_fmt.direct.greenMask = (data->format).Gmask; + x11_temp_fmt.direct.blueMask = (data->format).Bmask; + x11_temp_fmt.direct.alphaMask = (data->format).Amask; + /* Return one matching XRenderPictFormat */ + data->pict_fmt = + XRenderFindFormat(renderdata->display, x11_fmt_mask, &x11_templ_fmt, 1); + if(!data->pict_fmt) { + data->xrender_available = SDL_FALSE; + } + data->picture_attr_valuemask = CPGraphicsExposure; + (data->picture_attr).graphics_exposures = False; + data->picture = + XCreatePicture(renderdata->display, data->pixmap, data->picture_fmt, + data->picture_attr_valuemask, &(data->picture_attr)); + if(!data->picture) { + data->xrender_available = SDL_FALSE; + } + } + /* We thought we could render the texture with Xrender but this was + not possible for some reason. Now we must ensure that texture + format and window format match to avoid a BadMatch error. + */ + if(data->xrender_available == SDL_FALSE) { + if (texture->format != display->current_mode.format) { + SDL_SetError("Texture format doesn't match window format"); + return -1; + } + } +#endif data->image = XCreateImage(renderdata->display, renderdata->visual, renderdata->depth, ZPixmap, 0, NULL, texture->w,