Mercurial > sdl-ios-xcode
changeset 3462:6265b67848e0
RenderReadPixels and RenderWritePixels now work properly.
author | Mike Gorchak <lestat@i.com.ua> |
---|---|
date | Fri, 20 Nov 2009 07:07:41 +0000 |
parents | 87182c69e080 |
children | 06c66b8d5033 |
files | src/video/photon/SDL_photon_render.c |
diffstat | 1 files changed, 10 insertions(+), 0 deletions(-) [+] |
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--- a/src/video/photon/SDL_photon_render.c Fri Nov 20 07:06:50 2009 +0000 +++ b/src/video/photon/SDL_photon_render.c Fri Nov 20 07:07:41 2009 +0000 @@ -165,6 +165,8 @@ renderer->RenderLine = photon_renderline; renderer->RenderFill = photon_renderfill; renderer->RenderCopy = photon_rendercopy; + renderer->RenderReadPixels = photon_renderreadpixels; + renderer->RenderWritePixels = photon_renderwritepixels; renderer->RenderPresent = photon_renderpresent; renderer->DestroyTexture = photon_destroytexture; renderer->DestroyRenderer = photon_destroyrenderer; @@ -321,6 +323,10 @@ /* Create offscreen surfaces */ allocate_task=SDL_PHOTON_SURFTYPE_OFFSCREEN; + /* Before destroying surfaces, be sure, that rendering was completed */ + PgFlush(); + PgWaitHWIdle(); + /* Destroy current surfaces */ for (it=0; it<SDL_PHOTON_MAX_SURFACES; it++) { @@ -1518,6 +1524,10 @@ SDL_WindowData *wdata = (SDL_WindowData *)window->driverdata; uint32_t it; + /* Before destroying the renderer, be sure, that rendering was completed */ + PgFlush(); + PgWaitHWIdle(); + /* Destroy graphics context */ if (rdata->gc!=NULL) {