Mercurial > sdl-ios-xcode
changeset 3494:61d95a87c327
Adam Strzelecki to SDL
Currently SDL uses GL_RGB for internalFormat when GL_YCBCR_MESA is passed as format for glTextImage2D when using Linux Mesa's OpenGL. However this is wrong and makes glTextImage2D fail with invalid argument error. GL_YCBCR_MESA should be also internalFormat (not GL_RGB) there and this is what can be found googling various source codes using GL_YCBCR_MESA.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 26 Nov 2009 05:55:57 +0000 |
parents | 40b1f7cb2062 |
children | 1b22878e04d0 |
files | src/video/SDL_renderer_gl.c |
diffstat | 1 files changed, 2 insertions(+), 2 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/SDL_renderer_gl.c Wed Nov 25 07:42:23 2009 +0000 +++ b/src/video/SDL_renderer_gl.c Thu Nov 26 05:55:57 2009 +0000 @@ -707,7 +707,7 @@ *type = GL_UNSIGNED_SHORT_8_8_REV_APPLE; #endif } else if (renderdata->GL_MESA_ycbcr_texture_supported) { - *internalFormat = GL_RGB; + *internalFormat = GL_YCBCR_MESA; *format = GL_YCBCR_MESA; #if SDL_BYTEORDER == SDL_LIL_ENDIAN *type = GL_UNSIGNED_SHORT_8_8_MESA; @@ -732,7 +732,7 @@ *type = GL_UNSIGNED_SHORT_8_8_APPLE; #endif } else if (renderdata->GL_MESA_ycbcr_texture_supported) { - *internalFormat = GL_RGB; + *internalFormat = GL_YCBCR_MESA; *format = GL_YCBCR_MESA; #if SDL_BYTEORDER == SDL_LIL_ENDIAN *type = GL_UNSIGNED_SHORT_8_8_REV_MESA;