changeset 691:609543e2b3a1

Date: Fri, 15 Aug 2003 09:13:59 +0300 From: "Mike Gorchak" Subject: Patches for tests and QNX6 1) graywin - added support for the gray gradient in the 15/16 bpp modes. Added SDL_VIDEOEXPOSE event handling. 2) testalpha - added support for the gray gradient in the 15/16 bpp modes. 3) testbitmap - added support for the gray gradient in the 8/15/16 bpp modes.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 23 Aug 2003 23:18:49 +0000
parents b87d8d4c205d
children 04dd6c6d7c30
files test/graywin.c test/testalpha.c test/testbitmap.c
diffstat 3 files changed, 137 insertions(+), 37 deletions(-) [+]
line wrap: on
line diff
--- a/test/graywin.c	Sat Aug 23 23:12:19 2003 +0000
+++ b/test/graywin.c	Sat Aug 23 23:18:49 2003 +0000
@@ -20,6 +20,7 @@
 	static unsigned int seeded = 0;
 	SDL_Rect area;
 	Uint32 color;
+        Uint32 randc;
 
 	/* Seed the random number generator */
 	if ( seeded == 0 ) {
@@ -32,7 +33,16 @@
 	area.h = (rand()%height);
 	area.x = X-(area.w/2);
 	area.y = Y-(area.h/2);
-	color = (rand()%NUM_COLORS);
+        randc = (rand()%NUM_COLORS);
+
+        if (screen->format->BytesPerPixel==1)
+        {
+            color = randc;
+        }
+        else
+        {
+            color = SDL_MapRGB(screen->format, randc, randc, randc);
+        }
 
 	/* Do it! */
 	SDL_FillRect(screen, &area, color);
@@ -43,12 +53,60 @@
 	}
 }
 
+void DrawBackground(SDL_Surface *screen)
+{
+	int i, j, k;
+	Uint8  *buffer;
+	Uint16 *buffer16;
+        Uint16 color;
+        Uint8  gradient;
+
+	/* Set the surface pixels and refresh! */
+	/* Use two loops in case the surface is double-buffered (both sides) */
+
+	for ( j=0; j<2; ++j ) {
+		if ( SDL_LockSurface(screen) < 0 ) {
+			fprintf(stderr, "Couldn't lock display surface: %s\n",
+								SDL_GetError());
+			return;
+		}
+		buffer = (Uint8 *)screen->pixels;
+
+		if (screen->format->BytesPerPixel!=2) {
+			for ( i=0; i<screen->h; ++i ) {
+				memset(buffer,(i*(NUM_COLORS-1))/screen->h, screen->w * screen->format->BytesPerPixel);
+				buffer += screen->pitch;
+			}
+		}
+                else
+                {
+			for ( i=0; i<screen->h; ++i ) {
+				gradient=((i*(NUM_COLORS-1))/screen->h);
+                                color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
+                                buffer16=(Uint16*)buffer;
+                                for (k=0; k<screen->w; k++)
+                                {
+                                   *(buffer16+k)=color;
+                                }
+				buffer += screen->pitch;
+			}
+                }
+
+		SDL_UnlockSurface(screen);
+		if ( screen->flags & SDL_DOUBLEBUF ) {
+			SDL_Flip(screen);
+		} else {
+			SDL_UpdateRect(screen, 0, 0, 0, 0);
+                        break;
+		}
+	}
+}
+
 SDL_Surface *CreateScreen(Uint16 w, Uint16 h, Uint8 bpp, Uint32 flags)
 {
 	SDL_Surface *screen;
 	int i;
 	SDL_Color palette[NUM_COLORS];
-	Uint8 *buffer;
 
 	/* Set the video mode */
 	screen = SDL_SetVideoMode(w, h, bpp, flags);
@@ -60,33 +118,14 @@
 	fprintf(stderr, "Screen is in %s mode\n",
 		(screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
 
-	/* Set a gray colormap, reverse order from white to black */
-	for ( i=0; i<NUM_COLORS; ++i ) {
-		palette[i].r = (NUM_COLORS-1)-i * (256 / NUM_COLORS);
-		palette[i].g = (NUM_COLORS-1)-i * (256 / NUM_COLORS);
-		palette[i].b = (NUM_COLORS-1)-i * (256 / NUM_COLORS);
-	}
-	SDL_SetColors(screen, palette, 0, NUM_COLORS);
-
-	/* Set the surface pixels and refresh! */
-	/* Use two loops in case the surface is double-buffered (both sides) */
-	for ( i=0; i<2; ++i ) {
-		if ( SDL_LockSurface(screen) < 0 ) {
-			fprintf(stderr, "Couldn't lock display surface: %s\n",
-								SDL_GetError());
-			return(NULL);
+	if (bpp==8) {
+		/* Set a gray colormap, reverse order from white to black */
+		for ( i=0; i<NUM_COLORS; ++i ) {
+			palette[i].r = (NUM_COLORS-1)-i * (256 / NUM_COLORS);
+			palette[i].g = (NUM_COLORS-1)-i * (256 / NUM_COLORS);
+			palette[i].b = (NUM_COLORS-1)-i * (256 / NUM_COLORS);
 		}
-		buffer = (Uint8 *)screen->pixels;
-		for ( i=0; i<screen->h; ++i ) {
-			memset(buffer,(i*(NUM_COLORS-1))/screen->h, screen->w * screen->format->BytesPerPixel);
-			buffer += screen->pitch;
-		}
-		SDL_UnlockSurface(screen);
-		if ( screen->flags & SDL_DOUBLEBUF ) {
-			SDL_Flip(screen);
-		} else {
-			SDL_UpdateRect(screen, 0, 0, 0, 0);
-		}
+		SDL_SetColors(screen, palette, 0, NUM_COLORS);
 	}
 
 	return(screen);
@@ -151,6 +190,8 @@
 	if ( screen == NULL ) {
 		exit(2);
 	}
+        
+        DrawBackground(screen);
 		
 	/* Wait for a keystroke */
 	done = 0;
@@ -182,12 +223,16 @@
 					"Couldn't toggle fullscreen mode\n");
 						done = 1;
 					}
+                                        DrawBackground(screen);
 					break;
 				}
 				/* Any other key quits the application... */
 			case SDL_QUIT:
 				done = 1;
 				break;
+			case SDL_VIDEOEXPOSE:
+				DrawBackground(screen);
+				break;
 			default:
 				break;
 		}
--- a/test/testalpha.c	Sat Aug 23 23:12:19 2003 +0000
+++ b/test/testalpha.c	Sat Aug 23 23:18:49 2003 +0000
@@ -279,11 +279,15 @@
 	Uint8  video_bpp;
 	Uint32 videoflags;
 	Uint8 *buffer;
-	int    i, done;
+	int    i, k, done;
 	SDL_Event event;
 	SDL_Surface *light;
 	int mouse_pressed;
 	Uint32 ticks, lastticks;
+	Uint16 *buffer16;
+        Uint16 color;
+        Uint8  gradient;
+
 
 	/* Initialize SDL */
 	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
@@ -298,12 +302,17 @@
 		video_bpp = info->vfmt->BitsPerPixel;
 	} else {
 		video_bpp = 16;
+                fprintf(stderr, "forced 16 bpp mode\n");
 	}
 	videoflags = SDL_SWSURFACE;
 	while ( argc > 1 ) {
 		--argc;
 		if ( strcmp(argv[argc-1], "-bpp") == 0 ) {
 			video_bpp = atoi(argv[argc]);
+                        if (video_bpp<=8) {
+                            video_bpp=16;
+                            fprintf(stderr, "forced 16 bpp mode\n");
+                        }
 			--argc;
 		} else
 		if ( strcmp(argv[argc], "-hw") == 0 ) {
@@ -336,10 +345,26 @@
 		exit(2);
 	}
 	buffer=(Uint8 *)screen->pixels;
-	for ( i=0; i<screen->h; ++i ) {
-		memset(buffer,(i*255)/screen->h, screen->pitch);
-		buffer += screen->pitch;
+	if (screen->format->BytesPerPixel!=2) {
+		for ( i=0; i<screen->h; ++i ) {
+			memset(buffer,(i*255)/screen->h, screen->pitch);
+			buffer += screen->pitch;
+		}
 	}
+        else
+        {
+		for ( i=0; i<screen->h; ++i ) {
+			gradient=((i*255)/screen->h);
+                        color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
+                        buffer16=(Uint16*)buffer;
+                        for (k=0; k<screen->w; k++)
+                        {
+                            *(buffer16+k)=color;
+                        }
+			buffer += screen->pitch;
+		}
+        }
+
 	SDL_UnlockSurface(screen);
 	SDL_UpdateRect(screen, 0, 0, 0, 0);
 
--- a/test/testbitmap.c	Sat Aug 23 23:12:19 2003 +0000
+++ b/test/testbitmap.c	Sat Aug 23 23:18:49 2003 +0000
@@ -50,8 +50,13 @@
 	Uint8  video_bpp;
 	Uint32 videoflags;
 	Uint8 *buffer;
-	int i, done;
+	int i, k, done;
 	SDL_Event event;
+	Uint16 *buffer16;
+        Uint16 color;
+        Uint8  gradient;
+	SDL_Color palette[256];
+
 
 	/* Initialize SDL */
 	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
@@ -91,6 +96,16 @@
 		exit(2);
 	}
 
+	if (video_bpp==8) {
+		/* Set a gray colormap, reverse order from white to black */
+		for ( i=0; i<256; ++i ) {
+			palette[i].r = 255-i;
+			palette[i].g = 255-i;
+			palette[i].b = 255-i;
+		}
+		SDL_SetColors(screen, palette, 0, 256);
+	}
+
 	/* Set the surface pixels and refresh! */
 	if ( SDL_LockSurface(screen) < 0 ) {
 		fprintf(stderr, "Couldn't lock the display surface: %s\n",
@@ -98,10 +113,25 @@
 		exit(2);
 	}
 	buffer=(Uint8 *)screen->pixels;
-	for ( i=0; i<screen->h; ++i ) {
-		memset(buffer,(i*255)/screen->h, screen->pitch);
-		buffer += screen->pitch;
-	}
+	if (screen->format->BytesPerPixel!=2) {
+        	for ( i=0; i<screen->h; ++i ) {
+        		memset(buffer,(i*255)/screen->h, screen->pitch);
+        		buffer += screen->pitch;
+        	}
+        }
+        else
+        {
+		for ( i=0; i<screen->h; ++i ) {
+			gradient=((i*255)/screen->h);
+                        color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
+                        buffer16=(Uint16*)buffer;
+                        for (k=0; k<screen->w; k++)
+                        {
+                            *(buffer16+k)=color;
+                        }
+			buffer += screen->pitch;
+		}
+        }
 	SDL_UnlockSurface(screen);
 	SDL_UpdateRect(screen, 0, 0, 0, 0);