Mercurial > sdl-ios-xcode
changeset 4963:604077962776
Fixed screen texture format on Android
I think this also fixes some of the red/blue channel swap bugs reported on iPhone.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 05 Jan 2011 00:09:19 -0800 |
parents | 730b234ba9ec |
children | 6c645018741e |
files | src/video/SDL_renderer_gles.c src/video/android/SDL_androidvideo.c |
diffstat | 2 files changed, 5 insertions(+), 3 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/SDL_renderer_gles.c Tue Jan 04 21:05:42 2011 -0800 +++ b/src/video/SDL_renderer_gles.c Wed Jan 05 00:09:19 2011 -0800 @@ -118,7 +118,8 @@ SDL_PIXELFORMAT_ABGR4444, SDL_PIXELFORMAT_ABGR1555, SDL_PIXELFORMAT_BGR565, - SDL_PIXELFORMAT_BGR24, + SDL_PIXELFORMAT_RGB24, + SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ABGR8888}, 0, 0} @@ -380,11 +381,12 @@ GLenum result; switch (texture->format) { - case SDL_PIXELFORMAT_BGR24: + case SDL_PIXELFORMAT_RGB24: internalFormat = GL_RGB; format = GL_RGB; type = GL_UNSIGNED_BYTE; break; + case SDL_PIXELFORMAT_BGR888: case SDL_PIXELFORMAT_ABGR8888: internalFormat = GL_RGBA; format = GL_RGBA;
--- a/src/video/android/SDL_androidvideo.c Tue Jan 04 21:05:42 2011 -0800 +++ b/src/video/android/SDL_androidvideo.c Wed Jan 05 00:09:19 2011 -0800 @@ -124,7 +124,7 @@ SDL_DisplayMode mode; /* Use a fake 32-bpp desktop mode */ - mode.format = SDL_PIXELFORMAT_RGB888; + mode.format = SDL_PIXELFORMAT_BGR888; mode.w = iScreenWidth; mode.h = iScreenHeight; mode.refresh_rate = 0;