Mercurial > sdl-ios-xcode
changeset 858:5db50aa5bf08
Date: Wed, 25 Feb 2004 06:41:17 -0500
From: "Ryan C. Gordon"
Subject: Re: MacOS X bugs...
This isn't an ideal patch (trying to open a joystick that has previously
been unplugged will report success, but it'll just never give any input,
etc), but it handles the worst case of deadlock in the event subsystem.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 26 Feb 2004 13:45:22 +0000 |
parents | ce05e92d909b |
children | 6b28c91bf3d2 |
files | src/joystick/darwin/SDL_sysjoystick.c |
diffstat | 1 files changed, 40 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/src/joystick/darwin/SDL_sysjoystick.c Thu Feb 26 08:57:32 2004 +0000 +++ b/src/joystick/darwin/SDL_sysjoystick.c Thu Feb 26 13:45:22 2004 +0000 @@ -92,6 +92,9 @@ recElement* firstButton; recElement* firstHat; + int removed; + int uncentered; + struct joystick_hwdata* pNext; // next device }; typedef struct joystick_hwdata recDevice; @@ -161,6 +164,19 @@ return ((value - pElement->minReport) * deviceScale / readScale) + min; } + +static void HIDRemovalCallback(void * target, + IOReturn result, + void * refcon, + void * sender) +{ + recDevice *device = (recDevice *) refcon; + device->removed = 1; + device->uncentered = 1; +} + + + /* Create and open an interface to device, required prior to extracting values or building queues. * Note: appliction now owns the device and must close and release it prior to exiting */ @@ -193,6 +209,9 @@ result = (*(pDevice->interface))->open (pDevice->interface, 0); if (kIOReturnSuccess != result) HIDReportErrorNum ("Failed to open pDevice->interface via open.", result); + else + (*(pDevice->interface))->setRemovalCallback (pDevice->interface, HIDRemovalCallback, pDevice, pDevice); + } return result; } @@ -722,7 +741,27 @@ recElement *element; SInt32 value; int i; - + + if (device->removed) /* device was unplugged; ignore it. */ + { + if (device->uncentered) + { + device->uncentered = 0; + + /* Tell the app that everything is centered/unpressed... */ + for (i = 0; i < device->axes; i++) + SDL_PrivateJoystickAxis(joystick, i, 0); + + for (i = 0; i < device->buttons; i++) + SDL_PrivateJoystickButton(joystick, i, 0); + + for (i = 0; i < device->hats; i++) + SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED); + } + + return; + } + element = device->firstAxis; i = 0; while (element)