Mercurial > sdl-ios-xcode
changeset 3859:5d14acfdf84d SDL-1.2
Allow grabing mouse by locking its position
author | Patrice Mandin <patmandin@gmail.com> |
---|---|
date | Tue, 12 Sep 2006 19:34:18 +0000 |
parents | 9ffd318e7b64 |
children | bf1586b58ef2 |
files | src/video/gem/SDL_gemmouse.c src/video/gem/SDL_gemwm.c |
diffstat | 2 files changed, 8 insertions(+), 2 deletions(-) [+] |
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--- a/src/video/gem/SDL_gemmouse.c Tue Sep 12 19:33:33 2006 +0000 +++ b/src/video/gem/SDL_gemmouse.c Tue Sep 12 19:34:18 2006 +0000 @@ -176,10 +176,12 @@ /* If the mouse is hidden and input is grabbed, we use relative mode */ if ( (!(SDL_cursorstate & CURSOR_VISIBLE)) && - /*(this->input_grab != SDL_GRAB_OFF) && */ /* Damn GEM can not grab */ + (this->input_grab != SDL_GRAB_OFF) && (SDL_GetAppState() & SDL_APPACTIVE) ) { + SDL_AtariXbios_LockMousePosition(SDL_TRUE); GEM_mouse_relative = SDL_TRUE; } else { + SDL_AtariXbios_LockMousePosition(SDL_FALSE); GEM_mouse_relative = SDL_FALSE; graf_mouse(M_ON, NULL); }