Mercurial > sdl-ios-xcode
changeset 5266:595814f561f7
There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Feb 2011 20:49:13 -0800 |
parents | 62d2bc792002 |
children | b530ef003506 |
files | src/events/SDL_windowevents.c src/video/SDL_sysvideo.h src/video/SDL_video.c src/video/cocoa/SDL_cocoawindow.m |
diffstat | 4 files changed, 13 insertions(+), 63 deletions(-) [+] |
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--- a/src/events/SDL_windowevents.c Fri Feb 11 19:11:27 2011 -0800 +++ b/src/events/SDL_windowevents.c Fri Feb 11 20:49:13 2011 -0800 @@ -86,43 +86,19 @@ SDL_WINDOWPOS_ISUNDEFINED(data2)) { return 0; } - if (window->flags & SDL_WINDOW_FULLSCREEN) { - window->fullscreen.x = data1; - window->fullscreen.y = data1; - } else { - window->windowed.x = data1; - window->windowed.y = data1; - } if (data1 == window->x && data2 == window->y) { return 0; } window->x = data1; window->y = data2; - - if (window->flags & SDL_WINDOW_FULLSCREEN) { - /* Do we really want to do this? */ - return 0; - } break; case SDL_WINDOWEVENT_RESIZED: - if (window->flags & SDL_WINDOW_FULLSCREEN) { - window->fullscreen.w = data1; - window->fullscreen.h = data1; - } else { - window->windowed.w = data1; - window->windowed.h = data1; - } if (data1 == window->w && data2 == window->h) { return 0; } window->w = data1; window->h = data2; SDL_OnWindowResized(window); - - if (window->flags & SDL_WINDOW_FULLSCREEN) { - /* Do we really want to do this? */ - return 0; - } break; case SDL_WINDOWEVENT_MINIMIZED: if (window->flags & SDL_WINDOW_MINIMIZED) {
--- a/src/video/SDL_sysvideo.h Fri Feb 11 19:11:27 2011 -0800 +++ b/src/video/SDL_sysvideo.h Fri Feb 11 20:49:13 2011 -0800 @@ -72,20 +72,6 @@ const void *magic; Uint32 id; char *title; - - /* The fullscreen values */ - struct { - int x, y; - int w, h; - } fullscreen; - - /* The windowed values */ - struct { - int x, y; - int w, h; - } windowed; - - /* The public values */ int x, y; int w, h; Uint32 flags;
--- a/src/video/SDL_video.c Fri Feb 11 19:11:27 2011 -0800 +++ b/src/video/SDL_video.c Fri Feb 11 20:49:13 2011 -0800 @@ -1082,10 +1082,6 @@ _this->SetWindowFullscreen(_this, window); } display->fullscreen_window = NULL; - - /* Generate a mode change events here */ - SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, - window->windowed.w, window->windowed.h); } SDL_Window *
--- a/src/video/cocoa/SDL_cocoawindow.m Fri Feb 11 19:11:27 2011 -0800 +++ b/src/video/cocoa/SDL_cocoawindow.m Fri Feb 11 20:49:13 2011 -0800 @@ -333,8 +333,8 @@ SDL_FingerID fingerId = (SDL_FingerID)[touch identity]; float x = [touch normalizedPosition].x; float y = [touch normalizedPosition].y; - /* Make the origin the upper left instead of the lower left */ - y = 1.0f - y; + /* Make the origin the upper left instead of the lower left */ + y = 1.0f - y; switch (type) { case COCOA_TOUCH_DOWN: @@ -450,10 +450,10 @@ [contentView release]; ConvertNSRect(&rect); - window->fullscreen.x = window->windowed.x = window->x = (int)rect.origin.x; - window->fullscreen.y = window->windowed.y = window->y = (int)rect.origin.y; - window->fullscreen.w = window->windowed.w = window->w = (int)rect.size.width; - window->fullscreen.h = window->windowed.h = window->h = (int)rect.size.height; + window->x = (int)rect.origin.x; + window->y = (int)rect.origin.y; + window->w = (int)rect.size.width; + window->h = (int)rect.size.height; } if ([nswindow isVisible]) { window->flags |= SDL_WINDOW_SHOWN; @@ -709,11 +709,10 @@ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SDL_WindowData *data = (SDL_WindowData *) window->driverdata; NSWindow *nswindow = data->nswindow; - SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); NSRect rect; - unsigned int style; if (FULLSCREEN_VISIBLE(window)) { + SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); SDL_Rect bounds; Cocoa_GetDisplayBounds(_this, display, &bounds); @@ -723,23 +722,16 @@ rect.size.height = bounds.h; ConvertNSRect(&rect); - style = NSBorderlessWindowMask; + [nswindow setStyleMask:NSBorderlessWindowMask]; + [nswindow setContentSize:rect.size]; + [nswindow setFrameOrigin:rect.origin]; } else { - rect.origin.x = window->windowed.x; - rect.origin.y = window->windowed.y; - rect.size.width = window->windowed.w; - rect.size.height = window->windowed.h; - /* FIXME: This calculation is wrong, we're changing the origin */ - ConvertNSRect(&rect); + [nswindow setStyleMask:GetStyleMask(window)]; - style = GetStyleMask(window); + // This doesn't seem to do anything... + //[nswindow setFrameOrigin:origin]; } - [nswindow setStyleMask:style]; - [nswindow setContentSize:rect.size]; - rect = [nswindow frameRectForContentRect:rect]; - [nswindow setFrameOrigin:rect.origin]; - #ifdef FULLSCREEN_TOGGLEABLE if (FULLSCREEN_VISIBLE(window)) { /* OpenGL is rendering to the window, so make it visible! */