Mercurial > sdl-ios-xcode
changeset 1707:57ce47f033a5 SDL-1.3
Passing NULL to SDL_SetDisplayMode() will set the desktop mode.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 24 Jun 2006 17:01:29 +0000 |
parents | 1577404809f0 |
children | cd14138a8703 |
files | include/SDL_video.h src/video/SDL_video.c test/testsprite2.c |
diffstat | 3 files changed, 6 insertions(+), 20 deletions(-) [+] |
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--- a/include/SDL_video.h Sat Jun 24 16:51:01 2006 +0000 +++ b/include/SDL_video.h Sat Jun 24 17:01:29 2006 +0000 @@ -458,7 +458,7 @@ * * \brief Set up the closest available mode on the current display. * - * \param mode The desired display mode + * \param mode The desired display mode, or NULL to set the desktop mode. * * \return 0 on success, or -1 if setting the display mode failed. */
--- a/src/video/SDL_video.c Sat Jun 24 16:51:01 2006 +0000 +++ b/src/video/SDL_video.c Sat Jun 24 17:01:29 2006 +0000 @@ -534,10 +534,8 @@ return -1; } - /* Make sure there's an actual display mode to set */ if (!mode) { - SDL_SetError("No mode passed to SDL_SetDisplayMode"); - return -1; + mode = SDL_GetDesktopDisplayMode(); } display = &SDL_CurrentDisplay; display_mode = *mode;
--- a/test/testsprite2.c Sat Jun 24 16:51:01 2006 +0000 +++ b/test/testsprite2.c Sat Jun 24 17:01:29 2006 +0000 @@ -155,22 +155,10 @@ } } - /* Initialize the video mode, if necessary */ - current_mode = SDL_GetCurrentDisplayMode(); - if (!current_mode->w || !current_mode->h) { - SDL_DisplayMode mode; - - /* Let the driver pick something it likes, we don't care */ - mode.format = 0; - mode.w = 0; - mode.h = 0; - mode.refresh_rate = 0; - - if (SDL_SetDisplayMode(&mode) < 0) { - fprintf(stderr, "Couldn't set display mode: %s\n", - SDL_GetError()); - quit(2); - } + /* Set the desktop mode, we don't care what it is */ + if (SDL_SetDisplayMode(NULL) < 0) { + fprintf(stderr, "Couldn't set display mode: %s\n", SDL_GetError()); + quit(2); } /* Create the windows, initialize the renderers, and load the textures */