Mercurial > sdl-ios-xcode
changeset 111:53e3d8ba4321
Now gets correct keyboard state when starting up on X11
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sat, 14 Jul 2001 20:37:24 +0000 |
parents | 7edee9f0f2cc |
children | 9ef74357a5fb |
files | docs.html src/video/x11/SDL_x11events.c |
diffstat | 2 files changed, 82 insertions(+), 12 deletions(-) [+] |
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--- a/docs.html Sat Jul 14 19:11:26 2001 +0000 +++ b/docs.html Sat Jul 14 20:37:24 2001 +0000 @@ -16,6 +16,7 @@ Major changes since SDL 1.0.0: </H2> <UL> + <LI> 1.2.2: Now gets correct keyboard state when starting up on X11 <LI> 1.2.2: Improved the DGA 2.0 and framebuffer console drivers <LI> 1.2.2: Improved the OpenBSD port (native audio default, etc.) <LI> 1.2.2: Improved OSS audio driver support, thanks to 4Front Tech.
--- a/src/video/x11/SDL_x11events.c Sat Jul 14 19:11:26 2001 +0000 +++ b/src/video/x11/SDL_x11events.c Sat Jul 14 20:37:24 2001 +0000 @@ -843,6 +843,10 @@ KeyCode xcode[SDLK_LAST]; Uint8 new_kstate[SDLK_LAST]; Uint8 *kstate = SDL_GetKeyState(NULL); + SDLMod modstate; + Window junk_window; + int x, y; + unsigned int mask; /* The first time the window is mapped, we initialize key state */ if ( ! key_vec ) { @@ -850,11 +854,31 @@ XQueryKeymap(display, keys_return); gen_event = 0; } else { +#if 1 /* We no longer generate key down events, just update state */ + gen_event = 0; +#else gen_event = 1; +#endif } - /* Zero the new state and generate it */ - memset(new_kstate, 0, sizeof(new_kstate)); + /* Get the keyboard modifier state */ + modstate = 0; + get_modifier_masks(display); + if ( XQueryPointer(display, DefaultRootWindow(display), + &junk_window, &junk_window, &x, &y, &x, &y, &mask) ) { + if ( mask & LockMask ) { + modstate |= KMOD_CAPS; + } + if ( mask & mode_switch_mask ) { + modstate |= KMOD_MODE; + } + if ( mask & num_mask ) { + modstate |= KMOD_NUM; + } + } + + /* Zero the new keyboard state and generate it */ + memset(new_kstate, SDL_RELEASED, sizeof(new_kstate)); /* * An obvious optimisation is to check entire longwords at a time in * both loops, but we can't be sure the arrays are aligned so it's not @@ -869,17 +893,47 @@ SDL_keysym sk; KeyCode kc = i << 3 | j; X11_TranslateKey(display, NULL, kc, &sk); - new_kstate[sk.sym] = 1; + new_kstate[sk.sym] = SDL_PRESSED; xcode[sk.sym] = kc; } } } for(i = SDLK_FIRST+1; i < SDLK_LAST; i++) { - int st; - SDL_keysym sk; + int state = new_kstate[i]; - if(kstate[i] == new_kstate[i]) + if ( state == SDL_PRESSED ) { + switch (i) { + case SDLK_LSHIFT: + modstate |= KMOD_LSHIFT; + break; + case SDLK_RSHIFT: + modstate |= KMOD_RSHIFT; + break; + case SDLK_LCTRL: + modstate |= KMOD_LCTRL; + break; + case SDLK_RCTRL: + modstate |= KMOD_RCTRL; + break; + case SDLK_LALT: + modstate |= KMOD_LALT; + break; + case SDLK_RALT: + modstate |= KMOD_RALT; + break; + case SDLK_LMETA: + modstate |= KMOD_LMETA; + break; + case SDLK_RMETA: + modstate |= KMOD_RMETA; + break; + default: + break; + } + } + if ( kstate[i] == state ) continue; + /* * Send a fake keyboard event correcting the difference between * SDL's keyboard state and the actual. Note that there is no @@ -887,16 +941,31 @@ * keys are released when focus is lost only keypresses should * be sent here */ - st = new_kstate[i] ? SDL_PRESSED : SDL_RELEASED; - memset(&sk, 0, sizeof(sk)); - sk.sym = i; - sk.scancode = xcode[i]; /* only valid for key press */ if ( gen_event ) { - SDL_PrivateKeyboard(st, &sk); + SDL_keysym sk; + memset(&sk, 0, sizeof(sk)); + sk.sym = i; + sk.scancode = xcode[i]; /* only valid for key press */ + SDL_PrivateKeyboard(state, &sk); } else { - kstate[i] = new_kstate[i]; + kstate[i] = state; } } + + /* Hack - set toggle key state */ + if ( modstate & KMOD_CAPS ) { + kstate[SDLK_CAPSLOCK] = SDL_PRESSED; + } else { + kstate[SDLK_CAPSLOCK] = SDL_RELEASED; + } + if ( modstate & KMOD_NUM ) { + kstate[SDLK_NUMLOCK] = SDL_PRESSED; + } else { + kstate[SDLK_NUMLOCK] = SDL_RELEASED; + } + + /* Set the final modifier state */ + SDL_SetModState(modstate); } void X11_InitOSKeymap(_THIS)