Mercurial > sdl-ios-xcode
changeset 4666:52e871f486b8
Revision 3163 added the following formats for OpenGL ES:
SDL_PIXELFORMAT_ABGR4444, SDL_PIXELFORMAT_ABGR1555, SDL_PIXELFORMAT_BGR565
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 16 Jul 2010 22:16:05 -0700 |
parents | c2493813a2f4 |
children | a8ef4c3a5d8e |
files | README.iphoneos |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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--- a/README.iphoneos Fri Jul 16 20:53:44 2010 -0400 +++ b/README.iphoneos Fri Jul 16 22:16:05 2010 -0700 @@ -55,7 +55,7 @@ Your SDL application for iPhone uses OpenGL ES for video by default. -OpenGL ES for iPhone supports two display pixel formats, RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively. By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute. +OpenGL ES for iPhone supports several display pixel formats, such as RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively. By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute. If your application doesn't use OpenGL's depth buffer, you may find significant performance improvement by setting SDL_GL_DEPTH_SIZE to 0.