Mercurial > sdl-ios-xcode
changeset 5175:51b4cfdf7ebb
Don't free the surface since the application might be still using it.
Also experimented with texture rectangle updates, but I think at this point the full rect update gives the most consistent results.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 04 Feb 2011 12:24:28 -0800 |
parents | 34e2d5115786 |
children | ebfedf3787b1 |
files | src/video/SDL_video.c |
diffstat | 1 files changed, 38 insertions(+), 8 deletions(-) [+] |
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line diff
--- a/src/video/SDL_video.c Fri Feb 04 12:22:52 2011 -0800 +++ b/src/video/SDL_video.c Fri Feb 04 12:24:28 2011 -0800 @@ -104,6 +104,7 @@ SDL_Texture *texture; void *pixels; int pitch; + int bytes_per_pixel; } SDL_WindowTextureData; static int @@ -176,7 +177,8 @@ } /* Create framebuffer data */ - data->pitch = (((window->w * SDL_BYTESPERPIXEL(*format)) + 3) & ~3); + data->bytes_per_pixel = SDL_BYTESPERPIXEL(*format); + data->pitch = (((window->w * data->bytes_per_pixel) + 3) & ~3); data->pixels = SDL_malloc(window->h * data->pitch); if (!data->pixels) { SDL_OutOfMemory(); @@ -192,6 +194,12 @@ SDL_UpdateWindowTexture(_THIS, SDL_Window * window, int numrects, SDL_Rect * rects) { SDL_WindowTextureData *data; +#ifdef UPDATE_TEXTURE_SUBRECTS + void *src, *dst; + int src_pitch; + int dst_pitch; + int i, row, length; +#endif data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA); if (!data || !data->texture) { @@ -199,12 +207,33 @@ return -1; } +#ifdef UPDATE_TEXTURE_SUBRECTS + src_pitch = data->pitch; + for (i = 0; i < numrects; ++i) { + src = (void *)((Uint8 *)data->pixels + + rects[i].y * src_pitch + + rects[i].x * data->bytes_per_pixel); + if (SDL_LockTexture(data->texture, &rects[i], &dst, &dst_pitch) < 0) { + return -1; + } + length = rects[i].w * data->bytes_per_pixel; + for (row = rects[i].h; row--; ) { + SDL_memcpy(dst, src, length); + src = (Uint8*)src + src_pitch; + dst = (Uint8*)dst + dst_pitch; + } + SDL_UnlockTexture(data->texture); + } +#else if (SDL_UpdateTexture(data->texture, NULL, data->pixels, data->pitch) < 0) { return -1; } +#endif + if (SDL_RenderCopy(data->renderer, data->texture, NULL, NULL) < 0) { return -1; } + SDL_RenderPresent(data->renderer); return 0; } @@ -1389,9 +1418,14 @@ { CHECK_WINDOW_MAGIC(window, NULL); - if (!window->surface) { + if (!window->surface_valid) { + if (window->surface) { + window->surface->refcount = 0; + SDL_FreeSurface(window->surface); + } window->surface = SDL_CreateWindowFramebuffer(window); if (window->surface) { + window->surface_valid = SDL_TRUE; window->surface->refcount = 0x7FFFFFF; } } @@ -1418,7 +1452,7 @@ { CHECK_WINDOW_MAGIC(window, -1); - if (!window->surface) { + if (!window->surface_valid) { SDL_SetError("Window surface is invalid, please call SDL_GetWindowSurface() to get a new surface"); return -1; } @@ -1474,11 +1508,7 @@ void SDL_OnWindowResized(SDL_Window * window) { - if (window->surface) { - window->surface->refcount = 0; - SDL_FreeSurface(window->surface); - window->surface = NULL; - } + window->surface_valid = SDL_FALSE; } void