Mercurial > sdl-ios-xcode
changeset 1536:5151662ab728
WIN32 is no longer defined on Windows builds
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Mar 2006 17:33:33 +0000 |
parents | ba2e91b27a37 |
children | 60620d71e324 |
files | src/video/SDL_sysvideo.h |
diffstat | 1 files changed, 5 insertions(+), 5 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/SDL_sysvideo.h Tue Mar 14 17:21:49 2006 +0000 +++ b/src/video/SDL_sysvideo.h Tue Mar 14 17:33:33 2006 +0000 @@ -173,18 +173,18 @@ /* Retrieves the address of a function in the gl library */ void* (*GL_GetProcAddress)(_THIS, const char *proc); - /* Get attribute information from the windowing system. */ - int (*GL_GetAttribute)(_THIS, SDL_GLattr attrib, int* value); + /* Get attribute information from the windowing system. */ + int (*GL_GetAttribute)(_THIS, SDL_GLattr attrib, int* value); - /* Make the context associated with this driver current */ - int (*GL_MakeCurrent)(_THIS); + /* Make the context associated with this driver current */ + int (*GL_MakeCurrent)(_THIS); /* Swap the current buffers in double buffer mode. */ void (*GL_SwapBuffers)(_THIS); /* OpenGL functions for SDL_OPENGLBLIT */ #if SDL_VIDEO_OPENGL -#ifndef WIN32 +#if !defined(__WIN32__) #define WINAPI #endif #define SDL_PROC(ret,func,params) ret (WINAPI *func) params;