Mercurial > sdl-ios-xcode
changeset 2990:502adab079a4
indent
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Jan 2009 17:14:27 +0000 |
parents | aba5a5cc2e63 |
children | f4d14219c2aa |
files | include/SDL_video.h src/events/SDL_keyboard.c src/video/SDL_bmp.c src/video/SDL_pixels.c src/video/SDL_pixels_c.h src/video/win32/SDL_d3drender.c src/video/win32/SDL_win32events.c src/video/win32/SDL_win32mouse.c src/video/win32/SDL_win32window.c src/video/x11/SDL_x11window.c |
diffstat | 10 files changed, 83 insertions(+), 58 deletions(-) [+] |
line wrap: on
line diff
--- a/include/SDL_video.h Sun Jan 04 17:10:04 2009 +0000 +++ b/include/SDL_video.h Sun Jan 04 17:14:27 2009 +0000 @@ -597,7 +597,8 @@ * * \param icon The icon for the window */ -extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_WindowID windowID, SDL_Surface * icon); +extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_WindowID windowID, + SDL_Surface * icon); /** * \fn void SDL_SetWindowData(SDL_WindowID windowID, void *userdata)
--- a/src/events/SDL_keyboard.c Sun Jan 04 17:10:04 2009 +0000 +++ b/src/events/SDL_keyboard.c Sun Jan 04 17:14:27 2009 +0000 @@ -975,17 +975,17 @@ switch (key) { case SDLK_RETURN: - return SDL_GetScancodeName(SDL_SCANCODE_RETURN); + return SDL_GetScancodeName(SDL_SCANCODE_RETURN); case SDLK_ESCAPE: - return SDL_GetScancodeName(SDL_SCANCODE_ESCAPE); + return SDL_GetScancodeName(SDL_SCANCODE_ESCAPE); case SDLK_BACKSPACE: - return SDL_GetScancodeName(SDL_SCANCODE_BACKSPACE); + return SDL_GetScancodeName(SDL_SCANCODE_BACKSPACE); case SDLK_TAB: - return SDL_GetScancodeName(SDL_SCANCODE_TAB); + return SDL_GetScancodeName(SDL_SCANCODE_TAB); case SDLK_SPACE: - return SDL_GetScancodeName(SDL_SCANCODE_SPACE); + return SDL_GetScancodeName(SDL_SCANCODE_SPACE); case SDLK_DELETE: - return SDL_GetScancodeName(SDL_SCANCODE_DELETE); + return SDL_GetScancodeName(SDL_SCANCODE_DELETE); default: /* Unaccented letter keys on latin keyboards are normally labeled in upper case (and probably on others like Greek or
--- a/src/video/SDL_bmp.c Sun Jan 04 17:10:04 2009 +0000 +++ b/src/video/SDL_bmp.c Sun Jan 04 17:14:27 2009 +0000 @@ -412,7 +412,8 @@ 32-bit BMP with alpha channel, otherwise save a 24-bit BMP. */ if (save32bit) { SDL_InitFormat(&format, 32, - 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); + 0x00FF0000, 0x0000FF00, 0x000000FF, + 0xFF000000); } else { SDL_InitFormat(&format, 24, #if SDL_BYTEORDER == SDL_LIL_ENDIAN @@ -424,7 +425,8 @@ } surface = SDL_ConvertSurface(saveme, &format, 0); if (!surface) { - SDL_SetError("Couldn't convert image to %d bpp", format.BitsPerPixel); + SDL_SetError("Couldn't convert image to %d bpp", + format.BitsPerPixel); } } }
--- a/src/video/SDL_pixels.c Sun Jan 04 17:10:04 2009 +0000 +++ b/src/video/SDL_pixels.c Sun Jan 04 17:14:27 2009 +0000 @@ -360,7 +360,8 @@ } SDL_PixelFormat * -SDL_InitFormat(SDL_PixelFormat *format, int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) +SDL_InitFormat(SDL_PixelFormat * format, int bpp, Uint32 Rmask, Uint32 Gmask, + Uint32 Bmask, Uint32 Amask) { Uint32 mask;
--- a/src/video/SDL_pixels_c.h Sun Jan 04 17:10:04 2009 +0000 +++ b/src/video/SDL_pixels_c.h Sun Jan 04 17:14:27 2009 +0000 @@ -29,9 +29,9 @@ extern SDL_PixelFormat *SDL_AllocFormat(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); -extern SDL_PixelFormat *SDL_InitFormat(SDL_PixelFormat *format, int bpp, - Uint32 Rmask, Uint32 Gmask, - Uint32 Bmask, Uint32 Amask); +extern SDL_PixelFormat *SDL_InitFormat(SDL_PixelFormat * format, int bpp, + Uint32 Rmask, Uint32 Gmask, + Uint32 Bmask, Uint32 Amask); extern void SDL_FormatChanged(SDL_Surface * surface); extern void SDL_FreeFormat(SDL_PixelFormat * format);
--- a/src/video/win32/SDL_d3drender.c Sun Jan 04 17:10:04 2009 +0000 +++ b/src/video/win32/SDL_d3drender.c Sun Jan 04 17:14:27 2009 +0000 @@ -39,7 +39,9 @@ static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags); static int D3D_DisplayModeChanged(SDL_Renderer * renderer); static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); -static int D3D_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); +static int D3D_QueryTexturePixels(SDL_Renderer * renderer, + SDL_Texture * texture, void **pixels, + int *pitch); static int D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, @@ -232,17 +234,18 @@ } static SDL_bool -D3D_IsTextureFormatAvailable(IDirect3D9 *d3d, Uint32 display_format, Uint32 texture_format) +D3D_IsTextureFormatAvailable(IDirect3D9 * d3d, Uint32 display_format, + Uint32 texture_format) { HRESULT result; - result = IDirect3D9_CheckDeviceFormat(d3d, - D3DADAPTER_DEFAULT, /* FIXME */ + result = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, /* FIXME */ D3DDEVTYPE_HAL, PixelFormatToD3DFMT(display_format), 0, D3DRTYPE_TEXTURE, - PixelFormatToD3DFMT(texture_format)); + PixelFormatToD3DFMT + (texture_format)); return FAILED(result) ? SDL_FALSE : SDL_TRUE; } @@ -260,7 +263,8 @@ d3drect.top = 0; d3drect.bottom = texture->h; - result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0); + result = + IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0); if (FAILED(result)) { return; } @@ -285,28 +289,35 @@ if (data->d3d) { int i; int formats[] = { - SDL_PIXELFORMAT_INDEX8, - SDL_PIXELFORMAT_RGB332, - SDL_PIXELFORMAT_RGB444, - SDL_PIXELFORMAT_RGB555, - SDL_PIXELFORMAT_ARGB4444, - SDL_PIXELFORMAT_ARGB1555, - SDL_PIXELFORMAT_RGB565, - SDL_PIXELFORMAT_RGB888, - SDL_PIXELFORMAT_ARGB8888, - SDL_PIXELFORMAT_ARGB2101010, + SDL_PIXELFORMAT_INDEX8, + SDL_PIXELFORMAT_RGB332, + SDL_PIXELFORMAT_RGB444, + SDL_PIXELFORMAT_RGB555, + SDL_PIXELFORMAT_ARGB4444, + SDL_PIXELFORMAT_ARGB1555, + SDL_PIXELFORMAT_RGB565, + SDL_PIXELFORMAT_RGB888, + SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_ARGB2101010, }; for (i = 0; i < SDL_arraysize(formats); ++i) { - if (D3D_IsTextureFormatAvailable(data->d3d, mode->format, formats[i])) { - info->texture_formats[info->num_texture_formats++] = formats[i]; + if (D3D_IsTextureFormatAvailable + (data->d3d, mode->format, formats[i])) { + info->texture_formats[info->num_texture_formats++] = + formats[i]; } } - info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YV12; - info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_IYUV; - info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YUY2; - info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_UYVY; - info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YVYU; + info->texture_formats[info->num_texture_formats++] = + SDL_PIXELFORMAT_YV12; + info->texture_formats[info->num_texture_formats++] = + SDL_PIXELFORMAT_IYUV; + info->texture_formats[info->num_texture_formats++] = + SDL_PIXELFORMAT_YUY2; + info->texture_formats[info->num_texture_formats++] = + SDL_PIXELFORMAT_UYVY; + info->texture_formats[info->num_texture_formats++] = + SDL_PIXELFORMAT_YVYU; SDL_AddRenderDriver(0, &D3D_RenderDriver); } @@ -549,9 +560,11 @@ if (SDL_ISPIXELFORMAT_FOURCC(texture->format) && (texture->format != SDL_PIXELFORMAT_YUY2 || - !D3D_IsTextureFormatAvailable(renderdata->d3d, display_format, texture->format)) && - (texture->format != SDL_PIXELFORMAT_YVYU || - !D3D_IsTextureFormatAvailable(renderdata->d3d, display_format, texture->format))) { + !D3D_IsTextureFormatAvailable(renderdata->d3d, display_format, + texture->format)) + && (texture->format != SDL_PIXELFORMAT_YVYU + || !D3D_IsTextureFormatAvailable(renderdata->d3d, display_format, + texture->format))) { data->yuv = SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h); if (!data->yuv) { @@ -680,7 +693,8 @@ result = IDirect3DDevice9_CreateTexture(renderdata->device, texture->w, texture->h, 1, 0, - PixelFormatToD3DFMT(texture->format), + PixelFormatToD3DFMT(texture-> + format), D3DPOOL_SYSTEMMEM, &temp, NULL); if (FAILED(result)) { D3D_SetError("CreateTexture()", result); @@ -733,7 +747,8 @@ d3drect.bottom = rect->y + rect->h; result = - IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0); + IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, + 0); if (FAILED(result)) { D3D_SetError("LockRect()", result); return -1; @@ -776,7 +791,8 @@ result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, - markDirty ? 0 : D3DLOCK_NO_DIRTY_UPDATE); + markDirty ? 0 : + D3DLOCK_NO_DIRTY_UPDATE); if (FAILED(result)) { D3D_SetError("LockRect()", result); return -1;
--- a/src/video/win32/SDL_win32events.c Sun Jan 04 17:10:04 2009 +0000 +++ b/src/video/win32/SDL_win32events.c Sun Jan 04 17:14:27 2009 +0000 @@ -287,7 +287,7 @@ } if (flags & RI_MOUSE_WHEEL) { SDL_SendMouseWheel(index, 0, - (short)raw->data.mouse.usButtonData); + (short) raw->data.mouse.usButtonData); } SDL_stack_free(lpb); }
--- a/src/video/win32/SDL_win32mouse.c Sun Jan 04 17:10:04 2009 +0000 +++ b/src/video/win32/SDL_win32mouse.c Sun Jan 04 17:14:27 2009 +0000 @@ -85,7 +85,8 @@ continue; } buffer = SDL_malloc((tmp + 1) * sizeof(char)); - key_name = SDL_malloc((tmp + SDL_strlen(reg_key_root) + 1) * sizeof(char)); + key_name = + SDL_malloc((tmp + SDL_strlen(reg_key_root) + 1) * sizeof(char)); /* we're getting the device registry path and polishing it to get it's name, surely there must be an easier way, but we haven't found it yet */ @@ -126,7 +127,7 @@ } } - buffer -= 4; + buffer -= 4; if (is_rdp == 1) { SDL_free(buffer); @@ -178,7 +179,8 @@ int cursors; data->WTInfoA(WTI_DEVICES, DVC_NPRESSURE, &pressure); data->WTInfoA(WTI_DEVICES, DVC_NCSRTYPES, &cursors); - SDL_AddMouse(&mouse, device_name, pressure.axMax, pressure.axMin, cursors); + SDL_AddMouse(&mouse, device_name, pressure.axMax, pressure.axMin, + cursors); } else { SDL_AddMouse(&mouse, device_name, 0, 0, 1); }
--- a/src/video/win32/SDL_win32window.c Sun Jan 04 17:10:04 2009 +0000 +++ b/src/video/win32/SDL_win32window.c Sun Jan 04 17:14:27 2009 +0000 @@ -318,7 +318,7 @@ HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; HICON hicon = NULL; - if(icon) { + if (icon) { BYTE *icon_bmp; int icon_len; SDL_RWops *dst; @@ -337,7 +337,7 @@ /* Write the BITMAPINFO header */ SDL_WriteLE32(dst, 40); SDL_WriteLE32(dst, icon->w); - SDL_WriteLE32(dst, icon->h*2); + SDL_WriteLE32(dst, icon->h * 2); SDL_WriteLE16(dst, 1); SDL_WriteLE16(dst, 32); SDL_WriteLE32(dst, BI_RGB); @@ -355,22 +355,23 @@ /* Write the pixels upside down into the bitmap buffer */ int y = surface->h; while (y--) { - Uint8 *src = (Uint8 *)surface->pixels + y * surface->pitch; + Uint8 *src = (Uint8 *) surface->pixels + y * surface->pitch; SDL_RWwrite(dst, src, surface->pitch, 1); } SDL_FreeSurface(surface); - hicon = CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000); + hicon = + CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000); } SDL_RWclose(dst); SDL_stack_free(icon_bmp); } /* Set the icon for the window */ - SendMessage(hwnd, WM_SETICON, ICON_SMALL, (LPARAM)hicon); + SendMessage(hwnd, WM_SETICON, ICON_SMALL, (LPARAM) hicon); /* Set the icon in the task manager (should we do this?) */ - SendMessage(hwnd, WM_SETICON, ICON_BIG, (LPARAM)hicon); + SendMessage(hwnd, WM_SETICON, ICON_BIG, (LPARAM) hicon); } void
--- a/src/video/x11/SDL_x11window.c Sun Jan 04 17:10:04 2009 +0000 +++ b/src/video/x11/SDL_x11window.c Sun Jan 04 17:14:27 2009 +0000 @@ -659,22 +659,24 @@ Uint32 *propdata; /* Convert the icon to ARGB for modern window managers */ - SDL_InitFormat(&format, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); + SDL_InitFormat(&format, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, + 0xFF000000); surface = SDL_ConvertSurface(icon, &format, 0); if (!surface) { return; } /* Set the _NET_WM_ICON property */ - propsize = 2+(icon->w*icon->h); + propsize = 2 + (icon->w * icon->h); propdata = SDL_malloc(propsize * sizeof(Uint32)); if (propdata) { propdata[0] = icon->w; propdata[1] = icon->h; - SDL_memcpy(&propdata[2], surface->pixels, surface->h*surface->pitch); - XChangeProperty(display, data->window, _NET_WM_ICON, - XA_CARDINAL, 32, PropModeReplace, - (unsigned char *) propdata, propsize); + SDL_memcpy(&propdata[2], surface->pixels, + surface->h * surface->pitch); + XChangeProperty(display, data->window, _NET_WM_ICON, XA_CARDINAL, + 32, PropModeReplace, (unsigned char *) propdata, + propsize); } SDL_FreeSurface(surface); } else {