changeset 3400:4ec48602f1db

iPhone interruption patch / SDL 1.3 Eric Wing to Sam I've been sitting on this too long. I need to push. It's untested because of the unrelated crashing bug I've been experiencing. Also have a fix for SIZEOF_VOIDP in the config for both iPhone and Mac.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 17 Oct 2009 07:36:45 +0000
parents f96615051c8c
children 244ca085c026
files include/SDL_config_iphoneos.h include/SDL_config_macosx.h include/SDL_video.h src/video/cocoa/SDL_cocoawindow.h src/video/uikit/SDL_uikitappdelegate.h src/video/uikit/SDL_uikitappdelegate.m src/video/uikit/SDL_uikitwindow.m
diffstat 7 files changed, 44 insertions(+), 4 deletions(-) [+]
line wrap: on
line diff
--- a/include/SDL_config_iphoneos.h	Tue Oct 13 20:17:11 2009 +0000
+++ b/include/SDL_config_iphoneos.h	Sat Oct 17 07:36:45 2009 +0000
@@ -35,6 +35,12 @@
 typedef unsigned long uintptr_t;
 #endif /* !_STDINT_H_ && !HAVE_STDINT_H */
 
+#ifdef __LP64__
+#define SIZEOF_VOIDP 8
+#else
+#define SIZEOF_VOIDP 4
+#endif
+
 #define SDL_HAS_64BIT_TYPE	1
 
 #define HAVE_ALLOCA_H		1
--- a/include/SDL_config_macosx.h	Tue Oct 13 20:17:11 2009 +0000
+++ b/include/SDL_config_macosx.h	Sat Oct 17 07:36:45 2009 +0000
@@ -30,7 +30,12 @@
 
 /* This is a set of defines to configure the SDL features */
 
-#define SIZEOF_VOIDP 4
+#ifdef __LP64__
+	#define SIZEOF_VOIDP 8
+#else
+	#define SIZEOF_VOIDP 4
+#endif
+
 #define SDL_HAS_64BIT_TYPE	1
 
 /* Useful headers */
--- a/include/SDL_video.h	Tue Oct 13 20:17:11 2009 +0000
+++ b/include/SDL_video.h	Sat Oct 17 07:36:45 2009 +0000
@@ -414,8 +414,9 @@
  */
 extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayMode * mode);
 
+
 /**
- * \fn SDL_DisplayMode *SDL_GetClosestDisplayMode(const SDL_DisplayMode *mode, SDL_DisplayMode *closest)
+ * \fn SDL_DisplayMode SDL_GetClosestDisplayMode(const SDL_DisplayMode mode, SDL_DisplayMode closest)
  *
  * \brief Get the closest match to the requested display mode.
  *
--- a/src/video/cocoa/SDL_cocoawindow.h	Tue Oct 13 20:17:11 2009 +0000
+++ b/src/video/cocoa/SDL_cocoawindow.h	Sat Oct 17 07:36:45 2009 +0000
@@ -24,10 +24,16 @@
 #ifndef _SDL_cocoawindow_h
 #define _SDL_cocoawindow_h
 
+#import <Cocoa/Cocoa.h>
+
 typedef struct SDL_WindowData SDL_WindowData;
 
 /* *INDENT-OFF* */
-@interface Cocoa_WindowListener:NSResponder {
+#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_6
+@interface Cocoa_WindowListener : NSResponder <NSWindowDelegate> {
+#else
+@interface Cocoa_WindowListener : NSResponder {
+#endif		
     SDL_WindowData *_data;
 }
 
--- a/src/video/uikit/SDL_uikitappdelegate.h	Tue Oct 13 20:17:11 2009 +0000
+++ b/src/video/uikit/SDL_uikitappdelegate.h	Sat Oct 17 07:36:45 2009 +0000
@@ -26,9 +26,11 @@
 /* *INDENT-OFF* */
 @interface SDLUIKitDelegate:NSObject<UIApplicationDelegate> {
     UIWindow *window;
+	SDL_WindowID windowID;
 }
 
 @property (readwrite, retain) UIWindow *window;
+@property (readwrite, assign) SDL_WindowID windowID;
 
 +(SDLUIKitDelegate *)sharedAppDelegate;
 
--- a/src/video/uikit/SDL_uikitappdelegate.m	Tue Oct 13 20:17:11 2009 +0000
+++ b/src/video/uikit/SDL_uikitappdelegate.m	Sat Oct 17 07:36:45 2009 +0000
@@ -56,6 +56,7 @@
 @implementation SDLUIKitDelegate
 
 @synthesize window;
+@synthesize windowID;
 
 /* convenience method */
 +(SDLUIKitDelegate *)sharedAppDelegate {
@@ -66,6 +67,7 @@
 - (id)init {
 	self = [super init];
 	window = nil;
+	windowID = 0;
 	return self;
 }
 
@@ -97,6 +99,20 @@
 	
 }
 
+- (void) applicationWillResignActive:(UIApplication*)application
+{
+//	NSLog(@"%@", NSStringFromSelector(_cmd));
+	SDL_SendWindowEvent(self.windowID, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
+}
+
+- (void) applicationDidBecomeActive:(UIApplication*)application
+{
+//	NSLog(@"%@", NSStringFromSelector(_cmd));
+	SDL_SendWindowEvent(self.windowID, SDL_WINDOWEVENT_RESTORED, 0, 0);
+}
+
+
+
 -(void)dealloc {
 	[window release];
 	[super dealloc];
--- a/src/video/uikit/SDL_uikitwindow.m	Tue Oct 13 20:17:11 2009 +0000
+++ b/src/video/uikit/SDL_uikitwindow.m	Sat Oct 17 07:36:45 2009 +0000
@@ -82,7 +82,7 @@
 
 int UIKit_CreateWindow(_THIS, SDL_Window *window) {
 		
-	/* iPhone applications are single window only */
+	/* We currently only handle single window applications on iPhone */
 	if (nil != [SDLUIKitDelegate sharedAppDelegate].window) {
 		SDL_SetError("Window already exists, no multi-window support.");
 		return -1;
@@ -96,7 +96,10 @@
         return -1;
     }	
 	
+	// This saves the main window in the app delegate so event callbacks can do stuff on the window.
+	// This assumes a single window application design and needs to be fixed for multiple windows.
 	[SDLUIKitDelegate sharedAppDelegate].window = uiwindow;
+	[SDLUIKitDelegate sharedAppDelegate].windowID = window->id;
 	[uiwindow release]; /* release the window (the app delegate has retained it) */
 	
 	return 1;
@@ -113,6 +116,7 @@
 
 	/* this will also destroy the window */
 	[SDLUIKitDelegate sharedAppDelegate].window = nil;
+	[SDLUIKitDelegate sharedAppDelegate].windowID = 0;
 
 }