Mercurial > sdl-ios-xcode
changeset 4337:4eb6b4be1dbc SDL-1.2
Fixed bug #728
I am using a headset on my monitor as primary sound output device. From time to
time it happens that I switch off my monitor when I leave my computer and
switch it on when I come back.
When doing so while wesnoth is running I get no sound back when I switch on my
monitor. There is probably good reason for that. Therefore I wanted to exit and
restart wesnoth. Unfortunately, wesnoth always hangs in this situation. It
looks like wesnoth can not be exited when the primary sound device vanished.
I created a backtrace of this situation (please see attachment).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 15 Oct 2009 02:52:11 +0000 |
parents | 77b20871fd44 |
children | d78e4e0bf553 |
files | src/audio/alsa/SDL_alsa_audio.c |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/src/audio/alsa/SDL_alsa_audio.c Wed Oct 14 07:34:35 2009 +0000 +++ b/src/audio/alsa/SDL_alsa_audio.c Thu Oct 15 02:52:11 2009 +0000 @@ -323,7 +323,7 @@ frames_left = ((snd_pcm_uframes_t) this->spec.samples); - while ( frames_left > 0 ) { + while ( frames_left > 0 && this->enabled ) { status = SDL_NAME(snd_pcm_writei)(pcm_handle, sample_buf, frames_left); if ( status < 0 ) { if ( status == -EAGAIN ) {