Mercurial > sdl-ios-xcode
changeset 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | 01cddd0f2efb |
children | 24852aeb0657 |
files | src/video/SDL_video.c src/video/macrom/SDL_romvideo.c |
diffstat | 2 files changed, 11 insertions(+), 7 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/SDL_video.c Sun Jul 25 18:43:07 2004 +0000 +++ b/src/video/SDL_video.c Sun Jul 25 19:43:56 2004 +0000 @@ -743,12 +743,11 @@ /* Load GL symbols (before MakeCurrent, where we need glGetString). */ if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { -#ifdef __QNXNTO__ - #if (_NTO_VERSION < 630) - #define __SDL_NOGETPROCADDR__ - #endif /* 6.3.0 */ -#endif /* __QNXNTO__ */ - +#if (defined(macintosh) && !defined(__MWERKS__)) +#define __SDL_NOGETPROCADDR__ +#elif defined(__QNXNTO__) && (_NTO_VERSION < 630) +#define __SDL_NOGETPROCADDR__ +#endif #ifdef __SDL_NOGETPROCADDR__ #define SDL_PROC(ret,func,params) video->func=func; #else
--- a/src/video/macrom/SDL_romvideo.c Sun Jul 25 18:43:07 2004 +0000 +++ b/src/video/macrom/SDL_romvideo.c Sun Jul 25 19:43:56 2004 +0000 @@ -163,9 +163,14 @@ #ifdef HAVE_OPENGL device->GL_MakeCurrent = Mac_GL_MakeCurrent; device->GL_SwapBuffers = Mac_GL_SwapBuffers; +#ifdef __MWERKS__ device->GL_LoadLibrary = Mac_GL_LoadLibrary; device->GL_GetProcAddress = Mac_GL_GetProcAddress; -#endif +#else + device->GL_LoadLibrary = NULL; + device->GL_GetProcAddress = NULL; +#endif // CodeWarrior +#endif // Have OpenGL device->SetCaption = Mac_SetCaption; device->SetIcon = NULL; device->IconifyWindow = NULL;