changeset 916:46916168361d

Date: Sun, 25 Jul 2004 23:10:03 +0800 From: Chris Taylor Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading I'm working on a game called D2X which uses SDL, and I recently ported it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to work, I had to build SDL so it doesn't dynamically load OpenGL. This is because I don't think MPW supports dynamic loading. The following patch makes sure when SDL is built under MPW, dynamic loading of shared libraries is disabled.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 25 Jul 2004 19:43:56 +0000
parents 01cddd0f2efb
children 24852aeb0657
files src/video/SDL_video.c src/video/macrom/SDL_romvideo.c
diffstat 2 files changed, 11 insertions(+), 7 deletions(-) [+]
line wrap: on
line diff
--- a/src/video/SDL_video.c	Sun Jul 25 18:43:07 2004 +0000
+++ b/src/video/SDL_video.c	Sun Jul 25 19:43:56 2004 +0000
@@ -743,12 +743,11 @@
 	/* Load GL symbols (before MakeCurrent, where we need glGetString). */
 	if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) {
 
-#ifdef __QNXNTO__
-    #if (_NTO_VERSION < 630)
-       #define __SDL_NOGETPROCADDR__
-    #endif /* 6.3.0 */
-#endif /* __QNXNTO__ */
-
+#if (defined(macintosh) && !defined(__MWERKS__))
+#define __SDL_NOGETPROCADDR__
+#elif defined(__QNXNTO__) && (_NTO_VERSION < 630)
+#define __SDL_NOGETPROCADDR__
+#endif
 #ifdef __SDL_NOGETPROCADDR__
     #define SDL_PROC(ret,func,params) video->func=func;
 #else
--- a/src/video/macrom/SDL_romvideo.c	Sun Jul 25 18:43:07 2004 +0000
+++ b/src/video/macrom/SDL_romvideo.c	Sun Jul 25 19:43:56 2004 +0000
@@ -163,9 +163,14 @@
 #ifdef HAVE_OPENGL
 	device->GL_MakeCurrent = Mac_GL_MakeCurrent;
 	device->GL_SwapBuffers = Mac_GL_SwapBuffers;
+#ifdef __MWERKS__
 	device->GL_LoadLibrary = Mac_GL_LoadLibrary;
 	device->GL_GetProcAddress = Mac_GL_GetProcAddress;
-#endif
+#else
+	device->GL_LoadLibrary = NULL;
+	device->GL_GetProcAddress = NULL;
+#endif	// CodeWarrior
+#endif	// Have OpenGL
 	device->SetCaption = Mac_SetCaption;
 	device->SetIcon = NULL;
 	device->IconifyWindow = NULL;