Mercurial > sdl-ios-xcode
changeset 3527:444cb12cadb6
Fixed to use the correct display adapter
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 06 Dec 2009 06:21:39 +0000 |
parents | e6f2f312780f |
children | 59ff7a2beb57 |
files | src/video/win32/SDL_d3drender.c |
diffstat | 1 files changed, 63 insertions(+), 28 deletions(-) [+] |
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line diff
--- a/src/video/win32/SDL_d3drender.c Sat Dec 05 22:13:36 2009 +0000 +++ b/src/video/win32/SDL_d3drender.c Sun Dec 06 06:21:39 2009 +0000 @@ -106,6 +106,7 @@ { IDirect3D9 *d3d; IDirect3DDevice9 *device; + UINT adapter; D3DPRESENT_PARAMETERS pparams; SDL_bool beginScene; } D3D_RenderData; @@ -241,13 +242,41 @@ } } +static UINT D3D_FindAdapter(IDirect3D9 * d3d, SDL_VideoDisplay * display) +{ + SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata; + UINT adapter, count; + + count = IDirect3D9_GetAdapterCount(d3d); + for (adapter = 0; adapter < count; ++adapter) { + HRESULT result; + D3DADAPTER_IDENTIFIER9 info; + char *name; + + result = IDirect3D9_GetAdapterIdentifier(d3d, adapter, 0, &info); + if (FAILED(result)) { + continue; + } + name = WIN_StringToUTF8(displaydata->DeviceName); + if (SDL_strcmp(name, info.DeviceName) == 0) { + SDL_free(name); + return adapter; + } + SDL_free(name); + } + + /* This should never happen, but just in case... */ + return D3DADAPTER_DEFAULT; +} + static SDL_bool -D3D_IsTextureFormatAvailable(IDirect3D9 * d3d, Uint32 display_format, +D3D_IsTextureFormatAvailable(IDirect3D9 * d3d, UINT adapter, + Uint32 display_format, Uint32 texture_format) { HRESULT result; - result = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, /* FIXME */ + result = IDirect3D9_CheckDeviceFormat(d3d, adapter, D3DDEVTYPE_HAL, PixelFormatToD3DFMT(display_format), 0, @@ -292,10 +321,9 @@ { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_RendererInfo *info = &D3D_RenderDriver.info; - SDL_DisplayMode *mode = &SDL_CurrentDisplay.desktop_mode; if (data->d3d) { - int i; + int i, j; int formats[] = { SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_RGB332, @@ -309,26 +337,32 @@ SDL_PIXELFORMAT_ARGB2101010, }; - for (i = 0; i < SDL_arraysize(formats); ++i) { - if (D3D_IsTextureFormatAvailable - (data->d3d, mode->format, formats[i])) { - info->texture_formats[info->num_texture_formats++] = - formats[i]; + for (i = 0; i < _this->num_displays; ++i) { + SDL_VideoDisplay *display = &_this->displays[i]; + SDL_DisplayMode *mode = &display->desktop_mode; + UINT adapter = D3D_FindAdapter(data->d3d, display); + + /* Get the matching D3D adapter for this display */ + info->num_texture_formats = 0; + for (j = 0; j < SDL_arraysize(formats); ++j) { + if (D3D_IsTextureFormatAvailable + (data->d3d, adapter, mode->format, formats[j])) { + info->texture_formats[info->num_texture_formats++] = + formats[j]; + } } - } - info->texture_formats[info->num_texture_formats++] = - SDL_PIXELFORMAT_YV12; - info->texture_formats[info->num_texture_formats++] = - SDL_PIXELFORMAT_IYUV; - info->texture_formats[info->num_texture_formats++] = - SDL_PIXELFORMAT_YUY2; - info->texture_formats[info->num_texture_formats++] = - SDL_PIXELFORMAT_UYVY; - info->texture_formats[info->num_texture_formats++] = - SDL_PIXELFORMAT_YVYU; + info->texture_formats[info->num_texture_formats++] = + SDL_PIXELFORMAT_YV12; + info->texture_formats[info->num_texture_formats++] = + SDL_PIXELFORMAT_IYUV; + info->texture_formats[info->num_texture_formats++] = + SDL_PIXELFORMAT_YUY2; + info->texture_formats[info->num_texture_formats++] = + SDL_PIXELFORMAT_UYVY; + info->texture_formats[info->num_texture_formats++] = + SDL_PIXELFORMAT_YVYU; - for (i = 0; i < _this->num_displays; ++i) { - SDL_AddRenderDriver(&_this->displays[i], &D3D_RenderDriver); + SDL_AddRenderDriver(display, &D3D_RenderDriver); } } } @@ -424,10 +458,11 @@ pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; } - IDirect3D9_GetDeviceCaps(videodata->d3d, D3DADAPTER_DEFAULT, + data->adapter = D3D_FindAdapter(videodata->d3d, display); + IDirect3D9_GetDeviceCaps(videodata->d3d, data->adapter, D3DDEVTYPE_HAL, &caps); - result = IDirect3D9_CreateDevice(videodata->d3d, D3DADAPTER_DEFAULT, /* FIXME */ + result = IDirect3D9_CreateDevice(videodata->d3d, data->adapter, D3DDEVTYPE_HAL, windowdata->hwnd, (caps. @@ -579,11 +614,11 @@ if (SDL_ISPIXELFORMAT_FOURCC(texture->format) && (texture->format != SDL_PIXELFORMAT_YUY2 || - !D3D_IsTextureFormatAvailable(renderdata->d3d, display_format, - texture->format)) + !D3D_IsTextureFormatAvailable(renderdata->d3d, renderdata->adapter, + display_format, texture->format)) && (texture->format != SDL_PIXELFORMAT_YVYU - || !D3D_IsTextureFormatAvailable(renderdata->d3d, display_format, - texture->format))) { + || !D3D_IsTextureFormatAvailable(renderdata->d3d, renderdata->adapter, + display_format, texture->format))) { data->yuv = SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h); if (!data->yuv) {