Mercurial > sdl-ios-xcode
changeset 4768:4435e014eacc
Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Tue, 25 May 2010 00:23:41 -0400 |
parents | dc3fd9b7fcbc |
children | 83f9b95da263 |
files | include/SDL_shape.h |
diffstat | 1 files changed, 3 insertions(+), 7 deletions(-) [+] |
line wrap: on
line diff
--- a/include/SDL_shape.h Sun May 23 01:27:09 2010 -0400 +++ b/include/SDL_shape.h Tue May 25 00:23:41 2010 -0400 @@ -43,13 +43,9 @@ * * \sa SDL_DestroyWindow() */ -extern DECLSPEC SDL_Shaped_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); -extern DECLSPEC SDL_Surface * SDLCALL SDL_LockWindowShape(const SDL_Shaped_Window *window); -extern DECLSPEC void SDLCALL SDL_UnlockWindowShape(const SDL_Shaped_Window *window); -extern DECLSPEC int SDLCALL SDL_PresentWindowShape(const SDL_Shaped_Window *window); - -extern DECLSPEC SDL_Window * SDLCALL SDL_LockShapedWindow(const SDL_Shaped_Window *window); -extern DECLSPEC void SDLCALL SDL_UnlockShapedWindow(const SDL_Shaped_Window *window); +extern DECLSPE SDL_bool SDLCALL SDL_WindowIsShaped(const SDL_Window *window); +extern DECLSPEC int SDLCALL SDL_SelectShapeRenderer(const SDL_Window *window); extern DECLSPEC void SDLCALL SDL_DestroyShapedWindow(const SDL_Shaped_Window *window);