Mercurial > sdl-ios-xcode
changeset 933:4272450dd8d0
Added an option to show the logo at the cursor position for debugging
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 20 Aug 2004 22:33:11 +0000 |
parents | 66761191fc11 |
children | af585d6efec8 |
files | test/testgl.c |
diffstat | 1 files changed, 70 insertions(+), 4 deletions(-) [+] |
line wrap: on
line diff
--- a/test/testgl.c Fri Aug 20 22:32:05 2004 +0000 +++ b/test/testgl.c Fri Aug 20 22:33:11 2004 +0000 @@ -23,6 +23,7 @@ static SDL_Surface *global_image = NULL; static GLuint global_texture = 0; +static GLuint cursor_texture = 0; /**********************************************************************/ @@ -237,6 +238,61 @@ return texture; } +void DrawLogoCursor(void) +{ + static GLfloat texMinX, texMinY; + static GLfloat texMaxX, texMaxY; + static int w, h; + int x, y; + + SDL_Surface *screen = SDL_GetVideoSurface(); + + if ( ! cursor_texture ) { + SDL_Surface *image; + GLfloat texcoord[4]; + + /* Load the image (could use SDL_image library here) */ + image = SDL_LoadBMP(LOGO_FILE); + if ( image == NULL ) { + return; + } + w = image->w; + h = image->h; + + /* Convert the image into an OpenGL texture */ + cursor_texture = SDL_GL_LoadTexture(image, texcoord); + + /* Make texture coordinates easy to understand */ + texMinX = texcoord[0]; + texMinY = texcoord[1]; + texMaxX = texcoord[2]; + texMaxY = texcoord[3]; + + /* We don't need the original image anymore */ + SDL_FreeSurface(image); + + /* Make sure that the texture conversion is okay */ + if ( ! cursor_texture ) { + return; + } + } + + /* Move the image around */ + SDL_GetMouseState(&x, &y); + x -= w/2; + y -= h/2; + + /* Show the image on the screen */ + SDL_GL_Enter2DMode(); + glBindTexture(GL_TEXTURE_2D, cursor_texture); + glBegin(GL_TRIANGLE_STRIP); + glTexCoord2f(texMinX, texMinY); glVertex2i(x, y ); + glTexCoord2f(texMaxX, texMinY); glVertex2i(x+w, y ); + glTexCoord2f(texMinX, texMaxY); glVertex2i(x, y+h); + glTexCoord2f(texMaxX, texMaxY); glVertex2i(x+w, y+h); + glEnd(); + SDL_GL_Leave2DMode(); +} void DrawLogoTexture(void) { @@ -393,7 +449,7 @@ } int RunGLTest( int argc, char* argv[], - int logo, int slowly, int bpp, float gamma, int noframe, int fsaa ) + int logo, int logocursor, int slowly, int bpp, float gamma, int noframe, int fsaa ) { int i; int rgb_size[3]; @@ -652,6 +708,9 @@ DrawLogoTexture(); } } + if ( logocursor ) { + DrawLogoCursor(); + } SDL_GL_SwapBuffers( ); @@ -696,6 +755,10 @@ glDeleteTextures( 1, &global_texture ); global_texture = 0; } + if ( cursor_texture ) { + glDeleteTextures( 1, &cursor_texture ); + cursor_texture = 0; + } /* Destroy our GL context, etc. */ SDL_Quit( ); @@ -704,7 +767,7 @@ int main(int argc, char *argv[]) { - int i, logo; + int i, logo, logocursor; int numtests; int bpp = 0; int slowly; @@ -727,6 +790,9 @@ logo = 1; USE_DEPRECATED_OPENGLBLIT = SDL_TRUE; } + if ( strcmp(argv[i], "-logocursor") == 0 ) { + logocursor = 1; + } if ( strcmp(argv[i], "-slow") == 0 ) { slowly = 1; } @@ -744,13 +810,13 @@ } if ( strncmp(argv[i], "-h", 2) == 0 ) { printf( -"Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa] [-fullscreen]\n", +"Usage: %s [-twice] [-logo] [-logocursor] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa] [-fullscreen]\n", argv[0]); exit(0); } } for ( i=0; i<numtests; ++i ) { - RunGLTest(argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); + RunGLTest(argc, argv, logo, logocursor, slowly, bpp, gamma, noframe, fsaa); } return 0; }