Mercurial > sdl-ios-xcode
changeset 3470:419f459f2f38
It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Nov 2009 06:19:34 +0000 |
parents | 8c5fb2a3b11d |
children | da53c4046c65 |
files | src/video/SDL_renderer_gl.c |
diffstat | 1 files changed, 10 insertions(+), 2 deletions(-) [+] |
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--- a/src/video/SDL_renderer_gl.c Sat Nov 21 06:17:50 2009 +0000 +++ b/src/video/SDL_renderer_gl.c Sat Nov 21 06:19:34 2009 +0000 @@ -1155,9 +1155,17 @@ data->glVertex2f(0.5f + x2, 0.5f + y2); data->glEnd(); - /* For some reason the second endpoint is skipped */ + /* For some reason the rightmost or lowest endpoint is skipped */ data->glBegin(GL_POINTS); - data->glVertex2f(0.5f + x2, 0.5f + y2); + if (x1 > x2) { + data->glVertex2f(0.5f + x1, 0.5f + y1); + } else if (x2 > x1) { + data->glVertex2f(0.5f + x2, 0.5f + y2); + } else if (y1 > y2) { + data->glVertex2f(0.5f + x1, 0.5f + y1); + } else if (y2 > y1) { + data->glVertex2f(0.5f + x2, 0.5f + y2); + } data->glEnd(); return 0;