Mercurial > sdl-ios-xcode
changeset 1925:411bfb37082b
Query the maximum texture size for the D3D renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 22 Jul 2006 21:17:37 +0000 |
parents | 69217fdd2c0a |
children | 307355678142 |
files | src/video/win32/SDL_d3drender.c |
diffstat | 1 files changed, 4 insertions(+), 1 deletions(-) [+] |
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--- a/src/video/win32/SDL_d3drender.c Sat Jul 22 21:02:57 2006 +0000 +++ b/src/video/win32/SDL_d3drender.c Sat Jul 22 21:17:37 2006 +0000 @@ -238,6 +238,7 @@ HRESULT result; D3DPRESENT_PARAMETERS pparams; IDirect3DSwapChain9 *chain; + D3DCAPS9 caps; renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); if (!renderer) { @@ -355,7 +356,9 @@ renderer->info.flags |= SDL_Renderer_PresentVSync; } - /* FIXME: Query maximum texture size */ + IDirect3DDevice9_GetDeviceCaps(data->device, &caps); + renderer->info.max_texture_width = caps.MaxTextureWidth; + renderer->info.max_texture_height = caps.MaxTextureHeight; /* Set up parameters for rendering */ IDirect3DDevice9_SetVertexShader(data->device, NULL);