Mercurial > sdl-ios-xcode
changeset 236:3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 07 Nov 2001 17:59:07 +0000 |
parents | dde0af58db4b |
children | 2fe3fbd2bff5 |
files | src/video/x11/SDL_x11video.c src/video/x11/SDL_x11wm.c |
diffstat | 2 files changed, 156 insertions(+), 117 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/x11/SDL_x11video.c Wed Nov 07 17:58:41 2001 +0000 +++ b/src/video/x11/SDL_x11video.c Wed Nov 07 17:59:07 2001 +0000 @@ -501,7 +501,6 @@ if ( SDL_XPixels ) { int numcolors; unsigned long pixel; - numcolors = SDL_Visual->map_entries; for ( pixel=0; pixel<numcolors; ++pixel ) { while ( SDL_XPixels[pixel] > 0 ) { @@ -1050,10 +1049,10 @@ c = all + best; if(XAllocColor(GFX_Display, SDL_XColorMap, c)) { /* got it */ - colors[best].r = c->red >> 8; - colors[best].g = c->green >> 8; - colors[best].b = c->blue >> 8; - ++SDL_XPixels[best]; + colors[c->pixel].r = c->red >> 8; + colors[c->pixel].g = c->green >> 8; + colors[c->pixel].b = c->blue >> 8; + ++SDL_XPixels[c->pixel]; } else { /* * The colour couldn't be allocated, probably being @@ -1205,12 +1204,12 @@ } if ( SDL_iconcolors ) { unsigned long pixel; - int numcolors = - ((this->screen->format)->palette)->ncolors; - for ( pixel=0; pixel<numcolors; ++pixel ) { - while ( SDL_iconcolors[pixel] > 0 ) { - XFreeColors(SDL_Display, - SDL_DisplayColormap,&pixel,1,0); + Colormap dcmap = DefaultColormap(SDL_Display, + SDL_Screen); + for(pixel = 0; pixel < 256; ++pixel) { + while(SDL_iconcolors[pixel] > 0) { + XFreeColors(GFX_Display, + dcmap, &pixel, 1, 0); --SDL_iconcolors[pixel]; } }
--- a/src/video/x11/SDL_x11wm.c Wed Nov 07 17:58:41 2001 +0000 +++ b/src/video/x11/SDL_x11wm.c Wed Nov 07 17:59:07 2001 +0000 @@ -40,8 +40,13 @@ #include "SDL_x11modes_c.h" #include "SDL_x11wm_c.h" -/* This is necessary for working properly with Enlightenment, etc. */ -#define USE_ICON_WINDOW +static Uint8 reverse_byte(Uint8 x) +{ + x = (x & 0xaa) >> 1 | (x & 0x55) << 1; + x = (x & 0xcc) >> 2 | (x & 0x33) << 2; + x = (x & 0xf0) >> 4 | (x & 0x0f) << 4; + return x; +} void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask) { @@ -50,46 +55,123 @@ XImage *icon_image; Pixmap icon_pixmap; Pixmap mask_pixmap; -#ifdef USE_ICON_WINDOW - Window icon_window; -#endif - GC GC; + Window icon_window = None; + GC gc; XGCValues GCvalues; - int i, b, dbpp; + int i, dbpp; SDL_Rect bounds; - Uint8 *LSBmask, *color_tried; + Uint8 *LSBmask; Visual *dvis; + char *p; + int masksize; - /* Lock the event thread, in multi-threading environments */ SDL_Lock_EventThread(); /* The icon must use the default visual, depth and colormap of the screen, so it might need a conversion */ + dvis = DefaultVisual(SDL_Display, SDL_Screen); dbpp = DefaultDepth(SDL_Display, SDL_Screen); - switch(dbpp) { - case 15: - dbpp = 16; break; - case 24: - dbpp = 32; break; + for(i = 0; i < this->hidden->nvisuals; i++) { + if(this->hidden->visuals[i].visual == dvis) { + dbpp = this->hidden->visuals[i].bpp; + break; + } } - dvis = DefaultVisual(SDL_Display, SDL_Screen); /* The Visual struct is supposed to be opaque but we cheat a little */ sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, dbpp, dvis->red_mask, dvis->green_mask, dvis->blue_mask, 0); - - if ( sicon == NULL ) { + if ( sicon == NULL ) goto done; - } - /* If we already have allocated colours from the default colormap, - copy them */ - if(SDL_Visual == dvis && SDL_XColorMap == SDL_DisplayColormap - && this->screen->format->palette && sicon->format->palette) { - memcpy(sicon->format->palette->colors, - this->screen->format->palette->colors, - this->screen->format->palette->ncolors * sizeof(SDL_Color)); + + if(dbpp == 8) { + /* Default visual is 8bit; we need to allocate colours from + the default colormap */ + SDL_Color want[256], got[256]; + int nwant; + Colormap dcmap; + int missing; + dcmap = DefaultColormap(SDL_Display, SDL_Screen); + if(icon->format->palette) { + /* The icon has a palette as well - we just have to + find those colours */ + nwant = icon->format->palette->ncolors; + memcpy(want, icon->format->palette->colors, + nwant * sizeof want[0]); + } else { + /* try the standard 6x6x6 cube for lack of better + ideas */ + int r, g, b, i; + for(r = i = 0; r < 256; r += 0x33) + for(g = 0; g < 256; g += 0x33) + for(b = 0; b < 256; b += 0x33, i++) { + want[i].r = r; + want[i].g = g; + want[i].b = b; + } + nwant = 216; + } + if(SDL_iconcolors) { + /* free already allocated colours first */ + unsigned long freelist[512]; + int nfree = 0; + for(i = 0; i < 256; i++) { + while(SDL_iconcolors[i]) { + freelist[nfree++] = i; + SDL_iconcolors[i]--; + } + } + XFreeColors(GFX_Display, dcmap, freelist, nfree, 0); + } + if(!SDL_iconcolors) + SDL_iconcolors = malloc(256 * sizeof *SDL_iconcolors); + memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors); + + /* try to allocate the colours */ + memset(got, 0, sizeof got); + missing = 0; + for(i = 0; i < nwant; i++) { + XColor c; + c.red = want[i].r << 8; + c.green = want[i].g << 8; + c.blue = want[i].b << 8; + c.flags = DoRed | DoGreen | DoBlue; + if(XAllocColor(GFX_Display, dcmap, &c)) { + /* got the colour */ + SDL_iconcolors[c.pixel]++; + got[c.pixel] = want[i]; + } else { + missing = 1; + } + } + if(missing) { + /* Some colours were apparently missing, so we just + allocate all the rest as well */ + XColor cols[256]; + for(i = 0; i < 256; i++) + cols[i].pixel = i; + XQueryColors(GFX_Display, dcmap, cols, 256); + for(i = 0; i < 256; i++) { + got[i].r = cols[i].red >> 8; + got[i].g = cols[i].green >> 8; + got[i].b = cols[i].blue >> 8; + if(!SDL_iconcolors[i]) { + if(XAllocColor(GFX_Display, dcmap, + cols + i)) { + SDL_iconcolors[i] = 1; + } else { + /* index not available */ + got[i].r = 0; + got[i].g = 0; + got[i].b = 0; + } + } + } + } + + SDL_SetColors(sicon, got, 0, 256); } bounds.x = 0; @@ -99,110 +181,68 @@ if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 ) goto done; - /* Lock down the colors used in the colormap */ - color_tried = NULL; - if ( sicon->format->BitsPerPixel == 8 ) { - SDL_Palette *palette; - Uint8 *p; - XColor wanted; - - palette = sicon->format->palette; - color_tried = malloc(palette->ncolors); - if ( color_tried == NULL ) { - goto done; - } - if ( SDL_iconcolors != NULL ) { - free(SDL_iconcolors); - } - SDL_iconcolors = malloc(palette->ncolors - * sizeof(*SDL_iconcolors)); - if ( SDL_iconcolors == NULL ) { - free(color_tried); - goto done; - } - memset(color_tried, 0, palette->ncolors); - memset(SDL_iconcolors, 0, - palette->ncolors * sizeof(*SDL_iconcolors)); - - p = (Uint8 *)sicon->pixels; - for ( i = sicon->w*sicon->h; i > 0; --i, ++p ) { - if ( ! color_tried[*p] ) { - wanted.pixel = *p; - wanted.red = (palette->colors[*p].r<<8); - wanted.green = (palette->colors[*p].g<<8); - wanted.blue = (palette->colors[*p].b<<8); - wanted.flags = (DoRed|DoGreen|DoBlue); - if (XAllocColor(SDL_Display, - SDL_DisplayColormap, &wanted)) { - ++SDL_iconcolors[wanted.pixel]; - } - color_tried[*p] = 1; - } - } - } - if ( color_tried != NULL ) { - free(color_tried); - } - - /* Translate mask data to LSB order and set the icon mask */ - i = (sicon->w/8)*sicon->h; - LSBmask = (Uint8 *)malloc(i); + /* We need the mask as given, except in LSBfirst format instead of + MSBfirst. Reverse the bits in each byte. */ + masksize = ((sicon->w + 7) >> 3) * sicon->h; + LSBmask = malloc(masksize); if ( LSBmask == NULL ) { goto done; } - memset(LSBmask, 0, i); - while ( --i >= 0 ) { - for ( b=0; b<8; ++b ) - LSBmask[i] |= (((mask[i]>>b)&0x01)<<(7-b)); - } + memset(LSBmask, 0, masksize); + for(i = 0; i < masksize; i++) + LSBmask[i] = reverse_byte(mask[i]); mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow, - (char *)LSBmask, sicon->w, sicon->h, 1L, 0L, 1); + (char *)LSBmask, + sicon->w, sicon->h, + 1L, 0L, 1); /* Transfer the image to an X11 pixmap */ icon_image = XCreateImage(SDL_Display, - DefaultVisual(SDL_Display, SDL_Screen), - DefaultDepth(SDL_Display, SDL_Screen), - ZPixmap, 0, (char *)sicon->pixels, sicon->w, sicon->h, - ((sicon->format)->BytesPerPixel == 3) ? 32 : - (sicon->format)->BytesPerPixel*8, 0); + DefaultVisual(SDL_Display, SDL_Screen), + DefaultDepth(SDL_Display, SDL_Screen), + ZPixmap, 0, sicon->pixels, + sicon->w, sicon->h, + 32, 0); icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h, - DefaultDepth(SDL_Display, SDL_Screen)); - GC = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues); - XPutImage(SDL_Display, icon_pixmap, GC, icon_image, - 0, 0, 0, 0, sicon->w, sicon->h); - XFreeGC(SDL_Display, GC); + DefaultDepth(SDL_Display, SDL_Screen)); + gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues); + XPutImage(SDL_Display, icon_pixmap, gc, icon_image, + 0, 0, 0, 0, sicon->w, sicon->h); + XFreeGC(SDL_Display, gc); XDestroyImage(icon_image); free(LSBmask); sicon->pixels = NULL; -#ifdef USE_ICON_WINDOW - /* Create an icon window and set the pixmap as its background */ - icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root, - 0, 0, sicon->w, sicon->h, 0, - CopyFromParent, CopyFromParent); - XSetWindowBackgroundPixmap(SDL_Display, icon_window, icon_pixmap); - XClearWindow(SDL_Display, icon_window); -#endif + /* Some buggy window managers (some versions of Enlightenment, it + seems) need an icon window *and* icon pixmap to work properly, while + it screws up others. The default is only to use a pixmap. */ + p = getenv("SDL_VIDEO_X11_ICONWIN"); + if(p && *p) { + icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root, + 0, 0, sicon->w, sicon->h, 0, + CopyFromParent, + CopyFromParent); + XSetWindowBackgroundPixmap(SDL_Display, icon_window, + icon_pixmap); + XClearWindow(SDL_Display, icon_window); + } /* Set the window icon to the icon pixmap (and icon window) */ wmhints = XAllocWMHints(); wmhints->flags = (IconPixmapHint | IconMaskHint); wmhints->icon_pixmap = icon_pixmap; wmhints->icon_mask = mask_pixmap; -#ifdef USE_ICON_WINDOW - wmhints->flags |= IconWindowHint; - wmhints->icon_window = icon_window; -#endif + if(icon_window != None) { + wmhints->flags |= IconWindowHint; + wmhints->icon_window = icon_window; + } XSetWMHints(SDL_Display, WMwindow, wmhints); XFree(wmhints); XSync(SDL_Display, False); done: SDL_Unlock_EventThread(); - if ( sicon != NULL ) { - SDL_FreeSurface(sicon); - } - return; + SDL_FreeSurface(sicon); } void X11_SetCaption(_THIS, const char *title, const char *icon) @@ -241,7 +281,7 @@ SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode) { - int numtries, result; + int result; if ( this->screen == NULL ) { return(SDL_GRAB_OFF);