Mercurial > sdl-ios-xcode
changeset 3964:3dc92ff218dd SDL-1.2
Clean up have-initialized resources in some failing edge cases.
Maybe fixes Bugzilla #426.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 15 Jun 2007 06:57:31 +0000 |
parents | a9ad5257f794 |
children | 19d708301fab |
files | src/video/x11/SDL_x11video.c |
diffstat | 1 files changed, 9 insertions(+), 2 deletions(-) [+] |
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--- a/src/video/x11/SDL_x11video.c Fri Jun 15 06:49:14 2007 +0000 +++ b/src/video/x11/SDL_x11video.c Fri Jun 15 06:57:31 2007 +0000 @@ -408,7 +408,7 @@ } } - /* Setup the communication with the IM server */ + /* Setup the communication with the IM server */ SDL_IM = NULL; SDL_IC = NULL; @@ -483,6 +483,8 @@ */ GFX_Display = XOpenDisplay(display); if ( GFX_Display == NULL ) { + XCloseDisplay(SDL_Display); + SDL_Display = NULL; SDL_SetError("Couldn't open X11 display"); return(-1); } @@ -508,8 +510,13 @@ #endif /* NO_SHARED_MEMORY */ /* Get the available video modes */ - if(X11_GetVideoModes(this) < 0) + if(X11_GetVideoModes(this) < 0) { + XCloseDisplay(GFX_Display); + GFX_Display = NULL; + XCloseDisplay(SDL_Display); + SDL_Display = NULL; return -1; + } /* Determine the current screen size */ this->info.current_w = DisplayWidth(SDL_Display, SDL_Screen);