Mercurial > sdl-ios-xcode
changeset 3166:3a63a5824557
Best pixel formats with alpha search code has been added to function which converts surface to texture with enabled color keys. Now "testsprite2 --renderer opengl_es" works fine with all pixel formats with alpha. This affects other renderers too.
author | Mike Gorchak <lestat@i.com.ua> |
---|---|
date | Fri, 05 Jun 2009 07:35:06 +0000 |
parents | 7168651d5706 |
children | 0c85abc61e47 |
files | src/video/SDL_video.c |
diffstat | 1 files changed, 84 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/SDL_video.c Fri Jun 05 07:30:51 2009 +0000 +++ b/src/video/SDL_video.c Fri Jun 05 07:35:06 2009 +0000 @@ -48,7 +48,7 @@ #endif /* SDL_VIDEO_OPENGL */ /* Available video drivers */ -static const VideoBootStrap *const bootstrap[] = { +static VideoBootStrap *bootstrap[] = { #if SDL_VIDEO_DRIVER_COCOA &COCOA_bootstrap, #endif @@ -1598,6 +1598,7 @@ SDL_TextureID textureID; Uint32 requested_format = format; SDL_PixelFormat *fmt; + SDL_Renderer *renderer; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; @@ -1607,6 +1608,11 @@ } fmt = surface->format; + renderer = SDL_CurrentDisplay.current_renderer; + if (!renderer) { + return 0; + } + if (format) { if (!SDL_PixelFormatEnumToMasks (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { @@ -1625,12 +1631,89 @@ Amask = fmt->Amask; } else { /* Need a format with alpha */ + int it; + int apfmt; + + /* Pixel formats with alpha, sorted by best first */ + static const Uint32 sdl_alpha_pformats[]={ + SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_ARGB1555, + SDL_PIXELFORMAT_ABGR1555, + SDL_PIXELFORMAT_ARGB4444, + SDL_PIXELFORMAT_ABGR4444, + SDL_PIXELFORMAT_ARGB2101010, + SDL_PIXELFORMAT_UNKNOWN}; + bpp = 32; Rmask = 0x00FF0000; Gmask = 0x0000FF00; Bmask = 0x000000FF; Amask = 0xFF000000; + + format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask); + if (!format) { + SDL_SetError("Unknown pixel format"); + return 0; + } + + /* Search this format in the supported texture formats */ + /* by current renderer */ + for (it=0; it<renderer->info.num_texture_formats; it++) + { + if (renderer->info.texture_formats[it]==format) + { + break; + } + } + + /* If this format can't be found, search any best */ + /* compatible format with alpha which renderer provides */ + if (it==renderer->info.num_texture_formats) + { + apfmt=0; + for (;;) + { + if (sdl_alpha_pformats[apfmt]==SDL_PIXELFORMAT_UNKNOWN) + { + break; + } + + for (it=0; it<renderer->info.num_texture_formats; it++) + { + if (renderer->info.texture_formats[it]==sdl_alpha_pformats[apfmt]) + { + break; + } + } + + if (it!=renderer->info.num_texture_formats) + { + /* Compatible format has been found */ + break; + } + apfmt++; + } + + /* If compatible format can't be found, then return an error */ + if (it==renderer->info.num_texture_formats) + { + SDL_SetError("Compatible pixel format can't be found"); + return 0; + } + + /* Convert found pixel format back to color masks */ + if (SDL_PixelFormatEnumToMasks(renderer->info.texture_formats[it], + &bpp, &Rmask, &Gmask, &Bmask, &Amask)!=SDL_TRUE) + { + SDL_SetError("Unknown pixel format"); + return 0; + } + } } + format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask); if (!format) { SDL_SetError("Unknown pixel format");