Mercurial > sdl-ios-xcode
changeset 1214:31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
#define.
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 02 Jan 2006 08:07:41 +0000 |
parents | 8eb191652834 |
children | d082d2d66ec8 |
files | test/testsprite.c |
diffstat | 1 files changed, 20 insertions(+), 19 deletions(-) [+] |
line wrap: on
line diff
--- a/test/testsprite.c Mon Jan 02 07:09:52 2006 +0000 +++ b/test/testsprite.c Mon Jan 02 08:07:41 2006 +0000 @@ -9,8 +9,6 @@ #include "SDL.h" -#define DEBUG_FLIP 1 - #define NUM_SPRITES 100 #define MAX_SPEED 1 @@ -20,6 +18,7 @@ SDL_Rect *positions; SDL_Rect *velocities; int sprites_visible; +int debug_flip; Uint16 sprite_w, sprite_h; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ @@ -92,24 +91,22 @@ sprite_rects[nupdates++] = area; } -#if DEBUG_FLIP - { - if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { - static int t = 0; + if (debug_flip) { + if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { + static int t = 0; - Uint32 color = SDL_MapRGB (screen->format, 255, 0, 0); - SDL_Rect r; - r.x = (sin((float)t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w-20); - r.y = 0; - r.w = 20; - r.h = screen->h; - - SDL_FillRect (screen, &r, color); - t+=2; - } - } -#endif - + Uint32 color = SDL_MapRGB (screen->format, 255, 0, 0); + SDL_Rect r; + r.x = (sin((float)t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w-20); + r.y = 0; + r.w = 20; + r.h = screen->h; + + SDL_FillRect (screen, &r, color); + t+=2; + } + } + /* Update the screen! */ if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { SDL_Flip(screen); @@ -174,6 +171,7 @@ width = 640; height = 480; video_bpp = 8; + debug_flip = 0; while ( argc > 1 ) { --argc; if ( strcmp(argv[argc-1], "-width") == 0 ) { @@ -198,6 +196,9 @@ if ( strcmp(argv[argc], "-flip") == 0 ) { videoflags ^= SDL_DOUBLEBUF; } else + if ( strcmp(argv[argc], "-debugflip") == 0 ) { + debug_flip ^= 1; + } else if ( strcmp(argv[argc], "-fullscreen") == 0 ) { videoflags ^= SDL_FULLSCREEN; } else