Mercurial > sdl-ios-xcode
changeset 5148:2f44e6969a59
Split the rendering API out into a separate header file.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 01 Feb 2011 15:02:21 -0800 |
parents | a1345acf7b3d |
children | 3052772b59db |
files | Makefile.in include/SDL.h include/SDL_compat.h include/SDL_render.h include/SDL_video.h src/video/SDL_sysvideo.h |
diffstat | 6 files changed, 642 insertions(+), 581 deletions(-) [+] |
line wrap: on
line diff
--- a/Makefile.in Tue Feb 01 12:54:27 2011 -0800 +++ b/Makefile.in Tue Feb 01 15:02:21 2011 -0800 @@ -69,6 +69,7 @@ SDL_power.h \ SDL_quit.h \ SDL_rect.h \ + SDL_render.h \ SDL_revision.h \ SDL_rwops.h \ SDL_scancode.h \
--- a/include/SDL.h Tue Feb 01 12:54:27 2011 -0800 +++ b/include/SDL.h Tue Feb 01 15:02:21 2011 -0800 @@ -86,6 +86,7 @@ #include "SDL_loadso.h" #include "SDL_mutex.h" #include "SDL_power.h" +#include "SDL_render.h" #include "SDL_rwops.h" #include "SDL_thread.h" #include "SDL_timer.h"
--- a/include/SDL_compat.h Tue Feb 01 12:54:27 2011 -0800 +++ b/include/SDL_compat.h Tue Feb 01 15:02:21 2011 -0800 @@ -328,7 +328,6 @@ extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); -typedef SDL_Texture* SDL_TextureID; typedef SDL_Window* SDL_WindowID; #define SDL_RenderPoint SDL_RenderDrawPoint
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/include/SDL_render.h Tue Feb 01 15:02:21 2011 -0800 @@ -0,0 +1,639 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2010 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** + * \file SDL_render.h + * + * Header file for SDL 2D rendering functions. + */ + +#ifndef _SDL_render_h +#define _SDL_render_h + +#include "SDL_stdinc.h" +//#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief Flags used when creating a rendering context + */ +typedef enum +{ + SDL_RENDERER_ACCELERATED = 0x00000001, /**< The renderer uses hardware + acceleration */ + SDL_RENDERER_PRESENTVSYNC = 0x00000002 /**< Present is synchronized + with the refresh rate */ +} SDL_RendererFlags; + +/** + * \brief Information on the capabilities of a render driver or context. + */ +typedef struct SDL_RendererInfo +{ + const char *name; /**< The name of the renderer */ + Uint32 flags; /**< Supported ::SDL_RendererFlags */ + Uint32 num_texture_formats; /**< The number of available texture formats */ + Uint32 texture_formats[50]; /**< The available texture formats */ + int max_texture_width; /**< The maximimum texture width */ + int max_texture_height; /**< The maximimum texture height */ +} SDL_RendererInfo; + +/** + * \brief The access pattern allowed for a texture. + */ +typedef enum +{ + SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ + SDL_TEXTUREACCESS_STREAMING /**< Changes frequently, lockable */ +} SDL_TextureAccess; + +/** + * \brief The texture channel modulation used in SDL_RenderCopy(). + */ +typedef enum +{ + SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ + SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ + SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ +} SDL_TextureModulate; + +/** + * \brief An efficient driver-specific representation of pixel data + */ +struct SDL_Texture; +typedef struct SDL_Texture SDL_Texture; + + +/* Function prototypes */ + +/** + * \brief Get the number of 2D rendering drivers available for the current + * display. + * + * A render driver is a set of code that handles rendering and texture + * management on a particular display. Normally there is only one, but + * some drivers may have several available with different capabilities. + * + * \sa SDL_GetRenderDriverInfo() + * \sa SDL_CreateRenderer() + */ +extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); + +/** + * \brief Get information about a specific 2D rendering driver for the current + * display. + * + * \param index The index of the driver to query information about. + * \param info A pointer to an SDL_RendererInfo struct to be filled with + * information on the rendering driver. + * + * \return 0 on success, -1 if the index was out of range. + * + * \sa SDL_CreateRenderer() + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, + SDL_RendererInfo * info); + +/** + * \brief Create and make active a 2D rendering context for a window. + * + * \param window The window where rendering is displayed. + * \param index The index of the rendering driver to initialize, or -1 to + * initialize the first one supporting the requested flags. + * \param flags ::SDL_RendererFlags. + * + * \return 0 on success, -1 if there was an error creating the renderer. + * + * \sa SDL_SelectRenderer() + * \sa SDL_GetRendererInfo() + * \sa SDL_DestroyRenderer() + */ +extern DECLSPEC int SDLCALL SDL_CreateRenderer(SDL_Window * window, + int index, Uint32 flags); + +/** + * \brief Select the rendering context for a particular window. + * + * \return 0 on success, -1 if the selected window doesn't have a + * rendering context. + */ +extern DECLSPEC int SDLCALL SDL_SelectRenderer(SDL_Window * window); + +/** + * \brief Get information about the current rendering context. + */ +extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_RendererInfo * info); + +/** + * \brief Create a texture for the current rendering context. + * + * \param format The format of the texture. + * \param access One of the enumerated values in ::SDL_TextureAccess. + * \param w The width of the texture in pixels. + * \param h The height of the texture in pixels. + * + * \return The created texture is returned, or 0 if no rendering context was + * active, the format was unsupported, or the width or height were out + * of range. + * + * \sa SDL_QueryTexture() + * \sa SDL_DestroyTexture() + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(Uint32 format, + int access, int w, + int h); + +/** + * \brief Create a texture from an existing surface. + * + * \param format The format of the texture, or 0 to pick an appropriate format. + * \param surface The surface containing pixel data used to fill the texture. + * + * \return The created texture is returned, or 0 if no rendering context was + * active, the format was unsupported, or the surface width or height + * were out of range. + * + * \note The surface is not modified or freed by this function. + * + * \sa SDL_QueryTexture() + * \sa SDL_DestroyTexture() + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(Uint32 + format, + SDL_Surface + * surface); + +/** + * \brief Query the attributes of a texture + * + * \param texture A texture to be queried. + * \param format A pointer filled in with the raw format of the texture. The + * actual format may differ, but pixel transfers will use this + * format. + * \param access A pointer filled in with the actual access to the texture. + * \param w A pointer filled in with the width of the texture in pixels. + * \param h A pointer filled in with the height of the texture in pixels. + * + * \return 0 on success, or -1 if the texture is not valid. + */ +extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, + Uint32 * format, int *access, + int *w, int *h); + +/** + * \brief Query the pixels of a texture, if the texture does not need to be + * locked for pixel access. + * + * \param texture A texture to be queried, which was created with + * ::SDL_TEXTUREACCESS_STREAMING. + * \param pixels A pointer filled with a pointer to the pixels for the + * texture. + * \param pitch A pointer filled in with the pitch of the pixel data. + * + * \return 0 on success, or -1 if the texture is not valid, or must be locked + * for pixel access. + */ +extern DECLSPEC int SDLCALL SDL_QueryTexturePixels(SDL_Texture * texture, + void **pixels, int *pitch); + +/** + * \brief Set the color palette of an indexed texture. + * + * \param texture The texture to update. + * \param colors The array of RGB color data. + * \param firstcolor The first index to update. + * \param ncolors The number of palette entries to fill with the color data. + * + * \return 0 on success, or -1 if the texture is not valid or not an indexed + * texture. + */ +extern DECLSPEC int SDLCALL SDL_SetTexturePalette(SDL_Texture * texture, + const SDL_Color * colors, + int firstcolor, + int ncolors); + +/** + * \brief Get the color palette from an indexed texture if it has one. + * + * \param texture The texture to update. + * \param colors The array to fill with RGB color data. + * \param firstcolor The first index to retrieve. + * \param ncolors The number of palette entries to retrieve. + * + * \return 0 on success, or -1 if the texture is not valid or not an indexed + * texture. + */ +extern DECLSPEC int SDLCALL SDL_GetTexturePalette(SDL_Texture * texture, + SDL_Color * colors, + int firstcolor, + int ncolors); + +/** + * \brief Set an additional color value used in render copy operations. + * + * \param texture The texture to update. + * \param r The red color value multiplied into copy operations. + * \param g The green color value multiplied into copy operations. + * \param b The blue color value multiplied into copy operations. + * + * \return 0 on success, or -1 if the texture is not valid or color modulation + * is not supported. + * + * \sa SDL_GetTextureColorMod() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, + Uint8 r, Uint8 g, Uint8 b); + + +/** + * \brief Get the additional color value used in render copy operations. + * + * \param texture The texture to query. + * \param r A pointer filled in with the current red color value. + * \param g A pointer filled in with the current green color value. + * \param b A pointer filled in with the current blue color value. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \sa SDL_SetTextureColorMod() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, + Uint8 * r, Uint8 * g, + Uint8 * b); + +/** + * \brief Set an additional alpha value used in render copy operations. + * + * \param texture The texture to update. + * \param alpha The alpha value multiplied into copy operations. + * + * \return 0 on success, or -1 if the texture is not valid or alpha modulation + * is not supported. + * + * \sa SDL_GetTextureAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, + Uint8 alpha); + +/** + * \brief Get the additional alpha value used in render copy operations. + * + * \param texture The texture to query. + * \param alpha A pointer filled in with the current alpha value. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \sa SDL_SetTextureAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, + Uint8 * alpha); + +/** + * \brief Set the blend mode used for texture copy operations. + * + * \param texture The texture to update. + * \param blendMode ::SDL_BlendMode to use for texture blending. + * + * \return 0 on success, or -1 if the texture is not valid or the blend mode is + * not supported. + * + * \note If the blend mode is not supported, the closest supported mode is + * chosen. + * + * \sa SDL_GetTextureBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, + SDL_BlendMode blendMode); + +/** + * \brief Get the blend mode used for texture copy operations. + * + * \param texture The texture to query. + * \param blendMode A pointer filled in with the current blend mode. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \sa SDL_SetTextureBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, + SDL_BlendMode *blendMode); + +/** + * \brief Update the given texture rectangle with new pixel data. + * + * \param texture The texture to update + * \param rect A pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param pixels The raw pixel data. + * \param pitch The number of bytes between rows of pixel data. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \note This is a fairly slow function. + */ +extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, + const SDL_Rect * rect, + const void *pixels, int pitch); + +/** + * \brief Lock a portion of the texture for pixel access. + * + * \param texture The texture to lock for access, which was created with + * ::SDL_TEXTUREACCESS_STREAMING. + * \param rect A pointer to the rectangle to lock for access. If the rect + * is NULL, the entire texture will be locked. + * \param markDirty If this is nonzero, the locked area will be marked dirty + * when the texture is unlocked. + * \param pixels This is filled in with a pointer to the locked pixels, + * appropriately offset by the locked area. + * \param pitch This is filled in with the pitch of the locked pixels. + * + * \return 0 on success, or -1 if the texture is not valid or was created with + * ::SDL_TEXTUREACCESS_STATIC. + * + * \sa SDL_DirtyTexture() + * \sa SDL_UnlockTexture() + */ +extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, + const SDL_Rect * rect, + int markDirty, void **pixels, + int *pitch); + +/** + * \brief Unlock a texture, uploading the changes to renderer memory, if needed. + * + * \sa SDL_LockTexture() + * \sa SDL_DirtyTexture() + */ +extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); + +/** + * \brief Mark the specified rectangles of the texture as dirty. + * + * \param texture The texture to mark dirty, which was created with + * ::SDL_TEXTUREACCESS_STREAMING. + * \param numrects The number of rectangles pointed to by rects. + * \param rects The pointer to an array of dirty rectangles. + * + * \sa SDL_LockTexture() + * \sa SDL_UnlockTexture() + */ +extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_Texture * texture, + int numrects, + const SDL_Rect * rects); + +/** + * \brief Set the color used for drawing operations (Fill and Line). + * + * \param r The red value used to draw on the rendering target. + * \param g The green value used to draw on the rendering target. + * \param b The blue value used to draw on the rendering target. + * \param a The alpha value used to draw on the rendering target, usually + * ::SDL_ALPHA_OPAQUE (255). + * + * \return 0 on success, or -1 if there is no rendering context current. + */ +extern DECLSPEC int SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, + Uint8 a); + +/** + * \brief Get the color used for drawing operations (Fill and Line). + * + * \param r A pointer to the red value used to draw on the rendering target. + * \param g A pointer to the green value used to draw on the rendering target. + * \param b A pointer to the blue value used to draw on the rendering target. + * \param a A pointer to the alpha value used to draw on the rendering target, + * usually ::SDL_ALPHA_OPAQUE (255). + * + * \return 0 on success, or -1 if there is no rendering context current. + */ +extern DECLSPEC int SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, + Uint8 * a); + +/** + * \brief Set the blend mode used for drawing operations (Fill and Line). + * + * \param blendMode ::SDL_BlendMode to use for blending. + * + * \return 0 on success, or -1 if there is no rendering context current. + * + * \note If the blend mode is not supported, the closest supported mode is + * chosen. + * + * \sa SDL_GetRenderDrawBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); + +/** + * \brief Get the blend mode used for drawing operations. + * + * \param blendMode A pointer filled in with the current blend mode. + * + * \return 0 on success, or -1 if there is no rendering context current. + * + * \sa SDL_SetRenderDrawBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_BlendMode *blendMode); + +/** + * \brief Clear the current rendering target with the drawing color + */ +extern DECLSPEC int SDLCALL SDL_RenderClear(void); + +/** + * \brief Draw a point on the current rendering target. + * + * \param x The x coordinate of the point. + * \param y The y coordinate of the point. + * + * \return 0 on success, or -1 if there is no rendering context current. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(int x, int y); + +/** + * \brief Draw multiple points on the current rendering target. + * + * \param points The points to draw + * \param count The number of points to draw + * + * \return 0 on success, or -1 if there is no rendering context current. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(const SDL_Point * points, + int count); + +/** + * \brief Draw a line on the current rendering target. + * + * \param x1 The x coordinate of the start point. + * \param y1 The y coordinate of the start point. + * \param x2 The x coordinate of the end point. + * \param y2 The y coordinate of the end point. + * + * \return 0 on success, or -1 if there is no rendering context current. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLine(int x1, int y1, int x2, int y2); + +/** + * \brief Draw a series of connected lines on the current rendering target. + * + * \param points The points along the lines + * \param count The number of points, drawing count-1 lines + * + * \return 0 on success, or -1 if there is no rendering context current. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLines(const SDL_Point * points, + int count); + +/** + * \brief Draw a rectangle on the current rendering target. + * + * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. + * + * \return 0 on success, or -1 if there is no rendering context current. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRect(const SDL_Rect * rect); + +/** + * \brief Draw some number of rectangles on the current rendering target. + * + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 if there is no rendering context current. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRects(const SDL_Rect ** rects, int count); + +/** + * \brief Fill a rectangle on the current rendering target with the drawing color. + * + * \param rect A pointer to the destination rectangle, or NULL for the entire + * rendering target. + * + * \return 0 on success, or -1 if there is no rendering context current. + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRect(const SDL_Rect * rect); + +/** + * \brief Fill some number of rectangles on the current rendering target with the drawing color. + * + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 if there is no rendering context current. + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count); + +/** + * \brief Copy a portion of the texture to the current rendering target. + * + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * + * \return 0 on success, or -1 if there is no rendering context current, or the + * driver doesn't support the requested operation. + */ +extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_Rect * dstrect); + +/** + * \brief Read pixels from the current rendering target. + * + * \param rect A pointer to the rectangle to read, or NULL for the entire + * render target. + * \param format The desired format of the pixel data, or 0 to use the format + * of the rendering target + * \param pixels A pointer to be filled in with the pixel data + * \param pitch The pitch of the pixels parameter. + * + * \return 0 on success, or -1 if pixel reading is not supported. + * + * \warning This is a very slow operation, and should not be used frequently. + */ +extern DECLSPEC int SDLCALL SDL_RenderReadPixels(const SDL_Rect * rect, + Uint32 format, + void *pixels, int pitch); + +/** + * \brief Write pixels to the current rendering target. + * + * \param rect A pointer to the rectangle to write, or NULL for the entire + * render target. + * \param format The format of the pixel data, or 0 to use the format + * of the rendering target + * \param pixels A pointer to the pixel data to write. + * \param pitch The pitch of the pixels parameter. + * + * \return 0 on success, or -1 if pixel writing is not supported. + * + * \warning This is a very slow operation, and should not be used frequently. + */ +extern DECLSPEC int SDLCALL SDL_RenderWritePixels(const SDL_Rect * rect, + Uint32 format, + const void *pixels, + int pitch); + +/** + * \brief Update the screen with rendering performed. + */ +extern DECLSPEC void SDLCALL SDL_RenderPresent(void); + +/** + * \brief Destroy the specified texture. + * + * \sa SDL_CreateTexture() + * \sa SDL_CreateTextureFromSurface() + */ +extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); + +/** + * \brief Destroy the rendering context for a window and free associated + * textures. + * + * \sa SDL_CreateRenderer() + */ +extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Window * window); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_render_h */ + +/* vi: set ts=4 sw=4 expandtab: */
--- a/include/SDL_video.h Tue Feb 01 12:54:27 2011 -0800 +++ b/include/SDL_video.h Tue Feb 01 15:02:21 2011 -0800 @@ -32,7 +32,6 @@ #include "SDL_stdinc.h" #include "SDL_pixels.h" #include "SDL_rect.h" -#include "SDL_blendmode.h" #include "SDL_surface.h" #include "begin_code.h" @@ -147,55 +146,6 @@ } SDL_WindowEventID; /** - * \brief Flags used when creating a rendering context - */ -typedef enum -{ - SDL_RENDERER_ACCELERATED = 0x00000001, /**< The renderer uses hardware - acceleration */ - SDL_RENDERER_PRESENTVSYNC = 0x00000002 /**< Present is synchronized - with the refresh rate */ -} SDL_RendererFlags; - -/** - * \brief Information on the capabilities of a render driver or context. - */ -typedef struct SDL_RendererInfo -{ - const char *name; /**< The name of the renderer */ - Uint32 flags; /**< Supported ::SDL_RendererFlags */ - Uint32 num_texture_formats; /**< The number of available texture formats */ - Uint32 texture_formats[50]; /**< The available texture formats */ - int max_texture_width; /**< The maximimum texture width */ - int max_texture_height; /**< The maximimum texture height */ -} SDL_RendererInfo; - -/** - * \brief The access pattern allowed for a texture. - */ -typedef enum -{ - SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ - SDL_TEXTUREACCESS_STREAMING /**< Changes frequently, lockable */ -} SDL_TextureAccess; - -/** - * \brief The texture channel modulation used in SDL_RenderCopy(). - */ -typedef enum -{ - SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ - SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ - SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ -} SDL_TextureModulate; - -/** - * \brief An efficient driver-specific representation of pixel data - */ -struct SDL_Texture; -typedef struct SDL_Texture SDL_Texture; - -/** * \brief An opaque handle to an OpenGL context. */ typedef void *SDL_GLContext; @@ -690,536 +640,6 @@ */ extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); -/** - * \brief Get the number of 2D rendering drivers available for the current - * display. - * - * A render driver is a set of code that handles rendering and texture - * management on a particular display. Normally there is only one, but - * some drivers may have several available with different capabilities. - * - * \sa SDL_GetRenderDriverInfo() - * \sa SDL_CreateRenderer() - */ -extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); - -/** - * \brief Get information about a specific 2D rendering driver for the current - * display. - * - * \param index The index of the driver to query information about. - * \param info A pointer to an SDL_RendererInfo struct to be filled with - * information on the rendering driver. - * - * \return 0 on success, -1 if the index was out of range. - * - * \sa SDL_CreateRenderer() - */ -extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, - SDL_RendererInfo * info); - -/** - * \brief Create and make active a 2D rendering context for a window. - * - * \param window The window where rendering is displayed. - * \param index The index of the rendering driver to initialize, or -1 to - * initialize the first one supporting the requested flags. - * \param flags ::SDL_RendererFlags. - * - * \return 0 on success, -1 if there was an error creating the renderer. - * - * \sa SDL_SelectRenderer() - * \sa SDL_GetRendererInfo() - * \sa SDL_DestroyRenderer() - */ -extern DECLSPEC int SDLCALL SDL_CreateRenderer(SDL_Window * window, - int index, Uint32 flags); - -/** - * \brief Select the rendering context for a particular window. - * - * \return 0 on success, -1 if the selected window doesn't have a - * rendering context. - */ -extern DECLSPEC int SDLCALL SDL_SelectRenderer(SDL_Window * window); - -/** - * \brief Get information about the current rendering context. - */ -extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_RendererInfo * info); - -/** - * \brief Create a texture for the current rendering context. - * - * \param format The format of the texture. - * \param access One of the enumerated values in ::SDL_TextureAccess. - * \param w The width of the texture in pixels. - * \param h The height of the texture in pixels. - * - * \return The created texture is returned, or 0 if no rendering context was - * active, the format was unsupported, or the width or height were out - * of range. - * - * \sa SDL_QueryTexture() - * \sa SDL_DestroyTexture() - */ -extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(Uint32 format, - int access, int w, - int h); - -/** - * \brief Create a texture from an existing surface. - * - * \param format The format of the texture, or 0 to pick an appropriate format. - * \param surface The surface containing pixel data used to fill the texture. - * - * \return The created texture is returned, or 0 if no rendering context was - * active, the format was unsupported, or the surface width or height - * were out of range. - * - * \note The surface is not modified or freed by this function. - * - * \sa SDL_QueryTexture() - * \sa SDL_DestroyTexture() - */ -extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(Uint32 - format, - SDL_Surface - * surface); - -/** - * \brief Query the attributes of a texture - * - * \param texture A texture to be queried. - * \param format A pointer filled in with the raw format of the texture. The - * actual format may differ, but pixel transfers will use this - * format. - * \param access A pointer filled in with the actual access to the texture. - * \param w A pointer filled in with the width of the texture in pixels. - * \param h A pointer filled in with the height of the texture in pixels. - * - * \return 0 on success, or -1 if the texture is not valid. - */ -extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, - Uint32 * format, int *access, - int *w, int *h); - -/** - * \brief Query the pixels of a texture, if the texture does not need to be - * locked for pixel access. - * - * \param texture A texture to be queried, which was created with - * ::SDL_TEXTUREACCESS_STREAMING. - * \param pixels A pointer filled with a pointer to the pixels for the - * texture. - * \param pitch A pointer filled in with the pitch of the pixel data. - * - * \return 0 on success, or -1 if the texture is not valid, or must be locked - * for pixel access. - */ -extern DECLSPEC int SDLCALL SDL_QueryTexturePixels(SDL_Texture * texture, - void **pixels, int *pitch); - -/** - * \brief Set the color palette of an indexed texture. - * - * \param texture The texture to update. - * \param colors The array of RGB color data. - * \param firstcolor The first index to update. - * \param ncolors The number of palette entries to fill with the color data. - * - * \return 0 on success, or -1 if the texture is not valid or not an indexed - * texture. - */ -extern DECLSPEC int SDLCALL SDL_SetTexturePalette(SDL_Texture * texture, - const SDL_Color * colors, - int firstcolor, - int ncolors); - -/** - * \brief Get the color palette from an indexed texture if it has one. - * - * \param texture The texture to update. - * \param colors The array to fill with RGB color data. - * \param firstcolor The first index to retrieve. - * \param ncolors The number of palette entries to retrieve. - * - * \return 0 on success, or -1 if the texture is not valid or not an indexed - * texture. - */ -extern DECLSPEC int SDLCALL SDL_GetTexturePalette(SDL_Texture * texture, - SDL_Color * colors, - int firstcolor, - int ncolors); - -/** - * \brief Set an additional color value used in render copy operations. - * - * \param texture The texture to update. - * \param r The red color value multiplied into copy operations. - * \param g The green color value multiplied into copy operations. - * \param b The blue color value multiplied into copy operations. - * - * \return 0 on success, or -1 if the texture is not valid or color modulation - * is not supported. - * - * \sa SDL_GetTextureColorMod() - */ -extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, - Uint8 r, Uint8 g, Uint8 b); - - -/** - * \brief Get the additional color value used in render copy operations. - * - * \param texture The texture to query. - * \param r A pointer filled in with the current red color value. - * \param g A pointer filled in with the current green color value. - * \param b A pointer filled in with the current blue color value. - * - * \return 0 on success, or -1 if the texture is not valid. - * - * \sa SDL_SetTextureColorMod() - */ -extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, - Uint8 * r, Uint8 * g, - Uint8 * b); - -/** - * \brief Set an additional alpha value used in render copy operations. - * - * \param texture The texture to update. - * \param alpha The alpha value multiplied into copy operations. - * - * \return 0 on success, or -1 if the texture is not valid or alpha modulation - * is not supported. - * - * \sa SDL_GetTextureAlphaMod() - */ -extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, - Uint8 alpha); - -/** - * \brief Get the additional alpha value used in render copy operations. - * - * \param texture The texture to query. - * \param alpha A pointer filled in with the current alpha value. - * - * \return 0 on success, or -1 if the texture is not valid. - * - * \sa SDL_SetTextureAlphaMod() - */ -extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, - Uint8 * alpha); - -/** - * \brief Set the blend mode used for texture copy operations. - * - * \param texture The texture to update. - * \param blendMode ::SDL_BlendMode to use for texture blending. - * - * \return 0 on success, or -1 if the texture is not valid or the blend mode is - * not supported. - * - * \note If the blend mode is not supported, the closest supported mode is - * chosen. - * - * \sa SDL_GetTextureBlendMode() - */ -extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, - SDL_BlendMode blendMode); - -/** - * \brief Get the blend mode used for texture copy operations. - * - * \param texture The texture to query. - * \param blendMode A pointer filled in with the current blend mode. - * - * \return 0 on success, or -1 if the texture is not valid. - * - * \sa SDL_SetTextureBlendMode() - */ -extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, - SDL_BlendMode *blendMode); - -/** - * \brief Update the given texture rectangle with new pixel data. - * - * \param texture The texture to update - * \param rect A pointer to the rectangle of pixels to update, or NULL to - * update the entire texture. - * \param pixels The raw pixel data. - * \param pitch The number of bytes between rows of pixel data. - * - * \return 0 on success, or -1 if the texture is not valid. - * - * \note This is a fairly slow function. - */ -extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, - const SDL_Rect * rect, - const void *pixels, int pitch); - -/** - * \brief Lock a portion of the texture for pixel access. - * - * \param texture The texture to lock for access, which was created with - * ::SDL_TEXTUREACCESS_STREAMING. - * \param rect A pointer to the rectangle to lock for access. If the rect - * is NULL, the entire texture will be locked. - * \param markDirty If this is nonzero, the locked area will be marked dirty - * when the texture is unlocked. - * \param pixels This is filled in with a pointer to the locked pixels, - * appropriately offset by the locked area. - * \param pitch This is filled in with the pitch of the locked pixels. - * - * \return 0 on success, or -1 if the texture is not valid or was created with - * ::SDL_TEXTUREACCESS_STATIC. - * - * \sa SDL_DirtyTexture() - * \sa SDL_UnlockTexture() - */ -extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, - const SDL_Rect * rect, - int markDirty, void **pixels, - int *pitch); - -/** - * \brief Unlock a texture, uploading the changes to video memory, if needed. - * - * \sa SDL_LockTexture() - * \sa SDL_DirtyTexture() - */ -extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); - -/** - * \brief Mark the specified rectangles of the texture as dirty. - * - * \param texture The texture to mark dirty, which was created with - * ::SDL_TEXTUREACCESS_STREAMING. - * \param numrects The number of rectangles pointed to by rects. - * \param rects The pointer to an array of dirty rectangles. - * - * \sa SDL_LockTexture() - * \sa SDL_UnlockTexture() - */ -extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_Texture * texture, - int numrects, - const SDL_Rect * rects); - -/** - * \brief Set the color used for drawing operations (Fill and Line). - * - * \param r The red value used to draw on the rendering target. - * \param g The green value used to draw on the rendering target. - * \param b The blue value used to draw on the rendering target. - * \param a The alpha value used to draw on the rendering target, usually - * ::SDL_ALPHA_OPAQUE (255). - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, - Uint8 a); - -/** - * \brief Get the color used for drawing operations (Fill and Line). - * - * \param r A pointer to the red value used to draw on the rendering target. - * \param g A pointer to the green value used to draw on the rendering target. - * \param b A pointer to the blue value used to draw on the rendering target. - * \param a A pointer to the alpha value used to draw on the rendering target, - * usually ::SDL_ALPHA_OPAQUE (255). - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, - Uint8 * a); - -/** - * \brief Set the blend mode used for drawing operations (Fill and Line). - * - * \param blendMode ::SDL_BlendMode to use for blending. - * - * \return 0 on success, or -1 if there is no rendering context current. - * - * \note If the blend mode is not supported, the closest supported mode is - * chosen. - * - * \sa SDL_GetRenderDrawBlendMode() - */ -extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); - -/** - * \brief Get the blend mode used for drawing operations. - * - * \param blendMode A pointer filled in with the current blend mode. - * - * \return 0 on success, or -1 if there is no rendering context current. - * - * \sa SDL_SetRenderDrawBlendMode() - */ -extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_BlendMode *blendMode); - -/** - * \brief Clear the current rendering target with the drawing color - */ -extern DECLSPEC int SDLCALL SDL_RenderClear(void); - -/** - * \brief Draw a point on the current rendering target. - * - * \param x The x coordinate of the point. - * \param y The y coordinate of the point. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(int x, int y); - -/** - * \brief Draw multiple points on the current rendering target. - * - * \param points The points to draw - * \param count The number of points to draw - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(const SDL_Point * points, - int count); - -/** - * \brief Draw a line on the current rendering target. - * - * \param x1 The x coordinate of the start point. - * \param y1 The y coordinate of the start point. - * \param x2 The x coordinate of the end point. - * \param y2 The y coordinate of the end point. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawLine(int x1, int y1, int x2, int y2); - -/** - * \brief Draw a series of connected lines on the current rendering target. - * - * \param points The points along the lines - * \param count The number of points, drawing count-1 lines - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawLines(const SDL_Point * points, - int count); - -/** - * \brief Draw a rectangle on the current rendering target. - * - * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawRect(const SDL_Rect * rect); - -/** - * \brief Draw some number of rectangles on the current rendering target. - * - * \param rects A pointer to an array of destination rectangles. - * \param count The number of rectangles. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawRects(const SDL_Rect ** rects, int count); - -/** - * \brief Fill a rectangle on the current rendering target with the drawing color. - * - * \param rect A pointer to the destination rectangle, or NULL for the entire - * rendering target. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderFillRect(const SDL_Rect * rect); - -/** - * \brief Fill some number of rectangles on the current rendering target with the drawing color. - * - * \param rects A pointer to an array of destination rectangles. - * \param count The number of rectangles. - * - * \return 0 on success, or -1 if there is no rendering context current. - */ -extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count); - -/** - * \brief Copy a portion of the texture to the current rendering target. - * - * \param texture The source texture. - * \param srcrect A pointer to the source rectangle, or NULL for the entire - * texture. - * \param dstrect A pointer to the destination rectangle, or NULL for the - * entire rendering target. - * - * \return 0 on success, or -1 if there is no rendering context current, or the - * driver doesn't support the requested operation. - */ -extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Texture * texture, - const SDL_Rect * srcrect, - const SDL_Rect * dstrect); - -/** - * \brief Read pixels from the current rendering target. - * - * \param rect A pointer to the rectangle to read, or NULL for the entire - * render target. - * \param format The desired format of the pixel data, or 0 to use the format - * of the rendering target - * \param pixels A pointer to be filled in with the pixel data - * \param pitch The pitch of the pixels parameter. - * - * \return 0 on success, or -1 if pixel reading is not supported. - * - * \warning This is a very slow operation, and should not be used frequently. - */ -extern DECLSPEC int SDLCALL SDL_RenderReadPixels(const SDL_Rect * rect, - Uint32 format, - void *pixels, int pitch); - -/** - * \brief Write pixels to the current rendering target. - * - * \param rect A pointer to the rectangle to write, or NULL for the entire - * render target. - * \param format The format of the pixel data, or 0 to use the format - * of the rendering target - * \param pixels A pointer to the pixel data to write. - * \param pitch The pitch of the pixels parameter. - * - * \return 0 on success, or -1 if pixel writing is not supported. - * - * \warning This is a very slow operation, and should not be used frequently. - */ -extern DECLSPEC int SDLCALL SDL_RenderWritePixels(const SDL_Rect * rect, - Uint32 format, - const void *pixels, - int pitch); - -/** - * \brief Update the screen with rendering performed. - */ -extern DECLSPEC void SDLCALL SDL_RenderPresent(void); - -/** - * \brief Destroy the specified texture. - * - * \sa SDL_CreateTexture() - * \sa SDL_CreateTextureFromSurface() - */ -extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); - -/** - * \brief Destroy the rendering context for a window and free associated - * textures. - * - * \sa SDL_CreateRenderer() - */ -extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Window * window); /** * \brief Returns whether the screensaver is currently enabled (default on).