Mercurial > sdl-ios-xcode
changeset 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | 6b28c91bf3d2 |
children | 863da1c38c7e |
files | src/video/x11/SDL_x11video.c |
diffstat | 1 files changed, 1 insertions(+), 0 deletions(-) [+] |
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--- a/src/video/x11/SDL_x11video.c Thu Feb 26 14:26:07 2004 +0000 +++ b/src/video/x11/SDL_x11video.c Thu Feb 26 15:12:51 2004 +0000 @@ -665,6 +665,7 @@ /* If a window is already present, destroy it and start fresh */ if ( SDL_Window ) { X11_DestroyWindow(this, screen); + switch_waiting = 0; /* Prevent jump back to now-meaningless state. */ } /* See if we have been given a window id */