Mercurial > sdl-ios-xcode
changeset 5050:2add0d17180b
SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 19 Jan 2011 22:55:51 -0800 |
parents | 28003ba91f57 |
children | a69e36365766 |
files | configure.in include/SDL_opengl.h |
diffstat | 2 files changed, 0 insertions(+), 3 deletions(-) [+] |
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--- a/configure.in Wed Jan 19 22:39:02 2011 -0800 +++ b/configure.in Wed Jan 19 22:55:51 2011 -0800 @@ -1573,7 +1573,6 @@ AC_TRY_COMPILE([ #include <GL/gl.h> #include <GL/glx.h> - #include <GL/glu.h> ],[ ],[ video_opengl=yes
--- a/include/SDL_opengl.h Wed Jan 19 22:39:02 2011 -0800 +++ b/include/SDL_opengl.h Wed Jan 19 22:55:51 2011 -0800 @@ -47,11 +47,9 @@ #endif #if defined(__MACOSX__) #include <OpenGL/gl.h> /* Header File For The OpenGL Library */ -#include <OpenGL/glu.h> /* Header File For The GLU Library */ #define __X_GL_H #else #include <GL/gl.h> /* Header File For The OpenGL Library */ -#include <GL/glu.h> /* Header File For The GLU Library */ #endif #ifndef NO_SDL_GLEXT #undef __glext_h_