Mercurial > sdl-ios-xcode
changeset 199:2ad0957f6265
*** empty log message ***
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 23 Sep 2001 22:33:19 +0000 |
parents | 49bf25403f5e |
children | ec77d3d32201 |
files | README.MacOSX |
diffstat | 1 files changed, 16 insertions(+), 26 deletions(-) [+] |
line wrap: on
line diff
--- a/README.MacOSX Sun Sep 23 22:16:02 2001 +0000 +++ b/README.MacOSX Sun Sep 23 22:33:19 2001 +0000 @@ -18,19 +18,6 @@ (You may need to create the subdirs of /usr/local manually.) -/* -To use the library once it's built, you need to use the "Carbon -framework", which is the port of the old Mac Toolbox to OS X. -To do this, use the -F and -framework arguments for compiling -and linking, respectively: - - cc -c myprog.c -I/usr/local/include/SDL -F/System/Library/Frameworks/Carbon.framework - cc myprog.o -L/usr/local/lib -lSDL -framework Carbon - -sdl-config knows about the linking path and -framework, so it's -recommended to use it to fill in your Makefile variables. -*/ - To use the library once it's built, you essential have two possibilities: use the traditional autoconf/automake/make method, or use Apple's Project Builder. @@ -65,19 +52,21 @@ 3) Add something like the following rule to your Makefile.am: -APP_NAME.app: EXE_NAME - mkdir -p $@/Contents/MacOS - mkdir -p $@/Contents/Resources - mkdir -p $@/Contents/Resources/SDL_main.nib - echo "APPL????" > $@/Contents/PkgInfo - $(INSTALL_DATA) Info.plist $@/Contents/ - $(INSTALL_DATA) SDL_main.nib/*.nib $@/Contents/Resources/ - $(INSTALL_PROGRAM) $< $@/Contents/MacOS/ +bundle_contents = APP_NAME.app/Contents +APP_NAME_bundle: EXE_NAME + mkdir -p $(bundle_contents)/MacOS + mkdir -p $(bundle_contents)/Resources + mkdir -p $(bundle_contents)/Resources/SDL_main.nib + echo "APPL????" > $(bundle_contents)/PkgInfo + $(INSTALL_DATA) Info.plist $(bundle_contents)/ + $(INSTALL_DATA) SDL_main.nib/*.nib $(bundle_contents)/Resources/SDLMain.nib + $(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/ You should replace EXE_NAME with the name of the executable. APP_NAME is what will be visible to the user in the Finder. Usually it will be the same as EXE_NAME but capitalized. E.g. if EXE_NAME is "testgame" then APP_NAME - usually is "TestGame" + usually is "TestGame". You might also want to use @PACKAGE@ to use the package + name as specified in your configure.in file. If your project builds more than one application, you will have to do a bit more. For each of your target applications, you need a seperate rule. Furthermore, each @@ -92,12 +81,13 @@ 4) If you want the create bundles to be installed, you may want to add this rule to your Makefile.am: -install-exec-local: Exult.app - mkdir -p /Applications/ - cp -r $< /Applications/ +install-exec-hook: APP_NAME_bundle + rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app + mkdir -p $(DESTDIR)$(prefix)/Applications/ + cp -r $< /$(DESTDIR)$(prefix)Applications/ This rule takes the Bundle created by the rule from step 3 and installs them - into /Applications/. An alternate installation place would be $HOME/Applications/ + into $(DESTDIR)$(prefix)/Applications/. Again, if you want to install multiple applications, you will have to augment the make rule accordingly.