Mercurial > sdl-ios-xcode
changeset 4169:27c0db0fbfad SDL-1.2
Fixed bug #611
Comment #22 From Tim Angus 2009-04-02 08:45:52 (-) [reply] -------
First of all, thanks for committing this. Unfortunately it seems the patch has
only partially applied to wincommon/SDL_sysevents.c and currently a clean SDL
1.2 checkout doesn't build. The new patch here
(http://bugzilla.libsdl.org/attachment.cgi?id=316) fixes this.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 08:38:04 +0000 |
parents | 69bcba65c388 |
children | 092c0bc69155 |
files | src/video/wincommon/SDL_sysevents.c |
diffstat | 1 files changed, 15 insertions(+), 48 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/wincommon/SDL_sysevents.c Mon Apr 13 00:53:12 2009 +0000 +++ b/src/video/wincommon/SDL_sysevents.c Mon Apr 13 08:38:04 2009 +0000 @@ -438,62 +438,41 @@ break; case WM_MOUSEMOVE: { - - /* Mouse is handled by DirectInput when fullscreen */ - if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) { - Sint16 x, y; +#ifdef WM_MOUSELEAVE + /* No need to handle SDL_APPMOUSEFOCUS when fullscreen */ + if ( SDL_VideoSurface && !FULLSCREEN() ) { /* mouse has entered the window */ - if ( ! in_window ) { -#ifdef WM_MOUSELEAVE + + if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { TRACKMOUSEEVENT tme; tme.cbSize = sizeof(tme); tme.dwFlags = TME_LEAVE; tme.hwndTrack = SDL_Window; _TrackMouseEvent(&tme); -#endif /* WM_MOUSELEAVE */ - in_window = TRUE; - - posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); - } - - /* mouse has moved within the window */ - x = LOWORD(lParam); - y = HIWORD(lParam); - if ( mouse_relative ) { - POINT center; - center.x = (SDL_VideoSurface->w/2); - center.y = (SDL_VideoSurface->h/2); - x -= (Sint16)center.x; - y -= (Sint16)center.y; - if ( x || y ) { - ClientToScreen(SDL_Window, ¢er); - SetCursorPos(center.x, center.y); - posted = SDL_PrivateMouseMotion(0, 1, x, y); - } - } else { -#ifdef SDL_VIDEO_DRIVER_GAPI - if (SDL_VideoSurface && this->hidden->gapiInfo) - GapiTransform(this->hidden->gapiInfo->coordinateTransform, this->hidden->gapiInfo->hiresFix, &x, &y); -#endif - posted = SDL_PrivateMouseMotion(0, 0, x, y); } } +#endif /* WM_MOUSELEAVE */ + + /* Mouse motion is handled in DIB_PumpEvents or + * DX5_PumpEvents, depending on the video driver + * in use */ + + posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); } return(0); #ifdef WM_MOUSELEAVE case WM_MOUSELEAVE: { - /* Mouse is handled by DirectInput when fullscreen */ - if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) { + /* No need to handle SDL_APPMOUSEFOCUS when fullscreen */ + if ( SDL_VideoSurface && !FULLSCREEN() ) { /* mouse has left the window */ /* or */ /* Elvis has left the building! */ posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); } - in_window = FALSE; } return(0); #endif /* WM_MOUSELEAVE */ @@ -571,20 +550,8 @@ mouse_pressed = 0; } } - if ( mouse_relative ) { - /* RJR: March 28, 2000 - report internal mouse position if in relative mode */ - x = 0; y = 0; - } else { - x = (Sint16)LOWORD(lParam); - y = (Sint16)HIWORD(lParam); -#ifdef SDL_VIDEO_DRIVER_GAPI - if (SDL_VideoSurface && this->hidden->gapiInfo) - GapiTransform(this->hidden->gapiInfo->coordinateTransform, this->hidden->gapiInfo->hiresFix, &x, &y); -#endif - } posted = SDL_PrivateMouseButton( - state, button, x, y); + state, button, 0, 0); /* * MSDN says: