Mercurial > sdl-ios-xcode
changeset 277:255c7ee077cb
Added a YUV overlay test program (thanks Jon!)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 14 Feb 2002 00:47:46 +0000 |
parents | 8af85680ca0a |
children | dcd9f7b50a1c |
files | docs.html test/Makefile.am test/testoverlay.c |
diffstat | 3 files changed, 514 insertions(+), 1 deletions(-) [+] |
line wrap: on
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--- a/docs.html Wed Feb 13 23:40:13 2002 +0000 +++ b/docs.html Thu Feb 14 00:47:46 2002 +0000 @@ -16,6 +16,7 @@ Major changes since SDL 1.0.0: </H2> <UL> + <LI> 1.2.4: Added a YUV overlay test program (thanks Jon!) <LI> 1.2.4: Added support for building SDL for EPOC/SymbianOS 6.0 <LI> 1.2.4: Added support for Xi Graphics XME fullscreen extension <LI> 1.2.3: Added X11 Xinerama support - fullscreen starts on screen 0
--- a/test/Makefile.am Wed Feb 13 23:40:13 2002 +0000 +++ b/test/Makefile.am Thu Feb 14 00:47:46 2002 +0000 @@ -4,7 +4,7 @@ testver testtypes testhread testlock testerror testsem testtimer \ loopwave testcdrom testkeys testvidinfo checkkeys testwin graywin \ testsprite testbitmap testalpha testgamma testpalette testwm \ - threadwin testgl testjoystick + threadwin testoverlay testgl testjoystick testalpha_SOURCES = testalpha.c testalpha_LDADD = @MATHLIB@
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/testoverlay.c Thu Feb 14 00:47:46 2002 +0000 @@ -0,0 +1,512 @@ + +/* Bring up a window and play with it */ + +#include <stdlib.h> +#include <stdio.h> +#include <string.h> + +#define BENCHMARK_SDL + +#define NOTICE(X) printf("%s", X); + +#include "SDL.h" + +SDL_Surface *screen, *pic; +SDL_Overlay *overlay; +int scale; + +/* NOTE: These RGB conversion functions are not intended for speed, + only as examples. +*/ + +void RGBtoYUV(Uint8 *rgb, int *yuv) +{ + int i; +#if 1 /* these are the two formulas that I found on the FourCC site... */ + yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2]; + yuv[1] = (rgb[2]-yuv[0])*0.565 + 128; + yuv[2] = (rgb[0]-yuv[0])*0.713 + 128; +#else + yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; + yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]); + yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]); +#endif + /* clamp values...if you need to, we don't seem to have a need */ + /* + for(i=0;i<3;i++) + { + if(yuv[i]<0) + yuv[i]=0; + if(yuv[i]>255) + yuv[i]=255; + } + */ +} + +ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o) +{ + int x,y; + int yuv[3]; + Uint8 *p,*op[3]; + + SDL_LockSurface(s); + SDL_LockYUVOverlay(o); + + /* Black initialization */ + /* + memset(o->pixels[0],0,o->pitches[0]*o->h); + memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2)); + memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2)); + */ + + /* Convert */ + for(y=0; y<s->h && y<o->h; y++) + { + p=s->pixels+s->pitch*y; + op[0]=o->pixels[0]+o->pitches[0]*y; + op[1]=o->pixels[1]+o->pitches[1]*(y/2); + op[2]=o->pixels[2]+o->pitches[2]*(y/2); + for(x=0; x<s->w && x<o->w; x++) + { + RGBtoYUV(p,yuv); + *(op[0]++)=yuv[0]; + if(x%2==0 && y%2==0) + { + *(op[1]++)=yuv[2]; + *(op[2]++)=yuv[1]; + } + p+=s->format->BytesPerPixel; + } + } + + SDL_UnlockYUVOverlay(o); + SDL_UnlockSurface(s); +} + +ConvertRGBtoIYUV(SDL_Surface *s, SDL_Overlay *o) +{ + int x,y; + int yuv[3]; + Uint8 *p,*op[3]; + + SDL_LockSurface(s); + SDL_LockYUVOverlay(o); + + /* Black initialization */ + /* + memset(o->pixels[0],0,o->pitches[0]*o->h); + memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2)); + memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2)); + */ + + /* Convert */ + for(y=0; y<s->h && y<o->h; y++) + { + p=s->pixels+s->pitch*y; + op[0]=o->pixels[0]+o->pitches[0]*y; + op[1]=o->pixels[1]+o->pitches[1]*(y/2); + op[2]=o->pixels[2]+o->pitches[2]*(y/2); + for(x=0; x<s->w && x<o->w; x++) + { + RGBtoYUV(p,yuv); + *(op[0]++)=yuv[0]; + if(x%2==0 && y%2==0) + { + *(op[1]++)=yuv[1]; + *(op[2]++)=yuv[2]; + } + p+=s->format->BytesPerPixel; + } + } + + SDL_UnlockYUVOverlay(o); + SDL_UnlockSurface(s); +} + +ConvertRGBtoUYVY(SDL_Surface *s, SDL_Overlay *o) +{ + int x,y; + int yuv[3]; + Uint8 *p,*op; + + SDL_LockSurface(s); + SDL_LockYUVOverlay(o); + + for(y=0; y<s->h && y<o->h; y++) + { + p=s->pixels+s->pitch*y; + op=o->pixels[0]+o->pitches[0]*y; + for(x=0; x<s->w && x<o->w; x++) + { + RGBtoYUV(p,yuv); + if(x%2==0) + { + *(op++)=yuv[1]; + *(op++)=yuv[0]; + *(op++)=yuv[2]; + } + else + *(op++)=yuv[0]; + + p+=s->format->BytesPerPixel; + } + } + + SDL_UnlockYUVOverlay(o); + SDL_UnlockSurface(s); +} + +ConvertRGBtoYVYU(SDL_Surface *s, SDL_Overlay *o) +{ + int x,y; + int yuv[3]; + Uint8 *p,*op; + + SDL_LockSurface(s); + SDL_LockYUVOverlay(o); + + for(y=0; y<s->h && y<o->h; y++) + { + p=s->pixels+s->pitch*y; + op=o->pixels[0]+o->pitches[0]*y; + for(x=0; x<s->w && x<o->w; x++) + { + RGBtoYUV(p,yuv); + if(x%2==0) + { + *(op++)=yuv[0]; + *(op++)=yuv[2]; + op[1]=yuv[1]; + } + else + { + *op=yuv[0]; + op+=2; + } + + p+=s->format->BytesPerPixel; + } + } + + SDL_UnlockYUVOverlay(o); + SDL_UnlockSurface(s); +} + +ConvertRGBtoYUY2(SDL_Surface *s, SDL_Overlay *o) +{ + int x,y; + int yuv[3]; + Uint8 *p,*op; + + SDL_LockSurface(s); + SDL_LockYUVOverlay(o); + + for(y=0; y<s->h && y<o->h; y++) + { + p=s->pixels+s->pitch*y; + op=o->pixels[0]+o->pitches[0]*y; + for(x=0; x<s->w && x<o->w; x++) + { + RGBtoYUV(p,yuv); + if(x%2==0) + { + *(op++)=yuv[0]; + *(op++)=yuv[1]; + op[1]=yuv[2]; + } + else + { + *op=yuv[0]; + op+=2; + } + + p+=s->format->BytesPerPixel; + } + } + + SDL_UnlockYUVOverlay(o); + SDL_UnlockSurface(s); +} + +void Draw() +{ + SDL_Rect rect; + int i; + + if(!scale) + { + rect.w=overlay->w; + rect.h=overlay->h; + for(i=0; i<200; i++) + { + rect.x=i; + rect.y=i; + SDL_DisplayYUVOverlay(overlay,&rect); + } + } + else + { + rect.w=screen->w; + rect.h=screen->h; + for(i=0; i<200; i++) + { + rect.x=i-199; + rect.y=i-199; + SDL_DisplayYUVOverlay(overlay,&rect); + } + } + printf("Displayed %d times.\n",i); +} + +int main(int argc, char **argv) +{ + int flip; + int w, h; + int delay; + int desired_bpp; + Uint32 video_flags, overlay_format; + char *bmpfile; +#ifdef BENCHMARK_SDL + Uint32 then, now; +#endif + int i; + + /* Set default options and check command-line */ + flip = 0; + scale=0; + delay = 1; + w = 640; + h = 480; + desired_bpp = 0; + video_flags = 0; + overlay_format = SDL_YV12_OVERLAY; + + while ( argc > 1 ) { + if ( strcmp(argv[1], "-delay") == 0 ) { + if ( argv[2] ) { + delay = atoi(argv[2]); + argv += 2; + argc -= 2; + } else { + fprintf(stderr, + "The -delay option requires an argument\n"); + exit(1); + } + } else + if ( strcmp(argv[1], "-width") == 0 ) { + if ( argv[2] && ((w = atoi(argv[2])) > 0) ) { + argv += 2; + argc -= 2; + } else { + fprintf(stderr, + "The -width option requires an argument\n"); + exit(1); + } + } else + if ( strcmp(argv[1], "-height") == 0 ) { + if ( argv[2] && ((h = atoi(argv[2])) > 0) ) { + argv += 2; + argc -= 2; + } else { + fprintf(stderr, + "The -height option requires an argument\n"); + exit(1); + } + } else + if ( strcmp(argv[1], "-bpp") == 0 ) { + if ( argv[2] ) { + desired_bpp = atoi(argv[2]); + argv += 2; + argc -= 2; + } else { + fprintf(stderr, + "The -bpp option requires an argument\n"); + exit(1); + } + } else + if ( strcmp(argv[1], "-format") == 0 ) { + if ( argv[2] ) { + if(!strcmp(argv[2],"YV12")) + overlay_format = SDL_YV12_OVERLAY; + else if(!strcmp(argv[2],"IYUV")) + overlay_format = SDL_IYUV_OVERLAY; + else if(!strcmp(argv[2],"YUY2")) + overlay_format = SDL_YUY2_OVERLAY; + else if(!strcmp(argv[2],"UYVY")) + overlay_format = SDL_UYVY_OVERLAY; + else if(!strcmp(argv[2],"YVYU")) + overlay_format = SDL_YVYU_OVERLAY; + else + { + fprintf(stderr, "The -format option %s is not recognized\n",argv[2]); + exit(1); + } + argv += 2; + argc -= 2; + } else { + fprintf(stderr, + "The -format option requires an argument\n"); + exit(1); + } + } else + if ( strcmp(argv[1], "-hw") == 0 ) { + video_flags |= SDL_HWSURFACE; + argv += 1; + argc -= 1; + } else + if ( strcmp(argv[1], "-flip") == 0 ) { + video_flags |= SDL_DOUBLEBUF; + argv += 1; + argc -= 1; + } else + if ( strcmp(argv[1], "-scale") == 0 ) { + scale = 1; + argv += 1; + argc -= 1; + } else + if ( strcmp(argv[1], "-fullscreen") == 0 ) { + video_flags |= SDL_FULLSCREEN; + argv += 1; + argc -= 1; + } else + break; + } + if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { + fprintf(stderr, + "Couldn't initialize SDL: %s\n", SDL_GetError()); + exit(1); + } + atexit(SDL_Quit); /* Clean up on exit */ + + /* Initialize the display */ + screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags); + if ( screen == NULL ) { + fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", + w, h, desired_bpp, SDL_GetError()); + exit(1); + } + printf("Set%s %dx%dx%d mode\n", + screen->flags & SDL_FULLSCREEN ? " fullscreen" : "", + screen->w, screen->h, screen->format->BitsPerPixel); + printf("(video surface located in %s memory)\n", + (screen->flags&SDL_HWSURFACE) ? "video" : "system"); + if ( screen->flags & SDL_DOUBLEBUF ) { + printf("Double-buffering enabled\n"); + flip = 1; + } + + /* Set the window manager title bar */ + SDL_WM_SetCaption("SDL test overlay", "testoverlay"); + + /* Load picture */ + bmpfile=(argv[1]?argv[1]:"sample.bmp"); + pic = SDL_LoadBMP(bmpfile); + if ( pic == NULL ) { + fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, + SDL_GetError()); + exit(1); + } + + /* Convert the picture to 32bits, for easy conversion */ + { + SDL_Surface *newsurf; + SDL_PixelFormat format; + + format.palette=NULL; + format.BitsPerPixel=32; + format.BytesPerPixel=4; +#if SDL_BYTEORDER == SDL_LIL_ENDIAN + format.Rshift=0; + format.Gshift=8; + format.Bshift=16; +#else + format.Rshift=24; + format.Gshift=16; + format.Bshift=8; +#endif + format.Ashift=0; + format.Rmask=0xff<<format.Rshift; + format.Gmask=0xff<<format.Gshift; + format.Bmask=0xff<<format.Bshift; + format.Amask=0; + format.Rloss=0; + format.Gloss=0; + format.Bloss=0; + format.Aloss=8; + format.colorkey=0; + format.alpha=0; + + newsurf=SDL_ConvertSurface(pic, &format, SDL_SWSURFACE); + if(!newsurf) + { + fprintf(stderr, "Couldn't convert picture to 32bits RGB: %s\n", + SDL_GetError()); + exit(1); + } + SDL_FreeSurface(pic); + pic=newsurf; + } + + /* Create the overlay */ + overlay = SDL_CreateYUVOverlay(pic->w, pic->h, overlay_format, screen); + if ( overlay == NULL ) { + fprintf(stderr, "Couldn't create overlay: %s\n", SDL_GetError()); + exit(1); + } + printf("Created %dx%dx%d %s %s overlay\n",overlay->w,overlay->h,overlay->planes, + overlay->hw_overlay?"hardware":"software", + overlay->format==SDL_YV12_OVERLAY?"YV12": + overlay->format==SDL_IYUV_OVERLAY?"IYUV": + overlay->format==SDL_YUY2_OVERLAY?"YUY2": + overlay->format==SDL_UYVY_OVERLAY?"UYVY": + overlay->format==SDL_YVYU_OVERLAY?"YVYU": + "Unknown"); + for(i=0; i<overlay->planes; i++) + { + printf(" plane %d: pitch=%d\n", i, overlay->pitches[i]); + } + + /* Convert to YUV, and draw to the overlay */ +#ifdef BENCHMARK_SDL + then = SDL_GetTicks(); +#endif + switch(overlay->format) + { + case SDL_YV12_OVERLAY: + ConvertRGBtoYV12(pic,overlay); + break; + case SDL_UYVY_OVERLAY: + ConvertRGBtoUYVY(pic,overlay); + break; + case SDL_YVYU_OVERLAY: + ConvertRGBtoYVYU(pic,overlay); + break; + case SDL_YUY2_OVERLAY: + ConvertRGBtoYUY2(pic,overlay); + break; + case SDL_IYUV_OVERLAY: + ConvertRGBtoIYUV(pic,overlay); + break; + default: + printf("cannot convert RGB picture to obtained YUV format!\n"); + exit(1); + break; + } +#ifdef BENCHMARK_SDL + now = SDL_GetTicks(); + printf("Conversion Time: %d milliseconds\n", now-then); +#endif + + /* Do all the drawing work */ +#ifdef BENCHMARK_SDL + then = SDL_GetTicks(); +#endif + Draw(); +#ifdef BENCHMARK_SDL + now = SDL_GetTicks(); + printf("Time: %d milliseconds\n", now-then); +#endif + SDL_Delay(delay*1000); + return(0); +} +