Mercurial > sdl-ios-xcode
changeset 451:24edec3cafe4
Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 19 Aug 2002 18:09:44 +0000 |
parents | 8a43e0cbf02f |
children | 4c5c10383201 |
files | WhatsNew docs.html include/SDL_mouse.h src/video/wincommon/SDL_sysevents.c |
diffstat | 4 files changed, 12 insertions(+), 2 deletions(-) [+] |
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--- a/WhatsNew Mon Aug 19 17:58:08 2002 +0000 +++ b/WhatsNew Mon Aug 19 18:09:44 2002 +0000 @@ -3,6 +3,11 @@ Version 1.0: +1.2.5: + Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) + + Added SDL_GL_STEREO for stereoscopic OpenGL contexts + 1.2.0: Added SDL_VIDEOEXPOSE event to signal that the screen needs to be redrawn. This is currently only delivered to OpenGL windows
--- a/docs.html Mon Aug 19 17:58:08 2002 +0000 +++ b/docs.html Mon Aug 19 18:09:44 2002 +0000 @@ -16,6 +16,7 @@ Major changes since SDL 1.0.0: </H2> <UL> + <LI> 1.2.5: Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) <LI> 1.2.5: Added SDL_GL_STEREO for stereoscopic OpenGL contexts <LI> 1.2.5: Fixed VidMode error when running on XFree86 3.3 <LI> 1.2.5: Added initial support for PicoGUI (thanks Micah!)
--- a/include/SDL_mouse.h Mon Aug 19 17:58:08 2002 +0000 +++ b/include/SDL_mouse.h Mon Aug 19 18:09:44 2002 +0000 @@ -117,11 +117,15 @@ Button 1: Left mouse button Button 2: Middle mouse button Button 3: Right mouse button + Button 4: Mouse wheel up (may also be a real button) + Button 5: Mouse wheel down (may also be a real button) */ #define SDL_BUTTON(X) (SDL_PRESSED<<(X-1)) #define SDL_BUTTON_LEFT 1 #define SDL_BUTTON_MIDDLE 2 #define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_WHEELUP 4 +#define SDL_BUTTON_WHEELDOWN 5 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
--- a/src/video/wincommon/SDL_sysevents.c Mon Aug 19 17:58:08 2002 +0000 +++ b/src/video/wincommon/SDL_sysevents.c Mon Aug 19 18:09:44 2002 +0000 @@ -370,9 +370,9 @@ if ( move ) { Uint8 button; if ( move > 0 ) - button = 4; + button = SDL_BUTTON_WHEELUP; else - button = 5; + button = SDL_BUTTON_WHEELDOWN; posted = SDL_PrivateMouseButton( SDL_PRESSED, button, 0, 0); posted |= SDL_PrivateMouseButton(