Mercurial > sdl-ios-xcode
changeset 2673:24a6b3588eac gsoc2008_nds
Cleaned up and added joypad support from 1.2.9 NDS port. Also some minor video driver bugfixes.
author | Darren Alton <dalton@stevens.edu> |
---|---|
date | Thu, 19 Jun 2008 07:11:35 +0000 |
parents | 74ac057679d5 |
children | f1d07ba2e275 |
files | Makefile.ds include/SDL_config_nintendods.h include/SDL_pixels.h src/joystick/nds/SDL_sysjoystick.c src/video/SDL_pixels.c src/video/dummy/SDL_nullrender.c src/video/nds/SDL_ndsrender.c src/video/nds/SDL_ndsvideo.c |
diffstat | 8 files changed, 116 insertions(+), 174 deletions(-) [+] |
line wrap: on
line diff
--- a/Makefile.ds Tue Jun 17 08:26:36 2008 +0000 +++ b/Makefile.ds Thu Jun 19 07:11:35 2008 +0000 @@ -49,7 +49,7 @@ src/events/SDL_quit.c \ src/events/SDL_windowevents.c \ src/file/SDL_rwops.c \ -src/joystick/dummy/SDL_sysjoystick.c \ +src/joystick/nds/SDL_sysjoystick.c \ src/joystick/SDL_joystick.c \ src/stdlib/SDL_getenv.c \ src/stdlib/SDL_iconv.c \ @@ -64,9 +64,6 @@ src/thread/nds/SDL_systhread.c \ src/timer/dummy/SDL_systimer.c \ src/timer/SDL_timer.c \ -src/video/dummy/SDL_nullevents.c \ -src/video/dummy/SDL_nullrender.c \ -src/video/dummy/SDL_nullvideo.c \ src/video/nds/SDL_ndsevents.c \ src/video/nds/SDL_ndsrender.c \ src/video/nds/SDL_ndsvideo.c \ @@ -130,6 +127,8 @@ install: $(TARGET) @cp libSDL.a $(DEVKITPRO)/libnds/lib/ + @mkdir -p $(DEVKITPRO)/libnds/include/SDL/ + @cp include/*.h $(DEVKITPRO)/libnds/include/SDL/ copy_config: @cp include/SDL_config.h.default include/SDL_config.h
--- a/include/SDL_config_nintendods.h Tue Jun 17 08:26:36 2008 +0000 +++ b/include/SDL_config_nintendods.h Thu Jun 19 07:11:35 2008 +0000 @@ -98,7 +98,7 @@ #define SDL_CDROM_DISABLED 1 /* Enable various input drivers */ -#define SDL_JOYSTICK_DISABLED 1 +#define SDL_JOYSTICK_NDS 1 /* DS has no dynamic linking afaik */ #define SDL_LOADSO_DISABLED 1
--- a/include/SDL_pixels.h Tue Jun 17 08:26:36 2008 +0000 +++ b/include/SDL_pixels.h Thu Jun 19 07:11:35 2008 +0000 @@ -146,12 +146,18 @@ SDL_PIXELFORMAT_RGB555 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_1555, 15, 2), + SDL_PIXELFORMAT_BGR555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_1555, 15, 2), SDL_PIXELFORMAT_ARGB4444 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_4444, 16, 2), SDL_PIXELFORMAT_ARGB1555 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_1555, 16, 2), + SDL_PIXELFORMAT_ABGR1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_1555, 16, 2), SDL_PIXELFORMAT_RGB565 = SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_565, 16, 2),
--- a/src/joystick/nds/SDL_sysjoystick.c Tue Jun 17 08:26:36 2008 +0000 +++ b/src/joystick/nds/SDL_sysjoystick.c Thu Jun 19 07:11:35 2008 +0000 @@ -25,12 +25,17 @@ "@(#) $Id: SDL_sysjoystick.c,v 1.2 2001/04/26 16:50:17 hercules Exp $"; #endif +#include "SDL_config.h" + +#ifdef SDL_JOYSTICK_NDS + /* This is the system specific header for the SDL joystick API */ #include <nds.h> //#include <nds/registers_alt.h> #include <stdio.h> /* For the definition of NULL */ #include "SDL_error.h" +#include "SDL_events.h" #include "SDL_joystick.h" #include "SDL_sysjoystick.h" #include "SDL_joystick_c.h" @@ -46,9 +51,8 @@ SDL_SYS_JoystickInit(void) { SDL_numjoysticks = 1; - - //keysInit(); - return (1); + /* keysInit();*/ + return (1); } /* Function to get the device-dependent name of a joystick */ @@ -82,150 +86,71 @@ * but instead should call SDL_PrivateJoystick*() to deliver events * and update joystick device state. */ -int prevbutton = 0; -int prevkey = 0; - -int dc = NULL; -int ldc = 0; -u32 keysd, keysu = NULL; void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) { - - //dc=keysd; - //if (dc != NULL) - //{ - //fprintf(stderr,"heartbeat= %d\n",REG_VCOUNT); - //swiWaitForVBlank(); - //scanKeys(); - //keysd = keysDown(); - //keysu = keysUp(); - //ldc=keysd; - - //} - /*if (prevkey !=NULL && prevbutton !=NULL) - { - scanKeys(); - } - */ - - //scanKeys(); - keysd = keysDown(); - keysu = keysUp(); - short ax = 0, v = 0, h = 0; + u32 keysd, keysu; + int magnitude = 16384; + scanKeys(); + keysd = keysDown(); + keysu = keysUp(); + if ((keysd & KEY_UP)) { - ax = 1; - v = -10; - SDL_PrivateJoystickAxis(joystick, ax, v); - prevkey = KEY_UP; - } //fprintf(stderr,"KEY_UP\n");} + SDL_PrivateJoystickAxis(joystick, 1, -magnitude); + } if ((keysd & KEY_DOWN)) { - ax = 1; - v = 10; - SDL_PrivateJoystickAxis(joystick, ax, v); - prevkey = KEY_DOWN; - } //fprintf(stderr,"KEY_DOWN\n");} + SDL_PrivateJoystickAxis(joystick, 1, magnitude); + } if ((keysd & KEY_LEFT)) { - ax = 0; - h = -10; - SDL_PrivateJoystickAxis(joystick, ax, h); - prevkey = KEY_LEFT; - } //fprintf(stderr,"KEY_LEFT\n");} + SDL_PrivateJoystickAxis(joystick, 0, -magnitude); + } if ((keysd & KEY_RIGHT)) { - ax = 0; - h = 10; - SDL_PrivateJoystickAxis(joystick, ax, h); - prevkey = KEY_RIGHT; - } //fprintf(stderr,"KEY_RIGHT\n");} - if ((keysu & KEY_UP)) { - ax = 1; - v = 0; - SDL_PrivateJoystickAxis(joystick, ax, v); - prevkey = NULL; - } //fprintf(stderr,"KEY_UP\n");} - if ((keysu & KEY_DOWN)) { - ax = 1; - v = 0; - SDL_PrivateJoystickAxis(joystick, ax, v); - prevkey = NULL; - } //fprintf(stderr,"KEY_DOWN\n");} - if ((keysu & KEY_LEFT)) { - ax = 0; - h = 0; - SDL_PrivateJoystickAxis(joystick, ax, h); - prevkey = NULL; - } //fprintf(stderr,"KEY_LEFT\n");} - if ((keysu & KEY_RIGHT)) { - ax = 0; - h = 0; - SDL_PrivateJoystickAxis(joystick, ax, h); - prevkey = NULL; - } //fprintf(stderr,"KEY_RIGHT\n");} - if ((keysd & KEY_A)) { + SDL_PrivateJoystickAxis(joystick, 0, magnitude); + } + if ((keysu & (KEY_UP|KEY_DOWN))) { + SDL_PrivateJoystickAxis(joystick, 1, 0); + } + if ((keysu & (KEY_LEFT|KEY_RIGHT))) { + SDL_PrivateJoystickAxis(joystick, 0, 0); + } + if ((keysd & KEY_A)) { SDL_PrivateJoystickButton(joystick, 0, SDL_PRESSED); - prevbutton = KEY_A; - } - if ((keysd & KEY_B)) { + } if ((keysd & KEY_B)) { SDL_PrivateJoystickButton(joystick, 1, SDL_PRESSED); - prevbutton = KEY_B; - } - if ((keysd & KEY_X)) { + } if ((keysd & KEY_X)) { SDL_PrivateJoystickButton(joystick, 2, SDL_PRESSED); - prevbutton = KEY_X; - } - if ((keysd & KEY_Y)) { + } if ((keysd & KEY_Y)) { SDL_PrivateJoystickButton(joystick, 3, SDL_PRESSED); - prevbutton = KEY_Y; } - if ((keysd & KEY_SELECT)) { + if ((keysd & KEY_L)) { + SDL_PrivateJoystickButton(joystick, 4, SDL_PRESSED); + } if ((keysd & KEY_R)) { + SDL_PrivateJoystickButton(joystick, 5, SDL_PRESSED); + } + if ((keysd & KEY_SELECT)) { SDL_PrivateJoystickButton(joystick, 6, SDL_PRESSED); - prevbutton = KEY_SELECT; - } - if ((keysd & KEY_START)) { + } if ((keysd & KEY_START)) { SDL_PrivateJoystickButton(joystick, 7, SDL_PRESSED); - prevbutton = KEY_START; - } - if ((keysd & KEY_L)) { - SDL_PrivateJoystickButton(joystick, 4, SDL_PRESSED); - prevbutton = KEY_L; } - if ((keysd & KEY_R)) { - SDL_PrivateJoystickButton(joystick, 5, SDL_PRESSED); - prevbutton = KEY_R; - } - if ((keysu & KEY_A)) { + if ((keysu & KEY_A)) { SDL_PrivateJoystickButton(joystick, 0, SDL_RELEASED); - prevbutton = NULL; - } - if ((keysu & KEY_B)) { + } if ((keysu & KEY_B)) { SDL_PrivateJoystickButton(joystick, 1, SDL_RELEASED); - prevbutton = NULL; - } - if ((keysu & KEY_X)) { + } if ((keysu & KEY_X)) { SDL_PrivateJoystickButton(joystick, 2, SDL_RELEASED); - prevbutton = NULL; - } - if ((keysu & KEY_Y)) { + } if ((keysu & KEY_Y)) { SDL_PrivateJoystickButton(joystick, 3, SDL_RELEASED); - prevbutton = NULL; } - if ((keysu & KEY_SELECT)) { + if ((keysu & KEY_L)) { + SDL_PrivateJoystickButton(joystick, 4, SDL_RELEASED); + } if ((keysu & KEY_R)) { + SDL_PrivateJoystickButton(joystick, 5, SDL_RELEASED); + } + if ((keysu & KEY_SELECT)) { SDL_PrivateJoystickButton(joystick, 6, SDL_RELEASED); - prevbutton = NULL; - } - if ((keysu & KEY_START)) { + } if ((keysu & KEY_START)) { SDL_PrivateJoystickButton(joystick, 7, SDL_RELEASED); - prevbutton = NULL; - } - if ((keysu & KEY_L)) { - SDL_PrivateJoystickButton(joystick, 4, SDL_RELEASED); - prevbutton = NULL; - } - if ((keysu & KEY_R)) { - SDL_PrivateJoystickButton(joystick, 5, SDL_RELEASED); - prevbutton = NULL; - } - } + } } /* Function to close a joystick after use */ void @@ -238,3 +163,5 @@ SDL_SYS_JoystickQuit(void) { } +#endif /* SDL_JOYSTICK_NDS */ +
--- a/src/video/SDL_pixels.c Tue Jun 17 08:26:36 2008 +0000 +++ b/src/video/SDL_pixels.c Thu Jun 19 07:11:35 2008 +0000 @@ -168,12 +168,16 @@ break; case 15: switch (Rmask) { + case 0x001F: + return SDL_PIXELFORMAT_BGR555; case 0x7C00: return SDL_PIXELFORMAT_RGB555; } break; case 16: switch (Rmask) { + case 0x001F: + return SDL_PIXELFORMAT_ABGR1555; case 0x0F00: return SDL_PIXELFORMAT_ARGB4444; case 0x7C00:
--- a/src/video/dummy/SDL_nullrender.c Tue Jun 17 08:26:36 2008 +0000 +++ b/src/video/dummy/SDL_nullrender.c Thu Jun 19 07:11:35 2008 +0000 @@ -181,11 +181,11 @@ SDL_SaveBMP(data->screens[data->current_screen], file); } /*{ - int i; - for (i = 0; i < 256 * 192; ++i) - ((Uint16 *)0x6800000)[i] - = ((Uint16 *)(data->screens[data->current_screen]->pixels))[i]; - }*/ + int i; + for (i = 0; i < 256 * 192; ++i) + ((Uint16 *)0x6800000)[i] + = ((Uint16 *)(data->screens[data->current_screen]->pixels))[i]; + } */ /* Update the flipping chain, if any */ if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
--- a/src/video/nds/SDL_ndsrender.c Tue Jun 17 08:26:36 2008 +0000 +++ b/src/video/nds/SDL_ndsrender.c Thu Jun 19 07:11:35 2008 +0000 @@ -68,8 +68,9 @@ */ u16 -sdlds_rgb2bgr(u16 c) { -/* hack to get the colors right until I actually add BGR555 to the headers */ +sdlds_rgb2bgr(u16 c) +{ +/* hack to get the proper colors until I actually get BGR555 to work right */ u16 Rmask = 0x7C00, Bmask = 0x001F, GAmask = 0x83E0, r, b; r = (c & Rmask) >> 10; b = (c & Bmask) << 10; @@ -79,27 +80,29 @@ void sdlds_surf2vram(SDL_Surface * s) { - - int i; - /*for (i = 0; i < 30; ++i) swiWaitForVBlank();*/ - for (i = 0; i < 256 * 192; ++i) { - ((u16 *) VRAM_A)[i] = sdlds_rgb2bgr(((u16 *) (s->pixels))[i+160]); + if (s->w == 256) { + dmaCopy((u8 *) (s->pixels) + 156 * sizeof(u16), + VRAM_A, 256 * 192 * sizeof(u16)); } } void -sdlds_print_pixfmt_info(SDL_PixelFormat *f) { - if(!f) return; - printf("bpp: %d\nRGBA: %x %x %x %x\n", - f->BitsPerPixel, f->Rmask, f->Gmask, f->Bmask, f->Amask); +sdlds_print_pixfmt_info(SDL_PixelFormat * f) +{ + if (!f) + return; + printf("bpp: %d\nRGBA: %x %x %x %x\n", + f->BitsPerPixel, f->Rmask, f->Gmask, f->Bmask, f->Amask); } void -sdlds_print_surface_info(SDL_Surface *s) { - if(!s) return; - printf("flags: %x\nsize: %dx%d, pitch: %d\nlocked: %d, refcount: %d\n", - s->flags, s->w, s->h, s->pitch, s->locked, s->refcount); - sdlds_print_pixfmt_info(s->format); +sdlds_print_surface_info(SDL_Surface * s) +{ + if (!s) + return; + printf("flags: %x\nsize: %dx%d, pitch: %d\nlocked: %d, refcount: %d\n", + s->flags, s->w, s->h, s->pitch, s->locked, s->refcount); + sdlds_print_pixfmt_info(s->format); } @@ -113,11 +116,10 @@ SDL_NDS_RenderData *data; int i, n; int bpp = 15; -/*/ - Uint32 Rmask = 0x7C00, Gmask = 0x03E0, Bmask = 0x001F, Amask = 0x8000; -/*/ + Uint32 Rmask, Gmask, Bmask, Amask; +/* Uint32 Rmask = 0x7C00, Gmask = 0x03E0, Bmask = 0x001F, Amask = 0x8000; Uint32 Rmask = 0x001F, Gmask = 0x03E0, Bmask = 0x7C00, Amask = 0x8000; -//*/ +*/ #if 0 printf("SDL_NDS_CreateRenderer(window, 0x%x)\n", flags); @@ -125,12 +127,12 @@ window->x, window->y, window->w, window->h); #endif - /* hard coded this to ARGB1555 for now - if (!SDL_PixelFormatEnumToMasks - (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { - SDL_SetError("Unknown display format"); - return NULL; - } */ + /* hard coded this to BGR555 for now */ + if (!SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_BGR555, &bpp, + &Rmask, &Gmask, &Bmask, &Amask)) { + SDL_SetError("Unknown display format"); + return NULL; + } renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); if (!renderer) { @@ -168,12 +170,14 @@ } for (i = 0; i < n; ++i) { data->screens[i] = - SDL_CreateRGBSurface(0, 256, 192, bpp, Rmask, Gmask, Bmask, Amask); + SDL_CreateRGBSurface(0, 256, 192, bpp, Rmask, Gmask, Bmask, + Amask); if (!data->screens[i]) { SDL_NDS_DestroyRenderer(renderer); return NULL; } SDL_SetSurfacePalette(data->screens[i], display->palette); + sdlds_print_surface_info(data->screens[i]); } data->current_screen = 0; @@ -227,7 +231,7 @@ SDL_Rect real_srcrect = *srcrect; SDL_Rect real_dstrect = *dstrect; /*sdlds_print_surface_info(surface); - sdlds_print_surface_info(target);*/ + sdlds_print_surface_info(target); */ sdlds_surf2vram(surface); return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); } @@ -240,7 +244,8 @@ for (sj = 0, dj = 0; sj < sh && dj < dh; ++sj, ++dj) { for (si = 0, di = 0; si < sw && di < dw; ++si, ++di) { VRAM_A[(dj + dy) * 256 + di + dx] = - ((Uint16 *) surface->pixels)[(sj + sy) * (surface->w) + si + sx]; + ((Uint16 *) surface->pixels)[(sj + sy) * (surface->w) + si + + sx]; } } return 0; @@ -252,13 +257,17 @@ SDL_NDS_RenderPresent(SDL_Renderer * renderer) { SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata; + int i; #if 0 printf("SDL_NDS_RenderPresent(renderer)\n"); printf(" renderer: %s\n", renderer->info.name); #endif /* Send the data to the display */ - /*sdlds_surf2vram(data->screens[data->current_screen]);*/ + /* hack to fix the pixel format until I figure out why BGR doesn't work */ + for (i = 0; i < 256 * 192; ++i) { + VRAM_A[i] = sdlds_rgb2bgr(VRAM_A[i]); + } /* Update the flipping chain, if any */ if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { data->current_screen = (data->current_screen + 1) % 2;
--- a/src/video/nds/SDL_ndsvideo.c Tue Jun 17 08:26:36 2008 +0000 +++ b/src/video/nds/SDL_ndsvideo.c Thu Jun 19 07:11:35 2008 +0000 @@ -63,7 +63,7 @@ NDS_Available(void) { const char *envr = SDL_getenv("SDL_VIDEODRIVER"); - /*printf("NDS_Available()\n");*/ + /*printf("NDS_Available()\n"); */ return (1); } @@ -77,7 +77,7 @@ NDS_CreateDevice(int devindex) { SDL_VideoDevice *device; - /*printf("NDS_CreateDevice(%d)\n", devindex);*/ + /*printf("NDS_CreateDevice(%d)\n", devindex); */ /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); @@ -113,10 +113,10 @@ SDL_DisplayMode mode; int i; - /* simple 256x192x16x60 for now */ + /* simple 256x192x15x60 for now */ mode.w = 256; mode.h = 192; - mode.format = SDL_PIXELFORMAT_RGB555; + mode.format = SDL_PIXELFORMAT_BGR555; mode.refresh_rate = 60; mode.driverdata = NULL; @@ -139,10 +139,7 @@ BG_PALETTE_SUB[255] = RGB15(31, 31, 31); consoleInitDefault((u16 *) SCREEN_BASE_BLOCK_SUB(31), (u16 *) CHAR_BASE_BLOCK_SUB(0), 16); - for (i = 0; i < 256 * 192; ++i) { - ((u16 *) VRAM_A)[i] = i; - } - + /*NDS_SetDisplayMode(_this, &mode); */ return 0; } @@ -150,7 +147,7 @@ static int NDS_SetDisplayMode(_THIS, SDL_DisplayMode * mode) { - /* right now this function is just hard-coded for 256x192 ARGB1555 */ + /* right now this function is just hard-coded for 256x192 ABGR1555 */ #if 0 videoSetMode(MODE_5_2D | DISPLAY_BG3_ACTIVE); /* display on main core */ videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE); /* debug text on sub */